{
 "cells": [
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "## Regular subdivisons\n",
    "\n",
    "*Regular subdivsions* of point sets appear in several different applications. `polymake` allows to define regular subdivisions of point configurations (e.g. the lattice points of a lattice polytope) via weights on the points. The weights define a *height function* on the points, and the subdivision is described by the lower hull of the polytope defined by the lifted points (see [here](http://link.springer.com/book/10.1007%2F978-3-642-12971-1) for example to get an idea of the mathematical backround). Let us look at an example on how to create a regular subdivision."
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 1,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "{3 4 5}\n",
       "{0 1 3 4}\n"
      ]
     },
     "execution_count": 1,
     "metadata": {},
     "output_type": "execute_result"
    },
    {
     "data": {
      "text/html": [
       "<details><summary><pre style=\"display:inline\"><small>Click here for additional output</small></pre></summary>\n",
       "<pre>\n",
       "polymake: used package cdd\n",
       "  cddlib\n",
       "  Implementation of the double description method of Motzkin et al.\n",
       "  Copyright by Komei Fukuda.\n",
       "  http://www-oldurls.inf.ethz.ch/personal/fukudak/cdd_home/\n",
       "\n",
       "</pre>\n",
       "</details>\n"
      ]
     },
     "metadata": {},
     "output_type": "display_data"
    }
   ],
   "source": [
    "$M = new Matrix<Rational>([[1,0,0],[1,2,0],[1,1,1],[1,0,2],[1,2,2],[1,1,3]]);\n",
    "$w = new Vector<Rational>([0,0,1,0,0,3]);\n",
    "$S = new fan::SubdivisionOfPoints(POINTS=>$M,WEIGHTS=>$w);\n",
    "print $S->MAXIMAL_CELLS;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "\n",
    "The six points (given by the six rows of the matrix `M`) define a pentagon with interior point `(1,1)`. The weights `w` must be given in the same order as the vertices. So in our case the interior point has weight `1`. Switching to the `fan` application we may create the regular subdivision via the polymake object `SubdivisionOfPoints`, whose input parameters are the points `M` and weights `w`. A maximal cell of the subdivision is given by a set of indices, representing the points that cell contains. In our example we got two maximal cells and the first one is a quadrilateral with vertices 0, 1, 3 and 4.\n",
    "\n",
    "We may visualize the regular subdivision if it is at most three-dimensional. \n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 2,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/html": [
       "<!--\n",
       "polymake for knusper\n",
       "Thu Aug 27 11:43:16 2020\n",
       "pcom:S\n",
       "-->\n",
       "\n",
       "\n",
       "<html>\n",
       "   <head>\n",
       "      <meta charset=utf-8>\n",
       "      <title>pcom:S</title>\n",
       "      <style>\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "*/\n",
       "         html {overflow: scroll;}\n",
       "         strong{font-size: 18px;}\n",
       "         canvas { z-index: 8; }\n",
       "         input[type='radio'] {margin-left:0;}\n",
       "         input[type='checkbox'] {margin-right:7px; margin-left: 0px; padding-left:0px;}\n",
       "         .group{padding-bottom: 15px;}\n",
       "         .settings * {z-index: 11; }\n",
       "         .settings{z-index: 10; font-family: Arial, Helvetica, sans-serif; margin-left: 30px; visibility: hidden; width: 14em; height: 96%; border: solid 1px silver; padding: 2px; overflow-y: scroll; box-sizing: border-box; background-color: white; position: absolute;}\n",
       "         .indented{margin-left: 20px; margin-top: 10px; padding-bottom: 0px;} \n",
       "         .shownObjectsList{overflow: auto; max-width: 150px; max-height: 150px;}\n",
       "         .showSettingsButton{visibility: visible; z-index: 12; position: absolute }\n",
       "         .hideSettingsButton{visibility: hidden; z-index: 12; position: absolute; opacity: 0.5}\n",
       "         button{margin-left: 0; margin-top: 10px}\n",
       "         img{cursor: pointer;}\n",
       "         .suboption{padding-top: 15px;}\n",
       "         #model64091755433 { width: 100%; height: 100%; }\n",
       "         .threejs_container { width: 100%; height: 75vh;}\n",
       "         .settings{max-height: 74vh} \n",
       "         input[type=range] {\n",
       "           -webkit-appearance: none;\n",
       "           padding:0; \n",
       "           width:90%; \n",
       "           margin-left: auto;\n",
       "           margin-right: auto;\n",
       "           margin-top: 15px;\n",
       "           margin-bottom: 15px;\n",
       "           display: block;\t\n",
       "         }\n",
       "         input[type=range]:focus {\n",
       "           outline: none;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-runnable-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "           -webkit-appearance: none;\n",
       "           margin-top: -5px;\n",
       "         }\n",
       "         input[type=range]:focus::-webkit-slider-runnable-track {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]::-moz-range-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-moz-range-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]::-ms-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           background: transparent;\n",
       "           border-color: transparent;\n",
       "           color: transparent;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_END\n",
       "*/\n",
       "\t\t</style>\n",
       "   </head>\n",
       "<body>\n",
       "   <div class='threejs_container'>\n",
       "\t\t<div id='settings_0' class='settings'>\n",
       "\t\t\t<div class=group id='explode_0'>\n",
       "\t\t\t\t<strong>Explode</strong>\n",
       "\t\t\t\t<input id='explodeRange_0' type='range' min=0 max=6 step=0.01 value=0>\n",
       "\t\t\t\t<div class=indented><input id='explodeCheckbox_0' type='checkbox'>Automatic explosion</div>\n",
       "\t\t\t\t<div class=suboption>Exploding speed</div>\n",
       "\t\t\t\t<input id='explodingSpeedRange_0' type='range' min=0 max=0.5 step=0.001 value=0.05>\n",
       "\t\t\t</div>\n",
       "\t\n",
       "\t\t\t<div class=group id='transparency_0' class='transparency'>\n",
       "\t\t\t\t<strong>Transparency</strong>\n",
       "\t\t\t\t<input id='transparencyRange_0' type='range' min=0 max=1 step=0.01 value=0>\n",
       "\t\t\t</div>\n",
       "\t\t\t\n",
       "\t\t\t<div class=group id='rotation_0'>\n",
       "\t\t\t\t<strong>Rotation</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationX_0'> x-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationY_0'> y-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationZ_0'> z-axis</div>\n",
       "\t\t\t\t\t<button id='resetButton_0'>Reset</button>\n",
       "\t\t\t\t</div>\n",
       "\n",
       "\t\t\t\t<div class=suboption>Rotation speed</div>\n",
       "\t\t\t\t<input id='rotationSpeedRange_0' type='range' min=0 max=5 step=0.01 value=2>\n",
       "\t\t\t</div>\n",
       "\n",
       "\n",
       "\t\t\t<div class=group id='display_0'>\n",
       "\t\t\t\t<strong>Display</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div id='shownObjectTypesList_0' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t\t<div class=suboption>Objects</div>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t   <div id='shownObjectsList_0' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "         \n",
       "         <div class=group id='camera_0'>\n",
       "            <strong>Camera</strong>\n",
       "            <div class=indented>\n",
       "               <form>\n",
       "                  <select id=\"cameraType_0\">\n",
       "                     <option value='perspective' selected> Perspective<br></option>\n",
       "                     <option value='orthographic' > Orthographic<br></option>\n",
       "                  </select>\n",
       "               </form>\n",
       "            </div>\n",
       "         </div>\n",
       "\n",
       "\t\t\t<div class=group id='svg_0'>\n",
       "\t\t\t\t<strong>SVG</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<form>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='download' id='download_0' checked> Download<br>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='tab' id='tab_0' > New tab<br>\n",
       "\t\t\t\t\t</form>\n",
       "\t\t\t\t\t<button id='takeScreenshot_0'>Screenshot</button>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "\n",
       "\t\t</div>\t<!-- end of settings -->\n",
       "\t\t<img id='hideSettingsButton_0' class='hideSettingsButton' src='/kernelspecs/polymake/close.svg' width=20px\">\n",
       "\t\t<img id='showSettingsButton_0' class='showSettingsButton' src='/kernelspecs/polymake/menu.svg' width=20px\">\n",
       "<div id=\"model64091755433\"></div>\n",
       "</div>\n",
       "   <script>\n",
       "    requirejs.config({\n",
       "      paths: {\n",
       "        three: '/kernelspecs/polymake/three',\n",
       "        TrackballControls: '/kernelspecs/polymake/TrackballControls',\n",
       "        OrbitControls: '/kernelspecs/polymake/OrbitControls',\n",
       "        Projector: '/kernelspecs/polymake/Projector',\n",
       "        SVGRenderer: '/kernelspecs/polymake/SVGRenderer',\n",
       "        WEBGL: '/kernelspecs/polymake/WebGL',\n",
       "      },\n",
       "      shim: {\n",
       "        'three': { exports: 'THREE'},\n",
       "        'SVGRenderer': { deps: [ 'three' ], exports: 'THREE.SVGRenderer' },\n",
       "        'WEBGL': { deps: [ 'three' ], exports: 'THREE.WEBGL' },\n",
       "        'Projector': { deps: [ 'three' ], exports: 'THREE.Projector' },\n",
       "        'TrackballControls': { deps: [ 'three' ], exports: 'THREE.TrackballControls' },\n",
       "        'OrbitControls': { deps: [ 'three' ], exports: 'THREE.OrbitControls' },\n",
       "      }\n",
       "    });\n",
       "    \n",
       "    require(['three'],function(THREE){\n",
       "        window.THREE = THREE;\n",
       "      require(['TrackballControls', 'OrbitControls', 'Projector', 'SVGRenderer', 'WEBGL'],\n",
       "               function(TrackballControls, OrbitControls, Projector, SVGRenderer, WEBGL) {\n",
       "    THREE.TrackballControls = TrackballControls;\n",
       "    THREE.OrbitControls = OrbitControls;\n",
       "    THREE.Projector = Projector;\n",
       "    THREE.SVGRenderer = SVGRenderer;\n",
       "    THREE.WEBGL = WEBGL;\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "\n",
       "const intervalLength = 25; // for automatic animations\n",
       "const explodableModel = true; \n",
       "const modelContains = { points: false, pointlabels: false, lines: false, edgelabels: false, faces: false, arrowheads: false };\n",
       "const foldables = [];\n",
       "\n",
       "var three = document.getElementById(\"model64091755433\");\n",
       "var scene = new THREE.Scene();\n",
       "var renderer = new THREE.WebGLRenderer( { antialias: true } );\n",
       "var svgRenderer = new THREE.SVGRenderer( { antialias: true } );\n",
       "renderer.setPixelRatio( window.devicePixelRatio );\n",
       "renderer.setClearColor(0xFFFFFF, 1);\n",
       "svgRenderer.setClearColor(0xFFFFFF, 1);\n",
       "three.appendChild(renderer.domElement);\n",
       "\n",
       "var frustumSize = 4;\n",
       "var cameras = [new THREE.PerspectiveCamera(75, 1, 0.1, 1000), new THREE.OrthographicCamera()];\n",
       "cameras.forEach(function(cam) {\n",
       "    cam.position.set(0, 0, 5);\n",
       "    cam.lookAt(0, 0, 0);  \n",
       "    cam.up.set(0, 1, 0);         \n",
       "});\n",
       "var controls = [new THREE.TrackballControls(cameras[0], three), new THREE.OrbitControls(cameras[1], three)];\n",
       "var camera, control;\n",
       "\n",
       "controls[0].zoomSpeed = 0.2;\n",
       "controls[0].rotateSpeed = 4;\n",
       "\n",
       "\n",
       "// class to allow move points together with labels and spheres\n",
       "var PMPoint = function (x,y,z) {\n",
       "   this.vector = new THREE.Vector3(x,y,z);\n",
       "   this.sprite = null;\n",
       "   this.sphere = null;\n",
       "}\n",
       "PMPoint.prototype.addLabel = function(labelsprite) {\n",
       "   this.sprite = labelsprite;\n",
       "   this.sprite.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.addSphere = function(spheremesh) {\n",
       "   this.sphere = spheremesh;\n",
       "   this.sphere.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.set = function(x,y,z) {\n",
       "   this.vector.set(x,y,z);\n",
       "   if (this.sprite) {\n",
       "      this.sprite.position.copy(this.vector);\n",
       "   }\n",
       "   if (this.sphere) {\n",
       "      this.sphere.position.copy(this.vector);\n",
       "   }\n",
       "}\n",
       "PMPoint.prototype.radius = function() {\n",
       "   if (this.sphere) {\n",
       "      return this.sphere.geometry.parameters.radius;\n",
       "   } else {\n",
       "      return 0;\n",
       "   }\n",
       "};\n",
       "// select the target node\n",
       "var target = document.querySelector('#model64091755433');\n",
       "\n",
       "// create an observer instance\n",
       "var observer = new MutationObserver(function(mutations) {\n",
       "   mutations.forEach(function(mutation) {\n",
       "      if (mutation.removedNodes && mutation.removedNodes.length > 0) {\n",
       "         cancelAnimationFrame(renderId);\n",
       "         observer.disconnect();\n",
       "         console.log(\"cancelled frame \"+renderId);\n",
       "      }\n",
       "   });\n",
       "});\n",
       "\n",
       "// configuration of the observer:\n",
       "var config = { childList: true, characterData: true }\n",
       "\n",
       "// pass in the target node, as well as the observer options\n",
       "while (target) {\n",
       "   if (target.className==\"output\") {\n",
       "      observer.observe(target, config);\n",
       "      break;\n",
       "   }\n",
       "   target = target.parentNode;\n",
       "}\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "var obj0 = new THREE.Object3D();\n",
       "obj0.name = \"points\";\n",
       "obj0.userData.explodable = 1;\n",
       "obj0.userData.points = [];\n",
       "obj0.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj0.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj0.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj0.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj0.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0x000000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj0.userData.pointlabels = [\"0\", \"1\", \"2\", \"3\", \"4\", \"5\"];\n",
       "init_object(obj0);\n",
       "scene.add(obj0);\n",
       "\n",
       "var obj1 = new THREE.Object3D();\n",
       "obj1.name = \"Vertices\";\n",
       "obj1.userData.explodable = 1;\n",
       "obj1.userData.points = [];\n",
       "obj1.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj1.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj1.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj1.userData.edgeindices = [1, 0, 2, 0, 3, 1, 3, 2, 4, 2, 4, 3];\n",
       "   <!-- Edge style -->\n",
       "obj1.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "init_object(obj1);\n",
       "scene.add(obj1);\n",
       "\n",
       "var obj2 = new THREE.Object3D();\n",
       "obj2.name = \"unnamed__1\";\n",
       "obj2.userData.explodable = 1;\n",
       "obj2.userData.points = [];\n",
       "obj2.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj2.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj2.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj2.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj2.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj2.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj2.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj2.userData.facets = [[2, 0, 1]];\n",
       "   <!-- Facet style -->\n",
       "obj2.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj2);\n",
       "scene.add(obj2);\n",
       "\n",
       "var obj3 = new THREE.Object3D();\n",
       "obj3.name = \"unnamed__2\";\n",
       "obj3.userData.explodable = 1;\n",
       "obj3.userData.points = [];\n",
       "obj3.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj3.userData.points.push(new PMPoint(2, 2, 0));\n",
       "\n",
       "obj3.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj3.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj3.userData.edgeindices = [0, 1, 0, 2, 1, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj3.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj3.userData.facets = [[1, 3, 2, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj3.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj3);\n",
       "scene.add(obj3);\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "function textSpriteMaterial(message, parameters) {\n",
       "    if ( parameters === undefined ) parameters = {};\n",
       "    var fontface = \"Helvetica\";\n",
       "    var fontsize = parameters.hasOwnProperty(\"fontsize\") ? parameters[\"fontsize\"] : 15;\n",
       "    fontsize = fontsize*10;\n",
       "    var lines = message.split('\\\\n');\n",
       "    var size = 512;\n",
       "    for(var i = 0; i<lines.length; i++){\n",
       "        var tmp = lines[i].length;\n",
       "        while(tmp*fontsize > size){\n",
       "           fontsize--;\n",
       "        }\n",
       "    }\n",
       "    \n",
       "    var canvas = document.createElement('canvas');\n",
       "    canvas.width = size;\n",
       "    canvas.height = size;\n",
       "    var context = canvas.getContext('2d');\n",
       "    context.fillStyle = \"rgba(255, 255, 255, 0)\";\n",
       "    context.fill();\n",
       "    context.font = fontsize + \"px \" + fontface;\n",
       "    \n",
       "    // text color\n",
       "    context.fillStyle = \"rgba(0, 0, 0, 1.0)\";\n",
       "     for(var i = 0; i<lines.length; i++){\n",
       "        context.fillText(lines[i], size/2, size/2+i*fontsize);\n",
       "     }\n",
       "    \n",
       "    // canvas contents will be used for a texture\n",
       "    var texture = new THREE.Texture(canvas);\n",
       "    texture.needsUpdate = true;\n",
       "    \n",
       "    var spriteMaterial = new THREE.SpriteMaterial({map: texture, depthTest: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -1, polygonOffsetUnits: 1 });\n",
       "    return spriteMaterial;\n",
       "}\n",
       "\n",
       "\n",
       "// ---------------------- INITIALIZING OBJECTS--------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function init_object(obj) {\n",
       "    if (obj.userData.hasOwnProperty(\"pointmaterial\")) {\n",
       "        init_points(obj);\n",
       "        modelContains.points = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"pointlabels\")) {\n",
       "        init_pointlabels(obj);\n",
       "        modelContains.pointlabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgematerial\")) {\n",
       "        init_lines(obj);\n",
       "        modelContains.lines = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgelabels\")) {\n",
       "        init_edgelabels(obj);\n",
       "        modelContains.edgelabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"arrowstyle\")) {\n",
       "        init_arrowheads(obj);\n",
       "        modelContains.arrowheads = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"facetmaterial\")) {\n",
       "        init_faces(obj);\n",
       "        modelContains.faces = true;\n",
       "    }\n",
       "}\n",
       "\n",
       "function init_points(obj) {\n",
       "    var pointgroup = new THREE.Group();\n",
       "    pointgroup.name = \"points\";\n",
       "    var points = obj.userData.points;\n",
       "    var radii = obj.userData.pointradii;\n",
       "    var materials = obj.userData.pointmaterial;\n",
       "    var geometry,material;\n",
       "    if (!Array.isArray(radii)) {\n",
       "        geometry = new THREE.SphereBufferGeometry(radii);  \n",
       "    }\n",
       "    if (!Array.isArray(materials)) {\n",
       "        material = materials;\n",
       "    }\n",
       "    for (var i=0; i<points.length; i++) {\n",
       "        var point = points[i];\n",
       "        if (Array.isArray(radii)) {\n",
       "            if (radii[i] == 0) {\n",
       "                continue;\n",
       "            }\n",
       "            geometry = new THREE.SphereBufferGeometry(radii[i]);  \n",
       "        } \n",
       "        if (Array.isArray(materials)) {\n",
       "            material = materials[i];     \n",
       "        } \n",
       "        var sphere = new THREE.Mesh(geometry, material);\n",
       "        point.addSphere(sphere);\n",
       "        pointgroup.add(sphere);\n",
       "    }\n",
       "    obj.add(pointgroup);\n",
       "}\n",
       "\n",
       "function init_pointlabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var labels = obj.userData.pointlabels;\n",
       "    var pointlabels = new THREE.Group();\n",
       "    pointlabels.name = \"pointlabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(pointlabels);\n",
       "}\n",
       "\n",
       "function init_lines(obj) {\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var points = obj.userData.points;\n",
       "    var materials = obj.userData.edgematerial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    var bufarr = new Float32Array( obj.userData.edgeindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute( bufarr, 3 );\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position', bufattr);\n",
       "    if (Array.isArray(materials)) {     \n",
       "        for (var i=0; i<materials.length; i++) {\n",
       "            geometry.addGroup(2*i,2,i);\n",
       "        }\n",
       "    }\n",
       "    var lines = new THREE.LineSegments(geometry, materials);\n",
       "    lines.name = \"lines\";\n",
       "    obj.add(lines);\n",
       "    updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "function init_edgelabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var labels = obj.userData.edgelabels;\n",
       "    var edgelabels = new THREE.Group();\n",
       "    edgelabels.name = \"edgelabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            edgelabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(edgelabels);\n",
       "}\n",
       "\n",
       "function init_arrowheads(obj) {\n",
       "    var arrowheads = new THREE.Group();\n",
       "    arrowheads.name = \"arrowheads\";\n",
       "    var arrowstyle = obj.userData.arrowstyle;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var edgematerials = obj.userData.edgematerial;\n",
       "    var points = obj.userData.points;\n",
       "    var material;\n",
       "    if (!Array.isArray(edgematerials)) {\n",
       "        material = new THREE.MeshBasicMaterial( {color: edgematerials.color} );\n",
       "    }\n",
       "\n",
       "    for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "        var start = points[edgeindices[i]];\n",
       "        var end = points[edgeindices[i+1]];\n",
       "        var dist = start.vector.distanceTo( end.vector ) - start.radius() - end.radius();\n",
       "        if (dist <= 0) {\n",
       "            continue;\n",
       "        }\n",
       "        var dir = new THREE.Vector3().subVectors(end.vector,start.vector);\n",
       "        dir.normalize();\n",
       "        var axis = new THREE.Vector3().set(dir.z,0,-dir.x);\n",
       "        axis.normalize();\n",
       "        var radians = Math.acos( dir.y );\n",
       "        var radius = dist/25;\n",
       "        var height = dist/5;\n",
       "        var geometry = new THREE.ConeBufferGeometry(radius,height);\n",
       "        var position = new THREE.Vector3().addVectors(start.vector,dir.clone().multiplyScalar(start.radius()+dist-height/2));\n",
       "        if (Array.isArray(edgematerials)) {\n",
       "            material = new THREE.MeshBasicMaterial( {color: edgematerials[i].color} );\n",
       "        }\n",
       "        var cone = new THREE.Mesh( geometry, material );\n",
       "        cone.quaternion.setFromAxisAngle(axis,radians);;\n",
       "        cone.position.copy(position);;\n",
       "        arrowheads.add(cone);\n",
       "    }\n",
       "    obj.add(arrowheads);\n",
       "}\n",
       "\n",
       "function init_faces(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var facets = obj.userData.facets;\n",
       "    obj.userData.triangleindices = [];\n",
       "    for (var i=0; i<facets.length; i++) {\n",
       "        facet = facets[i];\n",
       "        for (var t=0; t<facet.length-2; t++) {\n",
       "            obj.userData.triangleindices.push(facet[0],facet[t+1],facet[t+2]);  \n",
       "        }\n",
       "    }\n",
       "    var bufarr = new Float32Array( obj.userData.triangleindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute(bufarr,3);\n",
       "    \n",
       "    var materials = obj.userData.facetmaterial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position',bufattr);\n",
       "    if (Array.isArray(materials)) {\n",
       "        var tricount = 0;\n",
       "        var facet;\n",
       "        for (var i=0; i<facets.length; i++) {\n",
       "            facet = facets[i];\n",
       "            geometry.addGroup(tricount,(facet.length-2)*3,i);\n",
       "            tricount += (facet.length-2)*3;\n",
       "        }\n",
       "    }\n",
       "    var mesh = new THREE.Mesh(geometry, materials);\n",
       "    mesh.name = \"faces\";\n",
       "    obj.add(mesh); \n",
       "    updateFacesPosition(obj);\n",
       "}\n",
       "// //INITIALIZING\n",
       "\n",
       "\n",
       "function updateFacesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.triangleindices;\n",
       "    var faces = obj.getObjectByName(\"faces\");\n",
       "    var ba = faces.geometry.getAttribute(\"position\");\n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    faces.geometry.attributes.position.needsUpdate = true;\n",
       "    \n",
       "}\n",
       "\n",
       "function updateEdgesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.edgeindices;\n",
       "    var lines = obj.getObjectByName(\"lines\");\n",
       "    var ba = lines.geometry.getAttribute(\"position\"); \n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    lines.geometry.attributes.position.needsUpdate = true;\n",
       "}\n",
       "\n",
       "function onWindowResize() {\n",
       "    renderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    svgRenderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "function updateCamera() {\n",
       "    var width = three.clientWidth;\n",
       "    var height = three.clientHeight;\n",
       "    var aspect = width / height;\n",
       "    if (camera.type == \"OrthographicCamera\") {\n",
       "        camera.left = frustumSize * aspect / - 2;\n",
       "        camera.right = frustumSize * aspect / 2;\n",
       "        camera.top = frustumSize / 2;\n",
       "        camera.bottom = - frustumSize / 2;\n",
       "    } else if (camera.type == \"PerspectiveCamera\") {\n",
       "        camera.aspect = aspect;\n",
       "    }\n",
       "    camera.updateProjectionMatrix();\n",
       "}\n",
       "\n",
       "function changeCamera(event) {\n",
       "    var selindex = event.currentTarget.selectedIndex;\n",
       "    camera = cameras[selindex];\n",
       "    control = controls[selindex];\n",
       "    control.enabled = true; \n",
       "    for (var i=0; i<controls.length; i++) {\n",
       "        if (i!=selindex) {\n",
       "            controls[i].enabled = false;\n",
       "        }\n",
       "    }\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "var camtypenode = document.getElementById('cameraType_0');\n",
       "camtypenode.onchange = changeCamera;\n",
       "camtypenode.dispatchEvent(new Event('change'));\n",
       "\n",
       "onWindowResize();\n",
       "window.addEventListener('resize', onWindowResize);\t\n",
       "\n",
       "\n",
       "var xRotationEnabled = false;\n",
       "var yRotationEnabled = false;\n",
       "var zRotationEnabled = false;\n",
       "var rotationSpeedFactor = 1;\n",
       "var settingsShown = false;\n",
       "var labelsShown = true;\n",
       "var intervals = [];\n",
       "var timeouts = [];\n",
       "var explodingSpeed = 0.05;\n",
       "var explodeScale = 0;\n",
       "var XMLS = new XMLSerializer();\n",
       "var svgElement;\n",
       "var renderId;\n",
       "\n",
       "var render = function () {\n",
       "\n",
       "\trenderId = requestAnimationFrame(render);\n",
       "\n",
       "//\tcomment in for automatic explosion\n",
       "//\texplode(updateFactor());\n",
       "\n",
       "    var phi = 0.02 * rotationSpeedFactor;\n",
       "\n",
       "    if (xRotationEnabled) {\n",
       "        scene.rotation.x += phi;\n",
       "    }\n",
       "    if (yRotationEnabled) {\n",
       "        scene.rotation.y += phi;\n",
       "    }\n",
       "    if (zRotationEnabled) {\n",
       "        scene.rotation.z += phi;\n",
       "    }\n",
       "\n",
       "    control.update();\n",
       "    renderer.render(scene, camera);\n",
       "};\n",
       "\n",
       "if ( THREE.WEBGL.isWebGLAvailable() ) {\n",
       "\trender();\n",
       "} else {\n",
       "\tvar warning = WEBGL.getWebGLErrorMessage();\n",
       "\tthree.appendChild( warning );\n",
       "}\n",
       "    \n",
       "function changeTransparency() {\n",
       "    var opacity = 1-Number(event.currentTarget.value);\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        child = scene.children[i];\n",
       "        if ( child.userData.hasOwnProperty(\"facetmaterial\") ) {\n",
       "            if (Array.isArray(child.userData.facetmaterial)) {\n",
       "                for (var j=0; j<child.userData.facetmaterial.length; j++) {\n",
       "                    child.userData.facetmaterial[j].opacity = opacity;\n",
       "                }\n",
       "            } else {\n",
       "                child.userData.facetmaterial.opacity = opacity;\n",
       "            }    \n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function changeRotationX(event){\n",
       "    xRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationY(event){\n",
       "    yRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationZ(event){\n",
       "    zRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "\n",
       "function changeRotationSpeedFactor(event){\n",
       "    rotationSpeedFactor = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function resetScene(){\n",
       "    scene.rotation.set(0,0,0);\n",
       "    camera.position.set(0,0,5);\n",
       "    camera.up.set(0,1,0);\n",
       "}\n",
       "\n",
       "function showSettings(event){\n",
       "    document.getElementById('settings_0').style.visibility = 'visible';\n",
       "    document.getElementById('showSettingsButton_0').style.visibility = 'hidden';\n",
       "    document.getElementById('hideSettingsButton_0').style.visibility = 'visible';\n",
       "    settingsShown = true;\n",
       "}\n",
       "\n",
       "function hideSettings(event){\n",
       "    document.getElementById('settings_0').style.visibility = 'hidden';\n",
       "    document.getElementById('showSettingsButton_0').style.visibility = 'visible';\n",
       "    document.getElementById('hideSettingsButton_0').style.visibility = 'hidden';\n",
       "    settingsShown = false;\n",
       "}\n",
       "\n",
       "\n",
       "\n",
       "var pos = 150* Math.PI;\n",
       "\n",
       "function updateFactor() {\n",
       "    pos++;\n",
       "    return Math.sin(.01*pos)+1;\n",
       "}\n",
       "\n",
       "// ------------------------ FOLDING ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "// rotate point p around axis defined by points p1 and p2 by given angle\n",
       "function rotate(p, p1, p2, angle ){   \n",
       "    angle = -angle;\n",
       "    var x = p.x, y = p.y, z = p.z, \n",
       "    a = p1.x, b = p1.y, c = p1.z, \n",
       "    u = p2.x-p1.x, v = p2.y-p1.y, w = p2.z-p1.z;\n",
       "    var result = [];\n",
       "    var L = u*u + v*v + w*w;\n",
       "    var sqrt = Math.sqrt;\n",
       "    var cos = Math.cos;\n",
       "    var sin = Math.sin;\n",
       "\n",
       "    result[0] = ((a*(v*v+w*w)-u*(b*v+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*x*cos(angle)+sqrt(L)*(-c*v+b*w-w*y+v*z)*sin(angle))/L;\n",
       "    result[1] = ((b*(u*u+w*w)-v*(a*u+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*y*cos(angle)+sqrt(L)*(c*u-a*w+w*x-u*z)*sin(angle))/L;\n",
       "    result[2] = ((c*(u*u+v*v)-w*(a*u+b*v-u*x-v*y-w*z))*(1-cos(angle))+L*z*cos(angle)+sqrt(L)*(-b*u+a*v-v*x+u*y)*sin(angle))/L;\n",
       "\n",
       "    return result;\n",
       "}\n",
       "\n",
       "var fold = function(event){\n",
       "    var obj = foldables[Number(event.currentTarget.name)];\n",
       "    var foldvalue = Number(event.currentTarget.value);\n",
       "    var scale = foldvalue - obj.userData.oldscale;\n",
       "\n",
       "    for (var j=0; j<obj.userData.axes.length; j++) {\n",
       "        rotateVertices(obj, j, scale);\n",
       "    }\n",
       "    update(obj);\n",
       "    obj.userData.oldscale += scale;\n",
       "    lookAtBarycenter(obj);\n",
       "}\n",
       "\n",
       "function lookAtBarycenter(obj){\n",
       "    control.target = barycenter(obj);\n",
       "}\n",
       "\n",
       "function barycenter(obj) {\n",
       "    var center = new THREE.Vector3(0,0,0);\n",
       "    var points = obj.userData.points;\n",
       "    for (var i=0; i<points.length; i++){\n",
       "        center.add(points[i].vector);\n",
       "    }\n",
       "    center.divideScalar(points.length);\n",
       "    return center;\n",
       "}\n",
       "\n",
       "function rotateVertices(obj, edge, scale) {\n",
       "    var axes = obj.userData.axes;\n",
       "    var subtrees = obj.userData.subtrees;\n",
       "    var points = obj.userData.points;\n",
       "    var angles = obj.userData.angles;\n",
       "    if (edge < axes.length){\n",
       "        for (var j=0; j<subtrees[edge].length; j++){\n",
       "            var rotP = rotate(points[subtrees[edge][j]].vector, points[axes[edge][0]].vector,points[axes[edge][1]].vector, scale * (Math.PI - angles[edge]));\n",
       "            points[subtrees[edge][j]].set(rotP[0],rotP[1],rotP[2]);\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function update(obj) {\n",
       "   updateFacesPosition(obj);\n",
       "   updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "if (foldables.length) {\n",
       "    var settings = document.getElementById('settings_0');\n",
       "    var foldDiv = document.createElement('div');\n",
       "    foldDiv.id = 'fold_0';\n",
       "    var title = document.createElement('strong');\n",
       "    title.innerHTML = 'Fold';\n",
       "    foldDiv.appendChild(title);\n",
       "    foldDiv.className = 'group';\n",
       "    for (var i=0; i<foldables.length; i++) {\n",
       "        var range = document.createElement('input');\n",
       "        range.type = 'range';\n",
       "        range.min = 0;\n",
       "        range.max = 1;\n",
       "        range.value = 0;\n",
       "        range.step = 0.001;\n",
       "        range.name = String(i);\n",
       "        range.oninput = fold;\n",
       "        foldDiv.appendChild(range);\n",
       "    }\n",
       "    lookAtBarycenter(foldables[0]);\n",
       "    settings.insertBefore(foldDiv,settings.childNodes[0]);\n",
       "}\n",
       "\n",
       "    \n",
       "// ---------------------- EXPLOSION ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "if (explodableModel) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        obj = scene.children[i];\n",
       "        if ( obj.userData.explodable ) {\n",
       "            computeCentroid(obj);\n",
       "        }\n",
       "    }\n",
       "    document.getElementById('explodeRange_0').oninput = triggerExplode;\n",
       "    document.getElementById('explodeCheckbox_0').onchange = triggerAutomaticExplode;\n",
       "    document.getElementById('explodingSpeedRange_0').oninput = setExplodingSpeed;\n",
       "}\n",
       "\n",
       "function computeCentroid(obj) {\n",
       "    centroid = new THREE.Vector3();\n",
       "    obj.userData.points.forEach(function(pmpoint) {\n",
       "        centroid.add(pmpoint.vector);\t\t\t\n",
       "    });\n",
       "    centroid.divideScalar(obj.userData.points.length);\n",
       "    obj.userData.centroid = centroid;\n",
       "}\n",
       "\n",
       "function explode(factor) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        var obj = scene.children[i];\n",
       "        if (obj.userData.hasOwnProperty(\"centroid\")) { \n",
       "            var c = obj.userData.centroid;\n",
       "            obj.position.set(c.x*factor, c.y*factor, c.z*factor);\n",
       "        }\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function triggerExplode(event){\n",
       "    explodeScale = Number(event.currentTarget.value);\n",
       "    explode(explodeScale);\n",
       "}\n",
       "\n",
       "function setExplodingSpeed(event){\n",
       "    explodingSpeed = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function triggerAutomaticExplode(event){\n",
       "    if (event.currentTarget.checked){\n",
       "        startExploding();\n",
       "    } else {\n",
       "        clearIntervals();\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function startExploding(){\n",
       "    intervals.push(setInterval(explodingInterval, 25));\n",
       "}\n",
       "\n",
       "\n",
       "function explodingInterval(){\n",
       "    explodeScale += explodingSpeed;\n",
       "    if (explodeScale <= 6){ \n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else{\n",
       "        explode(6);\n",
       "        explodeScale = 6;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startUnexploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_0').value = explodeScale;\n",
       "}\n",
       "\n",
       "\n",
       "function startUnexploding(){\n",
       "    intervals.push(setInterval(unexplodingInterval, 25));\n",
       "}\n",
       "\n",
       "function unexplodingInterval(){\n",
       "    explodeScale -= explodingSpeed;\n",
       "    if (explodeScale >= 0){\t\n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else {\n",
       "        explode(0);\n",
       "        explodeScale = 0;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startExploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_0').value = explodeScale;\n",
       "}\n",
       "\n",
       "function clearIntervals(){\n",
       "    intervals.forEach(function(interval){\n",
       "        clearInterval(interval);\n",
       "    });\n",
       "    intervals = [];\n",
       "    timeouts.forEach(function(timeout){\n",
       "        clearTimeout(timeout);\n",
       "    });\n",
       "    timeouts = [];\n",
       "}\n",
       "\n",
       "// ---------------------- DISPLAY --------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "const objectTypeInnerHTMLs = { points: \"Points\", pointlabels: \"Point labels\", lines: \"Edges\", edgelabels: \"Edge labels\", faces: \"Faces\", arrowheads: \"Arrow heads\" };\n",
       "const objectTypeVisible = {};\n",
       "Object.assign(objectTypeVisible,modelContains);\n",
       "const sortedObjectTypeKeys = Object.keys(objectTypeInnerHTMLs).sort();\n",
       "const shownObjectTypesList = document.getElementById('shownObjectTypesList_0');\n",
       "\n",
       "function setVisibility(bool,objname) {\n",
       "    for (var i=0; i<scene.children.length; i++){\n",
       "        var obj = scene.children[i].getObjectByName(objname);\n",
       "        if (obj) {\n",
       "            obj.visible = bool;\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function toggleObjectTypeVisibility(event){\n",
       "    var name = event.currentTarget.name;\n",
       "    var checked = event.currentTarget.checked;\n",
       "    objectTypeVisible[name] = checked;\n",
       "    setVisibility(checked,name);\n",
       "}\n",
       "\n",
       "for (var i=0; i<sortedObjectTypeKeys.length; i++){\n",
       "    var key = sortedObjectTypeKeys[i];\n",
       "    if (modelContains[key]) {\n",
       "        var objTypeNode = document.createElement('span');\n",
       "        objTypeNode.innerHTML = objectTypeInnerHTMLs[key] + '<br>';\n",
       "        var checkbox = document.createElement('input');\n",
       "        checkbox.type = 'checkbox';\n",
       "        checkbox.checked = true;\n",
       "        checkbox.name = key;\n",
       "        checkbox.onchange = toggleObjectTypeVisibility;\n",
       "        shownObjectTypesList.appendChild(checkbox);\n",
       "        shownObjectTypesList.appendChild(objTypeNode);\n",
       "    }\n",
       "}\n",
       "\n",
       "// ------------------------------------------------------\n",
       "\n",
       "function toggleObjectVisibility(event){\n",
       "    var nr = Number(event.currentTarget.name);\n",
       "    scene.children[nr].visible = event.currentTarget.checked;\n",
       "}\n",
       "\n",
       "// append checkboxes for displaying or hiding objects\n",
       "var shownObjectsList = document.getElementById('shownObjectsList_0');\n",
       "for (var i=0; i<scene.children.length; i++){\n",
       "    obj = scene.children[i];\n",
       "    var objNode = document.createElement('span');\n",
       "    objNode.innerHTML = obj.name + '<br>';\n",
       "    var checkbox = document.createElement('input');\n",
       "    checkbox.type = 'checkbox';\n",
       "    checkbox.checked = true;\n",
       "    checkbox.name = String(i);\n",
       "    checkbox.onchange = toggleObjectVisibility;\n",
       "    shownObjectsList.appendChild(checkbox);\n",
       "    shownObjectsList.appendChild(objNode);\n",
       "}\n",
       "\n",
       "// ---------------------- SVG ------------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function takeSvgScreenshot() {\n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(false,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(false,\"edgelabels\");\n",
       "    }\n",
       "    svgRenderer.render(scene,camera);\n",
       "    svgElement = XMLS.serializeToString(svgRenderer.domElement);\n",
       "    \n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(true,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(true,\"edgelabels\");\n",
       "    }\n",
       "\n",
       "    if (document.getElementById('tab_0').checked){\n",
       "        //show in new tab\n",
       "        var myWindow = window.open(\"\",\"\");\n",
       "        myWindow.document.body.innerHTML = svgElement;\n",
       "    } else{\n",
       "        // download svg file \n",
       "        download(\"screenshot.svg\", svgElement);\n",
       "    }\n",
       "}\n",
       "\n",
       "function download(filename, text) {\n",
       "    var element = document.createElement('a');\n",
       "    element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));\n",
       "    element.setAttribute('download', filename);\n",
       "\n",
       "    element.style.display = 'none';\n",
       "    document.body.appendChild(element);\n",
       "\n",
       "    element.click();\n",
       "\n",
       "    document.body.removeChild(element);\n",
       "}\n",
       "\n",
       "\n",
       "document.getElementById('transparencyRange_0').oninput = changeTransparency;\n",
       "document.getElementById('changeRotationX_0').onchange = changeRotationX;\n",
       "document.getElementById('changeRotationY_0').onchange = changeRotationY;\n",
       "document.getElementById('changeRotationZ_0').onchange = changeRotationZ;\n",
       "document.getElementById('resetButton_0').onclick = resetScene;\n",
       "document.getElementById('rotationSpeedRange_0').oninput = changeRotationSpeedFactor;\n",
       "document.getElementById('takeScreenshot_0').onclick = takeSvgScreenshot;\n",
       "document.getElementById('showSettingsButton_0').onclick = showSettings;\n",
       "document.getElementById('hideSettingsButton_0').onclick = hideSettings;\n",
       "\n",
       "\n",
       "// ------------------ SHORTCUTS --------------------------------------------\n",
       "// -------------------------------------------------------------------------\n",
       "\n",
       "/**\n",
       " * http://www.openjs.com/scripts/events/keyboard_shortcuts/\n",
       " * Version : 2.01.B\n",
       " * By Binny V A\n",
       " * License : BSD\n",
       " */\n",
       "shortcut = {\n",
       "\t'all_shortcuts':{},//All the shortcuts are stored in this array\n",
       "\t'add': function(shortcut_combination,callback,opt) {\n",
       "\t\t//Provide a set of default options\n",
       "\t\tvar default_options = {\n",
       "\t\t\t'type':'keydown',\n",
       "\t\t\t'propagate':false,\n",
       "\t\t\t'disable_in_input':false,\n",
       "\t\t\t'target':document,\n",
       "\t\t\t'keycode':false\n",
       "\t\t}\n",
       "\t\tif(!opt) opt = default_options;\n",
       "\t\telse {\n",
       "\t\t\tfor(var dfo in default_options) {\n",
       "\t\t\t\tif(typeof opt[dfo] == 'undefined') opt[dfo] = default_options[dfo];\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\n",
       "\t\tvar ele = opt.target;\n",
       "\t\tif(typeof opt.target == 'string') ele = document.getElementById(opt.target);\n",
       "\t\tvar ths = this;\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\n",
       "\t\t//The function to be called at keypress\n",
       "\t\tvar func = function(e) {\n",
       "\t\t\te = e || window.event;\n",
       "\t\t\t\n",
       "\t\t\tif(opt['disable_in_input']) { //Don't enable shortcut keys in Input, Textarea fields\n",
       "\t\t\t\tvar element;\n",
       "\t\t\t\tif(e.target) element=e.target;\n",
       "\t\t\t\telse if(e.srcElement) element=e.srcElement;\n",
       "\t\t\t\tif(element.nodeType==3) element=element.parentNode;\n",
       "\n",
       "\t\t\t\tif(element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\t//Find Which key is pressed\n",
       "\t\t\tif (e.keyCode) code = e.keyCode;\n",
       "\t\t\telse if (e.which) code = e.which;\n",
       "\t\t\tvar character = String.fromCharCode(code).toLowerCase();\n",
       "\t\t\t\n",
       "\t\t\tif(code == 188) character=\",\"; //If the user presses , when the type is onkeydown\n",
       "\t\t\tif(code == 190) character=\".\"; //If the user presses , when the type is onkeydown\n",
       "\n",
       "\t\t\tvar keys = shortcut_combination.split(\"+\");\n",
       "\t\t\t//Key Pressed - counts the number of valid keypresses - if it is same as the number of keys, the shortcut function is invoked\n",
       "\t\t\tvar kp = 0;\n",
       "\t\t\t\n",
       "\t\t\t//Work around for stupid Shift key bug created by using lowercase - as a result the shift+num combination was broken\n",
       "\t\t\tvar shift_nums = {\n",
       "\t\t\t\t\"`\":\"~\",\n",
       "\t\t\t\t\"1\":\"!\",\n",
       "\t\t\t\t\"2\":\"@\",\n",
       "\t\t\t\t\"3\":\"#\",\n",
       "\t\t\t\t\"4\":\"$\",\n",
       "\t\t\t\t\"5\":\"%\",\n",
       "\t\t\t\t\"6\":\"^\",\n",
       "\t\t\t\t\"7\":\"&\",\n",
       "\t\t\t\t\"8\":\"*\",\n",
       "\t\t\t\t\"9\":\"(\",\n",
       "\t\t\t\t\"0\":\")\",\n",
       "\t\t\t\t\"-\":\"_\",\n",
       "\t\t\t\t\"=\":\"+\",\n",
       "\t\t\t\t\";\":\":\",\n",
       "\t\t\t\t\"'\":\"\\\"\",\n",
       "\t\t\t\t\",\":\"<\",\n",
       "\t\t\t\t\".\":\">\",\n",
       "\t\t\t\t\"/\":\"?\",\n",
       "\t\t\t\t\"\\\\\":\"|\"\n",
       "\t\t\t}\n",
       "\t\t\t//Special Keys - and their codes\n",
       "\t\t\tvar special_keys = {\n",
       "\t\t\t\t'esc':27,\n",
       "\t\t\t\t'escape':27,\n",
       "\t\t\t\t'tab':9,\n",
       "\t\t\t\t'space':32,\n",
       "\t\t\t\t'return':13,\n",
       "\t\t\t\t'enter':13,\n",
       "\t\t\t\t'backspace':8,\n",
       "\t\n",
       "\t\t\t\t'scrolllock':145,\n",
       "\t\t\t\t'scroll_lock':145,\n",
       "\t\t\t\t'scroll':145,\n",
       "\t\t\t\t'capslock':20,\n",
       "\t\t\t\t'caps_lock':20,\n",
       "\t\t\t\t'caps':20,\n",
       "\t\t\t\t'numlock':144,\n",
       "\t\t\t\t'num_lock':144,\n",
       "\t\t\t\t'num':144,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pause':19,\n",
       "\t\t\t\t'break':19,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'insert':45,\n",
       "\t\t\t\t'home':36,\n",
       "\t\t\t\t'delete':46,\n",
       "\t\t\t\t'end':35,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pageup':33,\n",
       "\t\t\t\t'page_up':33,\n",
       "\t\t\t\t'pu':33,\n",
       "\t\n",
       "\t\t\t\t'pagedown':34,\n",
       "\t\t\t\t'page_down':34,\n",
       "\t\t\t\t'pd':34,\n",
       "\t\n",
       "\t\t\t\t'left':37,\n",
       "\t\t\t\t'up':38,\n",
       "\t\t\t\t'right':39,\n",
       "\t\t\t\t'down':40,\n",
       "\t\n",
       "\t\t\t\t'f1':112,\n",
       "\t\t\t\t'f2':113,\n",
       "\t\t\t\t'f3':114,\n",
       "\t\t\t\t'f4':115,\n",
       "\t\t\t\t'f5':116,\n",
       "\t\t\t\t'f6':117,\n",
       "\t\t\t\t'f7':118,\n",
       "\t\t\t\t'f8':119,\n",
       "\t\t\t\t'f9':120,\n",
       "\t\t\t\t'f10':121,\n",
       "\t\t\t\t'f11':122,\n",
       "\t\t\t\t'f12':123\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\tvar modifiers = { \n",
       "\t\t\t\tshift: { wanted:false, pressed:false},\n",
       "\t\t\t\tctrl : { wanted:false, pressed:false},\n",
       "\t\t\t\talt  : { wanted:false, pressed:false},\n",
       "\t\t\t\tmeta : { wanted:false, pressed:false}\t//Meta is Mac specific\n",
       "\t\t\t};\n",
       "                        \n",
       "\t\t\tif(e.ctrlKey)\tmodifiers.ctrl.pressed = true;\n",
       "\t\t\tif(e.shiftKey)\tmodifiers.shift.pressed = true;\n",
       "\t\t\tif(e.altKey)\tmodifiers.alt.pressed = true;\n",
       "\t\t\tif(e.metaKey)   modifiers.meta.pressed = true;\n",
       "                        \n",
       "\t\t\tfor(var i=0; k=keys[i],i<keys.length; i++) {\n",
       "\t\t\t\t//Modifiers\n",
       "\t\t\t\tif(k == 'ctrl' || k == 'control') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.ctrl.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'shift') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.shift.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'alt') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.alt.wanted = true;\n",
       "\t\t\t\t} else if(k == 'meta') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.meta.wanted = true;\n",
       "\t\t\t\t} else if(k.length > 1) { //If it is a special key\n",
       "\t\t\t\t\tif(special_keys[k] == code) kp++;\n",
       "\t\t\t\t\t\n",
       "\t\t\t\t} else if(opt['keycode']) {\n",
       "\t\t\t\t\tif(opt['keycode'] == code) kp++;\n",
       "\n",
       "\t\t\t\t} else { //The special keys did not match\n",
       "\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\telse {\n",
       "\t\t\t\t\t\tif(shift_nums[character] && e.shiftKey) { //Stupid Shift key bug created by using lowercase\n",
       "\t\t\t\t\t\t\tcharacter = shift_nums[character]; \n",
       "\t\t\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\t\t}\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t\t\n",
       "\t\t\tif(kp == keys.length && \n",
       "\t\t\t\t\t\tmodifiers.ctrl.pressed == modifiers.ctrl.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.shift.pressed == modifiers.shift.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.alt.pressed == modifiers.alt.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.meta.pressed == modifiers.meta.wanted) {\n",
       "\t\t\t\tcallback(e);\n",
       "\t\n",
       "\t\t\t\tif(!opt['propagate']) { //Stop the event\n",
       "\t\t\t\t\t//e.cancelBubble is supported by IE - this will kill the bubbling process.\n",
       "\t\t\t\t\te.cancelBubble = true;\n",
       "\t\t\t\t\te.returnValue = false;\n",
       "\t\n",
       "\t\t\t\t\t//e.stopPropagation works in Firefox.\n",
       "\t\t\t\t\tif (e.stopPropagation) {\n",
       "\t\t\t\t\t\te.stopPropagation();\n",
       "\t\t\t\t\t\te.preventDefault();\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t\treturn false;\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\t\tthis.all_shortcuts[shortcut_combination] = {\n",
       "\t\t\t'callback':func, \n",
       "\t\t\t'target':ele, \n",
       "\t\t\t'event': opt['type']\n",
       "\t\t};\n",
       "\t\t//Attach the function with the event\n",
       "\t\tif(ele.addEventListener) ele.addEventListener(opt['type'], func, false);\n",
       "\t\telse if(ele.attachEvent) ele.attachEvent('on'+opt['type'], func);\n",
       "\t\telse ele['on'+opt['type']] = func;\n",
       "\t},\n",
       "\n",
       "\t//Remove the shortcut - just specify the shortcut and I will remove the binding\n",
       "\t'remove':function(shortcut_combination) {\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\t\tvar binding = this.all_shortcuts[shortcut_combination];\n",
       "\t\tdelete(this.all_shortcuts[shortcut_combination])\n",
       "\t\tif(!binding) return;\n",
       "\t\tvar type = binding['event'];\n",
       "\t\tvar ele = binding['target'];\n",
       "\t\tvar callback = binding['callback'];\n",
       "\n",
       "\t\tif(ele.detachEvent) ele.detachEvent('on'+type, callback);\n",
       "\t\telse if(ele.removeEventListener) ele.removeEventListener(type, callback, false);\n",
       "\t\telse ele['on'+type] = false;\n",
       "\t}\n",
       "}\n",
       "\n",
       "shortcut.add(\"Alt+Left\",function() {\n",
       "\tvar event = new Event('click');\n",
       "\tif (settingsShown){\n",
       "\t\tdocument.getElementById('hideSettingsButton_0').dispatchEvent(event);\n",
       "\t} else {\n",
       "\t\tdocument.getElementById('showSettingsButton_0').dispatchEvent(event);\n",
       "\t}\n",
       "});\n",
       "\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "});});\n",
       "      </script>\n",
       "   </body>\n",
       "</html>"
      ]
     },
     "metadata": {},
     "output_type": "display_data"
    },
    {
     "data": {
      "text/html": [
       "<details><summary><pre style=\"display:inline\"><small>Click here for additional output</small></pre></summary>\n",
       "<pre>\n",
       "polymake: used package threejs\n",
       "   Three.js is a lightweight cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser.\n",
       "   See http://github.com/mrdoob for the source code.\n",
       "\n",
       "</pre>\n",
       "</details>\n"
      ]
     },
     "metadata": {},
     "output_type": "display_data"
    }
   ],
   "source": [
    "$S->VISUAL;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "Note that the quadrilateral contains point 2 in its interior and that this point is colored black. This corresponds to the fact that the lifted point 2 lies above the convex hull of the lifted points 0,1,3 and 4. Therefore the maximal cell describing the quadrilateral does not contain the point 2. We may change the lifting function by giving point 2 height `0` as well:"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 3,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "{3 4 5}\n",
       "{0 1 2 3 4}\n"
      ]
     },
     "execution_count": 3,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "$w = new Vector<Rational>([0,0,0,0,0,3]);\n",
    "$S = new fan::SubdivisionOfPoints(POINTS=>$M,WEIGHTS=>$w);\n",
    "print $S->MAXIMAL_CELLS;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 4,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/html": [
       "<!--\n",
       "polymake for knusper\n",
       "Thu Aug 27 11:43:16 2020\n",
       "pcom:S\n",
       "-->\n",
       "\n",
       "\n",
       "<html>\n",
       "   <head>\n",
       "      <meta charset=utf-8>\n",
       "      <title>pcom:S</title>\n",
       "      <style>\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "*/\n",
       "         html {overflow: scroll;}\n",
       "         strong{font-size: 18px;}\n",
       "         canvas { z-index: 8; }\n",
       "         input[type='radio'] {margin-left:0;}\n",
       "         input[type='checkbox'] {margin-right:7px; margin-left: 0px; padding-left:0px;}\n",
       "         .group{padding-bottom: 15px;}\n",
       "         .settings * {z-index: 11; }\n",
       "         .settings{z-index: 10; font-family: Arial, Helvetica, sans-serif; margin-left: 30px; visibility: hidden; width: 14em; height: 96%; border: solid 1px silver; padding: 2px; overflow-y: scroll; box-sizing: border-box; background-color: white; position: absolute;}\n",
       "         .indented{margin-left: 20px; margin-top: 10px; padding-bottom: 0px;} \n",
       "         .shownObjectsList{overflow: auto; max-width: 150px; max-height: 150px;}\n",
       "         .showSettingsButton{visibility: visible; z-index: 12; position: absolute }\n",
       "         .hideSettingsButton{visibility: hidden; z-index: 12; position: absolute; opacity: 0.5}\n",
       "         button{margin-left: 0; margin-top: 10px}\n",
       "         img{cursor: pointer;}\n",
       "         .suboption{padding-top: 15px;}\n",
       "         #model36543683157 { width: 100%; height: 100%; }\n",
       "         .threejs_container { width: 100%; height: 75vh;}\n",
       "         .settings{max-height: 74vh} \n",
       "         input[type=range] {\n",
       "           -webkit-appearance: none;\n",
       "           padding:0; \n",
       "           width:90%; \n",
       "           margin-left: auto;\n",
       "           margin-right: auto;\n",
       "           margin-top: 15px;\n",
       "           margin-bottom: 15px;\n",
       "           display: block;\t\n",
       "         }\n",
       "         input[type=range]:focus {\n",
       "           outline: none;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-runnable-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "           -webkit-appearance: none;\n",
       "           margin-top: -5px;\n",
       "         }\n",
       "         input[type=range]:focus::-webkit-slider-runnable-track {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]::-moz-range-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-moz-range-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]::-ms-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           background: transparent;\n",
       "           border-color: transparent;\n",
       "           color: transparent;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_END\n",
       "*/\n",
       "\t\t</style>\n",
       "   </head>\n",
       "<body>\n",
       "   <div class='threejs_container'>\n",
       "\t\t<div id='settings_1' class='settings'>\n",
       "\t\t\t<div class=group id='explode_1'>\n",
       "\t\t\t\t<strong>Explode</strong>\n",
       "\t\t\t\t<input id='explodeRange_1' type='range' min=0 max=6 step=0.01 value=0>\n",
       "\t\t\t\t<div class=indented><input id='explodeCheckbox_1' type='checkbox'>Automatic explosion</div>\n",
       "\t\t\t\t<div class=suboption>Exploding speed</div>\n",
       "\t\t\t\t<input id='explodingSpeedRange_1' type='range' min=0 max=0.5 step=0.001 value=0.05>\n",
       "\t\t\t</div>\n",
       "\t\n",
       "\t\t\t<div class=group id='transparency_1' class='transparency'>\n",
       "\t\t\t\t<strong>Transparency</strong>\n",
       "\t\t\t\t<input id='transparencyRange_1' type='range' min=0 max=1 step=0.01 value=0>\n",
       "\t\t\t</div>\n",
       "\t\t\t\n",
       "\t\t\t<div class=group id='rotation_1'>\n",
       "\t\t\t\t<strong>Rotation</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationX_1'> x-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationY_1'> y-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationZ_1'> z-axis</div>\n",
       "\t\t\t\t\t<button id='resetButton_1'>Reset</button>\n",
       "\t\t\t\t</div>\n",
       "\n",
       "\t\t\t\t<div class=suboption>Rotation speed</div>\n",
       "\t\t\t\t<input id='rotationSpeedRange_1' type='range' min=0 max=5 step=0.01 value=2>\n",
       "\t\t\t</div>\n",
       "\n",
       "\n",
       "\t\t\t<div class=group id='display_1'>\n",
       "\t\t\t\t<strong>Display</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div id='shownObjectTypesList_1' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t\t<div class=suboption>Objects</div>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t   <div id='shownObjectsList_1' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "         \n",
       "         <div class=group id='camera_1'>\n",
       "            <strong>Camera</strong>\n",
       "            <div class=indented>\n",
       "               <form>\n",
       "                  <select id=\"cameraType_1\">\n",
       "                     <option value='perspective' selected> Perspective<br></option>\n",
       "                     <option value='orthographic' > Orthographic<br></option>\n",
       "                  </select>\n",
       "               </form>\n",
       "            </div>\n",
       "         </div>\n",
       "\n",
       "\t\t\t<div class=group id='svg_1'>\n",
       "\t\t\t\t<strong>SVG</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<form>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='download' id='download_1' checked> Download<br>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='tab' id='tab_1' > New tab<br>\n",
       "\t\t\t\t\t</form>\n",
       "\t\t\t\t\t<button id='takeScreenshot_1'>Screenshot</button>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "\n",
       "\t\t</div>\t<!-- end of settings -->\n",
       "\t\t<img id='hideSettingsButton_1' class='hideSettingsButton' src='/kernelspecs/polymake/close.svg' width=20px\">\n",
       "\t\t<img id='showSettingsButton_1' class='showSettingsButton' src='/kernelspecs/polymake/menu.svg' width=20px\">\n",
       "<div id=\"model36543683157\"></div>\n",
       "</div>\n",
       "   <script>\n",
       "    requirejs.config({\n",
       "      paths: {\n",
       "        three: '/kernelspecs/polymake/three',\n",
       "        TrackballControls: '/kernelspecs/polymake/TrackballControls',\n",
       "        OrbitControls: '/kernelspecs/polymake/OrbitControls',\n",
       "        Projector: '/kernelspecs/polymake/Projector',\n",
       "        SVGRenderer: '/kernelspecs/polymake/SVGRenderer',\n",
       "        WEBGL: '/kernelspecs/polymake/WebGL',\n",
       "      },\n",
       "      shim: {\n",
       "        'three': { exports: 'THREE'},\n",
       "        'SVGRenderer': { deps: [ 'three' ], exports: 'THREE.SVGRenderer' },\n",
       "        'WEBGL': { deps: [ 'three' ], exports: 'THREE.WEBGL' },\n",
       "        'Projector': { deps: [ 'three' ], exports: 'THREE.Projector' },\n",
       "        'TrackballControls': { deps: [ 'three' ], exports: 'THREE.TrackballControls' },\n",
       "        'OrbitControls': { deps: [ 'three' ], exports: 'THREE.OrbitControls' },\n",
       "      }\n",
       "    });\n",
       "    \n",
       "    require(['three'],function(THREE){\n",
       "        window.THREE = THREE;\n",
       "      require(['TrackballControls', 'OrbitControls', 'Projector', 'SVGRenderer', 'WEBGL'],\n",
       "               function(TrackballControls, OrbitControls, Projector, SVGRenderer, WEBGL) {\n",
       "    THREE.TrackballControls = TrackballControls;\n",
       "    THREE.OrbitControls = OrbitControls;\n",
       "    THREE.Projector = Projector;\n",
       "    THREE.SVGRenderer = SVGRenderer;\n",
       "    THREE.WEBGL = WEBGL;\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "\n",
       "const intervalLength = 25; // for automatic animations\n",
       "const explodableModel = true; \n",
       "const modelContains = { points: false, pointlabels: false, lines: false, edgelabels: false, faces: false, arrowheads: false };\n",
       "const foldables = [];\n",
       "\n",
       "var three = document.getElementById(\"model36543683157\");\n",
       "var scene = new THREE.Scene();\n",
       "var renderer = new THREE.WebGLRenderer( { antialias: true } );\n",
       "var svgRenderer = new THREE.SVGRenderer( { antialias: true } );\n",
       "renderer.setPixelRatio( window.devicePixelRatio );\n",
       "renderer.setClearColor(0xFFFFFF, 1);\n",
       "svgRenderer.setClearColor(0xFFFFFF, 1);\n",
       "three.appendChild(renderer.domElement);\n",
       "\n",
       "var frustumSize = 4;\n",
       "var cameras = [new THREE.PerspectiveCamera(75, 1, 0.1, 1000), new THREE.OrthographicCamera()];\n",
       "cameras.forEach(function(cam) {\n",
       "    cam.position.set(0, 0, 5);\n",
       "    cam.lookAt(0, 0, 0);  \n",
       "    cam.up.set(0, 1, 0);         \n",
       "});\n",
       "var controls = [new THREE.TrackballControls(cameras[0], three), new THREE.OrbitControls(cameras[1], three)];\n",
       "var camera, control;\n",
       "\n",
       "controls[0].zoomSpeed = 0.2;\n",
       "controls[0].rotateSpeed = 4;\n",
       "\n",
       "\n",
       "// class to allow move points together with labels and spheres\n",
       "var PMPoint = function (x,y,z) {\n",
       "   this.vector = new THREE.Vector3(x,y,z);\n",
       "   this.sprite = null;\n",
       "   this.sphere = null;\n",
       "}\n",
       "PMPoint.prototype.addLabel = function(labelsprite) {\n",
       "   this.sprite = labelsprite;\n",
       "   this.sprite.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.addSphere = function(spheremesh) {\n",
       "   this.sphere = spheremesh;\n",
       "   this.sphere.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.set = function(x,y,z) {\n",
       "   this.vector.set(x,y,z);\n",
       "   if (this.sprite) {\n",
       "      this.sprite.position.copy(this.vector);\n",
       "   }\n",
       "   if (this.sphere) {\n",
       "      this.sphere.position.copy(this.vector);\n",
       "   }\n",
       "}\n",
       "PMPoint.prototype.radius = function() {\n",
       "   if (this.sphere) {\n",
       "      return this.sphere.geometry.parameters.radius;\n",
       "   } else {\n",
       "      return 0;\n",
       "   }\n",
       "};\n",
       "// select the target node\n",
       "var target = document.querySelector('#model36543683157');\n",
       "\n",
       "// create an observer instance\n",
       "var observer = new MutationObserver(function(mutations) {\n",
       "   mutations.forEach(function(mutation) {\n",
       "      if (mutation.removedNodes && mutation.removedNodes.length > 0) {\n",
       "         cancelAnimationFrame(renderId);\n",
       "         observer.disconnect();\n",
       "         console.log(\"cancelled frame \"+renderId);\n",
       "      }\n",
       "   });\n",
       "});\n",
       "\n",
       "// configuration of the observer:\n",
       "var config = { childList: true, characterData: true }\n",
       "\n",
       "// pass in the target node, as well as the observer options\n",
       "while (target) {\n",
       "   if (target.className==\"output\") {\n",
       "      observer.observe(target, config);\n",
       "      break;\n",
       "   }\n",
       "   target = target.parentNode;\n",
       "}\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "var obj0 = new THREE.Object3D();\n",
       "obj0.name = \"points\";\n",
       "obj0.userData.explodable = 1;\n",
       "obj0.userData.points = [];\n",
       "obj0.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj0.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj0.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj0.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj0.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0x000000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj0.userData.pointlabels = [\"0\", \"1\", \"2\", \"3\", \"4\", \"5\"];\n",
       "init_object(obj0);\n",
       "scene.add(obj0);\n",
       "\n",
       "var obj1 = new THREE.Object3D();\n",
       "obj1.name = \"Vertices\";\n",
       "obj1.userData.explodable = 1;\n",
       "obj1.userData.points = [];\n",
       "obj1.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj1.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj1.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj1.userData.edgeindices = [1, 0, 2, 0, 3, 1, 3, 2, 4, 2, 4, 3];\n",
       "   <!-- Edge style -->\n",
       "obj1.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "init_object(obj1);\n",
       "scene.add(obj1);\n",
       "\n",
       "var obj2 = new THREE.Object3D();\n",
       "obj2.name = \"unnamed__1\";\n",
       "obj2.userData.explodable = 1;\n",
       "obj2.userData.points = [];\n",
       "obj2.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj2.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj2.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj2.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj2.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj2.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj2.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj2.userData.facets = [[2, 0, 1]];\n",
       "   <!-- Facet style -->\n",
       "obj2.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj2);\n",
       "scene.add(obj2);\n",
       "\n",
       "var obj3 = new THREE.Object3D();\n",
       "obj3.name = \"unnamed__2\";\n",
       "obj3.userData.explodable = 1;\n",
       "obj3.userData.points = [];\n",
       "obj3.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj3.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj3.userData.points.push(new PMPoint(2, 2, 0));\n",
       "\n",
       "obj3.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj3.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFFFF00, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj3.userData.edgeindices = [0, 1, 0, 3, 1, 4, 3, 4];\n",
       "   <!-- Edge style -->\n",
       "obj3.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj3.userData.facets = [[1, 4, 3, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj3.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj3);\n",
       "scene.add(obj3);\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "function textSpriteMaterial(message, parameters) {\n",
       "    if ( parameters === undefined ) parameters = {};\n",
       "    var fontface = \"Helvetica\";\n",
       "    var fontsize = parameters.hasOwnProperty(\"fontsize\") ? parameters[\"fontsize\"] : 15;\n",
       "    fontsize = fontsize*10;\n",
       "    var lines = message.split('\\\\n');\n",
       "    var size = 512;\n",
       "    for(var i = 0; i<lines.length; i++){\n",
       "        var tmp = lines[i].length;\n",
       "        while(tmp*fontsize > size){\n",
       "           fontsize--;\n",
       "        }\n",
       "    }\n",
       "    \n",
       "    var canvas = document.createElement('canvas');\n",
       "    canvas.width = size;\n",
       "    canvas.height = size;\n",
       "    var context = canvas.getContext('2d');\n",
       "    context.fillStyle = \"rgba(255, 255, 255, 0)\";\n",
       "    context.fill();\n",
       "    context.font = fontsize + \"px \" + fontface;\n",
       "    \n",
       "    // text color\n",
       "    context.fillStyle = \"rgba(0, 0, 0, 1.0)\";\n",
       "     for(var i = 0; i<lines.length; i++){\n",
       "        context.fillText(lines[i], size/2, size/2+i*fontsize);\n",
       "     }\n",
       "    \n",
       "    // canvas contents will be used for a texture\n",
       "    var texture = new THREE.Texture(canvas);\n",
       "    texture.needsUpdate = true;\n",
       "    \n",
       "    var spriteMaterial = new THREE.SpriteMaterial({map: texture, depthTest: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -1, polygonOffsetUnits: 1 });\n",
       "    return spriteMaterial;\n",
       "}\n",
       "\n",
       "\n",
       "// ---------------------- INITIALIZING OBJECTS--------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function init_object(obj) {\n",
       "    if (obj.userData.hasOwnProperty(\"pointmaterial\")) {\n",
       "        init_points(obj);\n",
       "        modelContains.points = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"pointlabels\")) {\n",
       "        init_pointlabels(obj);\n",
       "        modelContains.pointlabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgematerial\")) {\n",
       "        init_lines(obj);\n",
       "        modelContains.lines = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgelabels\")) {\n",
       "        init_edgelabels(obj);\n",
       "        modelContains.edgelabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"arrowstyle\")) {\n",
       "        init_arrowheads(obj);\n",
       "        modelContains.arrowheads = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"facetmaterial\")) {\n",
       "        init_faces(obj);\n",
       "        modelContains.faces = true;\n",
       "    }\n",
       "}\n",
       "\n",
       "function init_points(obj) {\n",
       "    var pointgroup = new THREE.Group();\n",
       "    pointgroup.name = \"points\";\n",
       "    var points = obj.userData.points;\n",
       "    var radii = obj.userData.pointradii;\n",
       "    var materials = obj.userData.pointmaterial;\n",
       "    var geometry,material;\n",
       "    if (!Array.isArray(radii)) {\n",
       "        geometry = new THREE.SphereBufferGeometry(radii);  \n",
       "    }\n",
       "    if (!Array.isArray(materials)) {\n",
       "        material = materials;\n",
       "    }\n",
       "    for (var i=0; i<points.length; i++) {\n",
       "        var point = points[i];\n",
       "        if (Array.isArray(radii)) {\n",
       "            if (radii[i] == 0) {\n",
       "                continue;\n",
       "            }\n",
       "            geometry = new THREE.SphereBufferGeometry(radii[i]);  \n",
       "        } \n",
       "        if (Array.isArray(materials)) {\n",
       "            material = materials[i];     \n",
       "        } \n",
       "        var sphere = new THREE.Mesh(geometry, material);\n",
       "        point.addSphere(sphere);\n",
       "        pointgroup.add(sphere);\n",
       "    }\n",
       "    obj.add(pointgroup);\n",
       "}\n",
       "\n",
       "function init_pointlabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var labels = obj.userData.pointlabels;\n",
       "    var pointlabels = new THREE.Group();\n",
       "    pointlabels.name = \"pointlabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(pointlabels);\n",
       "}\n",
       "\n",
       "function init_lines(obj) {\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var points = obj.userData.points;\n",
       "    var materials = obj.userData.edgematerial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    var bufarr = new Float32Array( obj.userData.edgeindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute( bufarr, 3 );\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position', bufattr);\n",
       "    if (Array.isArray(materials)) {     \n",
       "        for (var i=0; i<materials.length; i++) {\n",
       "            geometry.addGroup(2*i,2,i);\n",
       "        }\n",
       "    }\n",
       "    var lines = new THREE.LineSegments(geometry, materials);\n",
       "    lines.name = \"lines\";\n",
       "    obj.add(lines);\n",
       "    updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "function init_edgelabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var labels = obj.userData.edgelabels;\n",
       "    var edgelabels = new THREE.Group();\n",
       "    edgelabels.name = \"edgelabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            edgelabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(edgelabels);\n",
       "}\n",
       "\n",
       "function init_arrowheads(obj) {\n",
       "    var arrowheads = new THREE.Group();\n",
       "    arrowheads.name = \"arrowheads\";\n",
       "    var arrowstyle = obj.userData.arrowstyle;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var edgematerials = obj.userData.edgematerial;\n",
       "    var points = obj.userData.points;\n",
       "    var material;\n",
       "    if (!Array.isArray(edgematerials)) {\n",
       "        material = new THREE.MeshBasicMaterial( {color: edgematerials.color} );\n",
       "    }\n",
       "\n",
       "    for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "        var start = points[edgeindices[i]];\n",
       "        var end = points[edgeindices[i+1]];\n",
       "        var dist = start.vector.distanceTo( end.vector ) - start.radius() - end.radius();\n",
       "        if (dist <= 0) {\n",
       "            continue;\n",
       "        }\n",
       "        var dir = new THREE.Vector3().subVectors(end.vector,start.vector);\n",
       "        dir.normalize();\n",
       "        var axis = new THREE.Vector3().set(dir.z,0,-dir.x);\n",
       "        axis.normalize();\n",
       "        var radians = Math.acos( dir.y );\n",
       "        var radius = dist/25;\n",
       "        var height = dist/5;\n",
       "        var geometry = new THREE.ConeBufferGeometry(radius,height);\n",
       "        var position = new THREE.Vector3().addVectors(start.vector,dir.clone().multiplyScalar(start.radius()+dist-height/2));\n",
       "        if (Array.isArray(edgematerials)) {\n",
       "            material = new THREE.MeshBasicMaterial( {color: edgematerials[i].color} );\n",
       "        }\n",
       "        var cone = new THREE.Mesh( geometry, material );\n",
       "        cone.quaternion.setFromAxisAngle(axis,radians);;\n",
       "        cone.position.copy(position);;\n",
       "        arrowheads.add(cone);\n",
       "    }\n",
       "    obj.add(arrowheads);\n",
       "}\n",
       "\n",
       "function init_faces(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var facets = obj.userData.facets;\n",
       "    obj.userData.triangleindices = [];\n",
       "    for (var i=0; i<facets.length; i++) {\n",
       "        facet = facets[i];\n",
       "        for (var t=0; t<facet.length-2; t++) {\n",
       "            obj.userData.triangleindices.push(facet[0],facet[t+1],facet[t+2]);  \n",
       "        }\n",
       "    }\n",
       "    var bufarr = new Float32Array( obj.userData.triangleindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute(bufarr,3);\n",
       "    \n",
       "    var materials = obj.userData.facetmaterial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position',bufattr);\n",
       "    if (Array.isArray(materials)) {\n",
       "        var tricount = 0;\n",
       "        var facet;\n",
       "        for (var i=0; i<facets.length; i++) {\n",
       "            facet = facets[i];\n",
       "            geometry.addGroup(tricount,(facet.length-2)*3,i);\n",
       "            tricount += (facet.length-2)*3;\n",
       "        }\n",
       "    }\n",
       "    var mesh = new THREE.Mesh(geometry, materials);\n",
       "    mesh.name = \"faces\";\n",
       "    obj.add(mesh); \n",
       "    updateFacesPosition(obj);\n",
       "}\n",
       "// //INITIALIZING\n",
       "\n",
       "\n",
       "function updateFacesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.triangleindices;\n",
       "    var faces = obj.getObjectByName(\"faces\");\n",
       "    var ba = faces.geometry.getAttribute(\"position\");\n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    faces.geometry.attributes.position.needsUpdate = true;\n",
       "    \n",
       "}\n",
       "\n",
       "function updateEdgesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.edgeindices;\n",
       "    var lines = obj.getObjectByName(\"lines\");\n",
       "    var ba = lines.geometry.getAttribute(\"position\"); \n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    lines.geometry.attributes.position.needsUpdate = true;\n",
       "}\n",
       "\n",
       "function onWindowResize() {\n",
       "    renderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    svgRenderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "function updateCamera() {\n",
       "    var width = three.clientWidth;\n",
       "    var height = three.clientHeight;\n",
       "    var aspect = width / height;\n",
       "    if (camera.type == \"OrthographicCamera\") {\n",
       "        camera.left = frustumSize * aspect / - 2;\n",
       "        camera.right = frustumSize * aspect / 2;\n",
       "        camera.top = frustumSize / 2;\n",
       "        camera.bottom = - frustumSize / 2;\n",
       "    } else if (camera.type == \"PerspectiveCamera\") {\n",
       "        camera.aspect = aspect;\n",
       "    }\n",
       "    camera.updateProjectionMatrix();\n",
       "}\n",
       "\n",
       "function changeCamera(event) {\n",
       "    var selindex = event.currentTarget.selectedIndex;\n",
       "    camera = cameras[selindex];\n",
       "    control = controls[selindex];\n",
       "    control.enabled = true; \n",
       "    for (var i=0; i<controls.length; i++) {\n",
       "        if (i!=selindex) {\n",
       "            controls[i].enabled = false;\n",
       "        }\n",
       "    }\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "var camtypenode = document.getElementById('cameraType_1');\n",
       "camtypenode.onchange = changeCamera;\n",
       "camtypenode.dispatchEvent(new Event('change'));\n",
       "\n",
       "onWindowResize();\n",
       "window.addEventListener('resize', onWindowResize);\t\n",
       "\n",
       "\n",
       "var xRotationEnabled = false;\n",
       "var yRotationEnabled = false;\n",
       "var zRotationEnabled = false;\n",
       "var rotationSpeedFactor = 1;\n",
       "var settingsShown = false;\n",
       "var labelsShown = true;\n",
       "var intervals = [];\n",
       "var timeouts = [];\n",
       "var explodingSpeed = 0.05;\n",
       "var explodeScale = 0;\n",
       "var XMLS = new XMLSerializer();\n",
       "var svgElement;\n",
       "var renderId;\n",
       "\n",
       "var render = function () {\n",
       "\n",
       "\trenderId = requestAnimationFrame(render);\n",
       "\n",
       "//\tcomment in for automatic explosion\n",
       "//\texplode(updateFactor());\n",
       "\n",
       "    var phi = 0.02 * rotationSpeedFactor;\n",
       "\n",
       "    if (xRotationEnabled) {\n",
       "        scene.rotation.x += phi;\n",
       "    }\n",
       "    if (yRotationEnabled) {\n",
       "        scene.rotation.y += phi;\n",
       "    }\n",
       "    if (zRotationEnabled) {\n",
       "        scene.rotation.z += phi;\n",
       "    }\n",
       "\n",
       "    control.update();\n",
       "    renderer.render(scene, camera);\n",
       "};\n",
       "\n",
       "if ( THREE.WEBGL.isWebGLAvailable() ) {\n",
       "\trender();\n",
       "} else {\n",
       "\tvar warning = WEBGL.getWebGLErrorMessage();\n",
       "\tthree.appendChild( warning );\n",
       "}\n",
       "    \n",
       "function changeTransparency() {\n",
       "    var opacity = 1-Number(event.currentTarget.value);\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        child = scene.children[i];\n",
       "        if ( child.userData.hasOwnProperty(\"facetmaterial\") ) {\n",
       "            if (Array.isArray(child.userData.facetmaterial)) {\n",
       "                for (var j=0; j<child.userData.facetmaterial.length; j++) {\n",
       "                    child.userData.facetmaterial[j].opacity = opacity;\n",
       "                }\n",
       "            } else {\n",
       "                child.userData.facetmaterial.opacity = opacity;\n",
       "            }    \n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function changeRotationX(event){\n",
       "    xRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationY(event){\n",
       "    yRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationZ(event){\n",
       "    zRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "\n",
       "function changeRotationSpeedFactor(event){\n",
       "    rotationSpeedFactor = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function resetScene(){\n",
       "    scene.rotation.set(0,0,0);\n",
       "    camera.position.set(0,0,5);\n",
       "    camera.up.set(0,1,0);\n",
       "}\n",
       "\n",
       "function showSettings(event){\n",
       "    document.getElementById('settings_1').style.visibility = 'visible';\n",
       "    document.getElementById('showSettingsButton_1').style.visibility = 'hidden';\n",
       "    document.getElementById('hideSettingsButton_1').style.visibility = 'visible';\n",
       "    settingsShown = true;\n",
       "}\n",
       "\n",
       "function hideSettings(event){\n",
       "    document.getElementById('settings_1').style.visibility = 'hidden';\n",
       "    document.getElementById('showSettingsButton_1').style.visibility = 'visible';\n",
       "    document.getElementById('hideSettingsButton_1').style.visibility = 'hidden';\n",
       "    settingsShown = false;\n",
       "}\n",
       "\n",
       "\n",
       "\n",
       "var pos = 150* Math.PI;\n",
       "\n",
       "function updateFactor() {\n",
       "    pos++;\n",
       "    return Math.sin(.01*pos)+1;\n",
       "}\n",
       "\n",
       "// ------------------------ FOLDING ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "// rotate point p around axis defined by points p1 and p2 by given angle\n",
       "function rotate(p, p1, p2, angle ){   \n",
       "    angle = -angle;\n",
       "    var x = p.x, y = p.y, z = p.z, \n",
       "    a = p1.x, b = p1.y, c = p1.z, \n",
       "    u = p2.x-p1.x, v = p2.y-p1.y, w = p2.z-p1.z;\n",
       "    var result = [];\n",
       "    var L = u*u + v*v + w*w;\n",
       "    var sqrt = Math.sqrt;\n",
       "    var cos = Math.cos;\n",
       "    var sin = Math.sin;\n",
       "\n",
       "    result[0] = ((a*(v*v+w*w)-u*(b*v+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*x*cos(angle)+sqrt(L)*(-c*v+b*w-w*y+v*z)*sin(angle))/L;\n",
       "    result[1] = ((b*(u*u+w*w)-v*(a*u+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*y*cos(angle)+sqrt(L)*(c*u-a*w+w*x-u*z)*sin(angle))/L;\n",
       "    result[2] = ((c*(u*u+v*v)-w*(a*u+b*v-u*x-v*y-w*z))*(1-cos(angle))+L*z*cos(angle)+sqrt(L)*(-b*u+a*v-v*x+u*y)*sin(angle))/L;\n",
       "\n",
       "    return result;\n",
       "}\n",
       "\n",
       "var fold = function(event){\n",
       "    var obj = foldables[Number(event.currentTarget.name)];\n",
       "    var foldvalue = Number(event.currentTarget.value);\n",
       "    var scale = foldvalue - obj.userData.oldscale;\n",
       "\n",
       "    for (var j=0; j<obj.userData.axes.length; j++) {\n",
       "        rotateVertices(obj, j, scale);\n",
       "    }\n",
       "    update(obj);\n",
       "    obj.userData.oldscale += scale;\n",
       "    lookAtBarycenter(obj);\n",
       "}\n",
       "\n",
       "function lookAtBarycenter(obj){\n",
       "    control.target = barycenter(obj);\n",
       "}\n",
       "\n",
       "function barycenter(obj) {\n",
       "    var center = new THREE.Vector3(0,0,0);\n",
       "    var points = obj.userData.points;\n",
       "    for (var i=0; i<points.length; i++){\n",
       "        center.add(points[i].vector);\n",
       "    }\n",
       "    center.divideScalar(points.length);\n",
       "    return center;\n",
       "}\n",
       "\n",
       "function rotateVertices(obj, edge, scale) {\n",
       "    var axes = obj.userData.axes;\n",
       "    var subtrees = obj.userData.subtrees;\n",
       "    var points = obj.userData.points;\n",
       "    var angles = obj.userData.angles;\n",
       "    if (edge < axes.length){\n",
       "        for (var j=0; j<subtrees[edge].length; j++){\n",
       "            var rotP = rotate(points[subtrees[edge][j]].vector, points[axes[edge][0]].vector,points[axes[edge][1]].vector, scale * (Math.PI - angles[edge]));\n",
       "            points[subtrees[edge][j]].set(rotP[0],rotP[1],rotP[2]);\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function update(obj) {\n",
       "   updateFacesPosition(obj);\n",
       "   updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "if (foldables.length) {\n",
       "    var settings = document.getElementById('settings_1');\n",
       "    var foldDiv = document.createElement('div');\n",
       "    foldDiv.id = 'fold_1';\n",
       "    var title = document.createElement('strong');\n",
       "    title.innerHTML = 'Fold';\n",
       "    foldDiv.appendChild(title);\n",
       "    foldDiv.className = 'group';\n",
       "    for (var i=0; i<foldables.length; i++) {\n",
       "        var range = document.createElement('input');\n",
       "        range.type = 'range';\n",
       "        range.min = 0;\n",
       "        range.max = 1;\n",
       "        range.value = 0;\n",
       "        range.step = 0.001;\n",
       "        range.name = String(i);\n",
       "        range.oninput = fold;\n",
       "        foldDiv.appendChild(range);\n",
       "    }\n",
       "    lookAtBarycenter(foldables[0]);\n",
       "    settings.insertBefore(foldDiv,settings.childNodes[0]);\n",
       "}\n",
       "\n",
       "    \n",
       "// ---------------------- EXPLOSION ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "if (explodableModel) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        obj = scene.children[i];\n",
       "        if ( obj.userData.explodable ) {\n",
       "            computeCentroid(obj);\n",
       "        }\n",
       "    }\n",
       "    document.getElementById('explodeRange_1').oninput = triggerExplode;\n",
       "    document.getElementById('explodeCheckbox_1').onchange = triggerAutomaticExplode;\n",
       "    document.getElementById('explodingSpeedRange_1').oninput = setExplodingSpeed;\n",
       "}\n",
       "\n",
       "function computeCentroid(obj) {\n",
       "    centroid = new THREE.Vector3();\n",
       "    obj.userData.points.forEach(function(pmpoint) {\n",
       "        centroid.add(pmpoint.vector);\t\t\t\n",
       "    });\n",
       "    centroid.divideScalar(obj.userData.points.length);\n",
       "    obj.userData.centroid = centroid;\n",
       "}\n",
       "\n",
       "function explode(factor) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        var obj = scene.children[i];\n",
       "        if (obj.userData.hasOwnProperty(\"centroid\")) { \n",
       "            var c = obj.userData.centroid;\n",
       "            obj.position.set(c.x*factor, c.y*factor, c.z*factor);\n",
       "        }\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function triggerExplode(event){\n",
       "    explodeScale = Number(event.currentTarget.value);\n",
       "    explode(explodeScale);\n",
       "}\n",
       "\n",
       "function setExplodingSpeed(event){\n",
       "    explodingSpeed = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function triggerAutomaticExplode(event){\n",
       "    if (event.currentTarget.checked){\n",
       "        startExploding();\n",
       "    } else {\n",
       "        clearIntervals();\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function startExploding(){\n",
       "    intervals.push(setInterval(explodingInterval, 25));\n",
       "}\n",
       "\n",
       "\n",
       "function explodingInterval(){\n",
       "    explodeScale += explodingSpeed;\n",
       "    if (explodeScale <= 6){ \n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else{\n",
       "        explode(6);\n",
       "        explodeScale = 6;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startUnexploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_1').value = explodeScale;\n",
       "}\n",
       "\n",
       "\n",
       "function startUnexploding(){\n",
       "    intervals.push(setInterval(unexplodingInterval, 25));\n",
       "}\n",
       "\n",
       "function unexplodingInterval(){\n",
       "    explodeScale -= explodingSpeed;\n",
       "    if (explodeScale >= 0){\t\n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else {\n",
       "        explode(0);\n",
       "        explodeScale = 0;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startExploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_1').value = explodeScale;\n",
       "}\n",
       "\n",
       "function clearIntervals(){\n",
       "    intervals.forEach(function(interval){\n",
       "        clearInterval(interval);\n",
       "    });\n",
       "    intervals = [];\n",
       "    timeouts.forEach(function(timeout){\n",
       "        clearTimeout(timeout);\n",
       "    });\n",
       "    timeouts = [];\n",
       "}\n",
       "\n",
       "// ---------------------- DISPLAY --------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "const objectTypeInnerHTMLs = { points: \"Points\", pointlabels: \"Point labels\", lines: \"Edges\", edgelabels: \"Edge labels\", faces: \"Faces\", arrowheads: \"Arrow heads\" };\n",
       "const objectTypeVisible = {};\n",
       "Object.assign(objectTypeVisible,modelContains);\n",
       "const sortedObjectTypeKeys = Object.keys(objectTypeInnerHTMLs).sort();\n",
       "const shownObjectTypesList = document.getElementById('shownObjectTypesList_1');\n",
       "\n",
       "function setVisibility(bool,objname) {\n",
       "    for (var i=0; i<scene.children.length; i++){\n",
       "        var obj = scene.children[i].getObjectByName(objname);\n",
       "        if (obj) {\n",
       "            obj.visible = bool;\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function toggleObjectTypeVisibility(event){\n",
       "    var name = event.currentTarget.name;\n",
       "    var checked = event.currentTarget.checked;\n",
       "    objectTypeVisible[name] = checked;\n",
       "    setVisibility(checked,name);\n",
       "}\n",
       "\n",
       "for (var i=0; i<sortedObjectTypeKeys.length; i++){\n",
       "    var key = sortedObjectTypeKeys[i];\n",
       "    if (modelContains[key]) {\n",
       "        var objTypeNode = document.createElement('span');\n",
       "        objTypeNode.innerHTML = objectTypeInnerHTMLs[key] + '<br>';\n",
       "        var checkbox = document.createElement('input');\n",
       "        checkbox.type = 'checkbox';\n",
       "        checkbox.checked = true;\n",
       "        checkbox.name = key;\n",
       "        checkbox.onchange = toggleObjectTypeVisibility;\n",
       "        shownObjectTypesList.appendChild(checkbox);\n",
       "        shownObjectTypesList.appendChild(objTypeNode);\n",
       "    }\n",
       "}\n",
       "\n",
       "// ------------------------------------------------------\n",
       "\n",
       "function toggleObjectVisibility(event){\n",
       "    var nr = Number(event.currentTarget.name);\n",
       "    scene.children[nr].visible = event.currentTarget.checked;\n",
       "}\n",
       "\n",
       "// append checkboxes for displaying or hiding objects\n",
       "var shownObjectsList = document.getElementById('shownObjectsList_1');\n",
       "for (var i=0; i<scene.children.length; i++){\n",
       "    obj = scene.children[i];\n",
       "    var objNode = document.createElement('span');\n",
       "    objNode.innerHTML = obj.name + '<br>';\n",
       "    var checkbox = document.createElement('input');\n",
       "    checkbox.type = 'checkbox';\n",
       "    checkbox.checked = true;\n",
       "    checkbox.name = String(i);\n",
       "    checkbox.onchange = toggleObjectVisibility;\n",
       "    shownObjectsList.appendChild(checkbox);\n",
       "    shownObjectsList.appendChild(objNode);\n",
       "}\n",
       "\n",
       "// ---------------------- SVG ------------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function takeSvgScreenshot() {\n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(false,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(false,\"edgelabels\");\n",
       "    }\n",
       "    svgRenderer.render(scene,camera);\n",
       "    svgElement = XMLS.serializeToString(svgRenderer.domElement);\n",
       "    \n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(true,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(true,\"edgelabels\");\n",
       "    }\n",
       "\n",
       "    if (document.getElementById('tab_1').checked){\n",
       "        //show in new tab\n",
       "        var myWindow = window.open(\"\",\"\");\n",
       "        myWindow.document.body.innerHTML = svgElement;\n",
       "    } else{\n",
       "        // download svg file \n",
       "        download(\"screenshot.svg\", svgElement);\n",
       "    }\n",
       "}\n",
       "\n",
       "function download(filename, text) {\n",
       "    var element = document.createElement('a');\n",
       "    element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));\n",
       "    element.setAttribute('download', filename);\n",
       "\n",
       "    element.style.display = 'none';\n",
       "    document.body.appendChild(element);\n",
       "\n",
       "    element.click();\n",
       "\n",
       "    document.body.removeChild(element);\n",
       "}\n",
       "\n",
       "\n",
       "document.getElementById('transparencyRange_1').oninput = changeTransparency;\n",
       "document.getElementById('changeRotationX_1').onchange = changeRotationX;\n",
       "document.getElementById('changeRotationY_1').onchange = changeRotationY;\n",
       "document.getElementById('changeRotationZ_1').onchange = changeRotationZ;\n",
       "document.getElementById('resetButton_1').onclick = resetScene;\n",
       "document.getElementById('rotationSpeedRange_1').oninput = changeRotationSpeedFactor;\n",
       "document.getElementById('takeScreenshot_1').onclick = takeSvgScreenshot;\n",
       "document.getElementById('showSettingsButton_1').onclick = showSettings;\n",
       "document.getElementById('hideSettingsButton_1').onclick = hideSettings;\n",
       "\n",
       "\n",
       "// ------------------ SHORTCUTS --------------------------------------------\n",
       "// -------------------------------------------------------------------------\n",
       "\n",
       "/**\n",
       " * http://www.openjs.com/scripts/events/keyboard_shortcuts/\n",
       " * Version : 2.01.B\n",
       " * By Binny V A\n",
       " * License : BSD\n",
       " */\n",
       "shortcut = {\n",
       "\t'all_shortcuts':{},//All the shortcuts are stored in this array\n",
       "\t'add': function(shortcut_combination,callback,opt) {\n",
       "\t\t//Provide a set of default options\n",
       "\t\tvar default_options = {\n",
       "\t\t\t'type':'keydown',\n",
       "\t\t\t'propagate':false,\n",
       "\t\t\t'disable_in_input':false,\n",
       "\t\t\t'target':document,\n",
       "\t\t\t'keycode':false\n",
       "\t\t}\n",
       "\t\tif(!opt) opt = default_options;\n",
       "\t\telse {\n",
       "\t\t\tfor(var dfo in default_options) {\n",
       "\t\t\t\tif(typeof opt[dfo] == 'undefined') opt[dfo] = default_options[dfo];\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\n",
       "\t\tvar ele = opt.target;\n",
       "\t\tif(typeof opt.target == 'string') ele = document.getElementById(opt.target);\n",
       "\t\tvar ths = this;\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\n",
       "\t\t//The function to be called at keypress\n",
       "\t\tvar func = function(e) {\n",
       "\t\t\te = e || window.event;\n",
       "\t\t\t\n",
       "\t\t\tif(opt['disable_in_input']) { //Don't enable shortcut keys in Input, Textarea fields\n",
       "\t\t\t\tvar element;\n",
       "\t\t\t\tif(e.target) element=e.target;\n",
       "\t\t\t\telse if(e.srcElement) element=e.srcElement;\n",
       "\t\t\t\tif(element.nodeType==3) element=element.parentNode;\n",
       "\n",
       "\t\t\t\tif(element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\t//Find Which key is pressed\n",
       "\t\t\tif (e.keyCode) code = e.keyCode;\n",
       "\t\t\telse if (e.which) code = e.which;\n",
       "\t\t\tvar character = String.fromCharCode(code).toLowerCase();\n",
       "\t\t\t\n",
       "\t\t\tif(code == 188) character=\",\"; //If the user presses , when the type is onkeydown\n",
       "\t\t\tif(code == 190) character=\".\"; //If the user presses , when the type is onkeydown\n",
       "\n",
       "\t\t\tvar keys = shortcut_combination.split(\"+\");\n",
       "\t\t\t//Key Pressed - counts the number of valid keypresses - if it is same as the number of keys, the shortcut function is invoked\n",
       "\t\t\tvar kp = 0;\n",
       "\t\t\t\n",
       "\t\t\t//Work around for stupid Shift key bug created by using lowercase - as a result the shift+num combination was broken\n",
       "\t\t\tvar shift_nums = {\n",
       "\t\t\t\t\"`\":\"~\",\n",
       "\t\t\t\t\"1\":\"!\",\n",
       "\t\t\t\t\"2\":\"@\",\n",
       "\t\t\t\t\"3\":\"#\",\n",
       "\t\t\t\t\"4\":\"$\",\n",
       "\t\t\t\t\"5\":\"%\",\n",
       "\t\t\t\t\"6\":\"^\",\n",
       "\t\t\t\t\"7\":\"&\",\n",
       "\t\t\t\t\"8\":\"*\",\n",
       "\t\t\t\t\"9\":\"(\",\n",
       "\t\t\t\t\"0\":\")\",\n",
       "\t\t\t\t\"-\":\"_\",\n",
       "\t\t\t\t\"=\":\"+\",\n",
       "\t\t\t\t\";\":\":\",\n",
       "\t\t\t\t\"'\":\"\\\"\",\n",
       "\t\t\t\t\",\":\"<\",\n",
       "\t\t\t\t\".\":\">\",\n",
       "\t\t\t\t\"/\":\"?\",\n",
       "\t\t\t\t\"\\\\\":\"|\"\n",
       "\t\t\t}\n",
       "\t\t\t//Special Keys - and their codes\n",
       "\t\t\tvar special_keys = {\n",
       "\t\t\t\t'esc':27,\n",
       "\t\t\t\t'escape':27,\n",
       "\t\t\t\t'tab':9,\n",
       "\t\t\t\t'space':32,\n",
       "\t\t\t\t'return':13,\n",
       "\t\t\t\t'enter':13,\n",
       "\t\t\t\t'backspace':8,\n",
       "\t\n",
       "\t\t\t\t'scrolllock':145,\n",
       "\t\t\t\t'scroll_lock':145,\n",
       "\t\t\t\t'scroll':145,\n",
       "\t\t\t\t'capslock':20,\n",
       "\t\t\t\t'caps_lock':20,\n",
       "\t\t\t\t'caps':20,\n",
       "\t\t\t\t'numlock':144,\n",
       "\t\t\t\t'num_lock':144,\n",
       "\t\t\t\t'num':144,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pause':19,\n",
       "\t\t\t\t'break':19,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'insert':45,\n",
       "\t\t\t\t'home':36,\n",
       "\t\t\t\t'delete':46,\n",
       "\t\t\t\t'end':35,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pageup':33,\n",
       "\t\t\t\t'page_up':33,\n",
       "\t\t\t\t'pu':33,\n",
       "\t\n",
       "\t\t\t\t'pagedown':34,\n",
       "\t\t\t\t'page_down':34,\n",
       "\t\t\t\t'pd':34,\n",
       "\t\n",
       "\t\t\t\t'left':37,\n",
       "\t\t\t\t'up':38,\n",
       "\t\t\t\t'right':39,\n",
       "\t\t\t\t'down':40,\n",
       "\t\n",
       "\t\t\t\t'f1':112,\n",
       "\t\t\t\t'f2':113,\n",
       "\t\t\t\t'f3':114,\n",
       "\t\t\t\t'f4':115,\n",
       "\t\t\t\t'f5':116,\n",
       "\t\t\t\t'f6':117,\n",
       "\t\t\t\t'f7':118,\n",
       "\t\t\t\t'f8':119,\n",
       "\t\t\t\t'f9':120,\n",
       "\t\t\t\t'f10':121,\n",
       "\t\t\t\t'f11':122,\n",
       "\t\t\t\t'f12':123\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\tvar modifiers = { \n",
       "\t\t\t\tshift: { wanted:false, pressed:false},\n",
       "\t\t\t\tctrl : { wanted:false, pressed:false},\n",
       "\t\t\t\talt  : { wanted:false, pressed:false},\n",
       "\t\t\t\tmeta : { wanted:false, pressed:false}\t//Meta is Mac specific\n",
       "\t\t\t};\n",
       "                        \n",
       "\t\t\tif(e.ctrlKey)\tmodifiers.ctrl.pressed = true;\n",
       "\t\t\tif(e.shiftKey)\tmodifiers.shift.pressed = true;\n",
       "\t\t\tif(e.altKey)\tmodifiers.alt.pressed = true;\n",
       "\t\t\tif(e.metaKey)   modifiers.meta.pressed = true;\n",
       "                        \n",
       "\t\t\tfor(var i=0; k=keys[i],i<keys.length; i++) {\n",
       "\t\t\t\t//Modifiers\n",
       "\t\t\t\tif(k == 'ctrl' || k == 'control') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.ctrl.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'shift') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.shift.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'alt') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.alt.wanted = true;\n",
       "\t\t\t\t} else if(k == 'meta') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.meta.wanted = true;\n",
       "\t\t\t\t} else if(k.length > 1) { //If it is a special key\n",
       "\t\t\t\t\tif(special_keys[k] == code) kp++;\n",
       "\t\t\t\t\t\n",
       "\t\t\t\t} else if(opt['keycode']) {\n",
       "\t\t\t\t\tif(opt['keycode'] == code) kp++;\n",
       "\n",
       "\t\t\t\t} else { //The special keys did not match\n",
       "\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\telse {\n",
       "\t\t\t\t\t\tif(shift_nums[character] && e.shiftKey) { //Stupid Shift key bug created by using lowercase\n",
       "\t\t\t\t\t\t\tcharacter = shift_nums[character]; \n",
       "\t\t\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\t\t}\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t\t\n",
       "\t\t\tif(kp == keys.length && \n",
       "\t\t\t\t\t\tmodifiers.ctrl.pressed == modifiers.ctrl.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.shift.pressed == modifiers.shift.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.alt.pressed == modifiers.alt.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.meta.pressed == modifiers.meta.wanted) {\n",
       "\t\t\t\tcallback(e);\n",
       "\t\n",
       "\t\t\t\tif(!opt['propagate']) { //Stop the event\n",
       "\t\t\t\t\t//e.cancelBubble is supported by IE - this will kill the bubbling process.\n",
       "\t\t\t\t\te.cancelBubble = true;\n",
       "\t\t\t\t\te.returnValue = false;\n",
       "\t\n",
       "\t\t\t\t\t//e.stopPropagation works in Firefox.\n",
       "\t\t\t\t\tif (e.stopPropagation) {\n",
       "\t\t\t\t\t\te.stopPropagation();\n",
       "\t\t\t\t\t\te.preventDefault();\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t\treturn false;\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\t\tthis.all_shortcuts[shortcut_combination] = {\n",
       "\t\t\t'callback':func, \n",
       "\t\t\t'target':ele, \n",
       "\t\t\t'event': opt['type']\n",
       "\t\t};\n",
       "\t\t//Attach the function with the event\n",
       "\t\tif(ele.addEventListener) ele.addEventListener(opt['type'], func, false);\n",
       "\t\telse if(ele.attachEvent) ele.attachEvent('on'+opt['type'], func);\n",
       "\t\telse ele['on'+opt['type']] = func;\n",
       "\t},\n",
       "\n",
       "\t//Remove the shortcut - just specify the shortcut and I will remove the binding\n",
       "\t'remove':function(shortcut_combination) {\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\t\tvar binding = this.all_shortcuts[shortcut_combination];\n",
       "\t\tdelete(this.all_shortcuts[shortcut_combination])\n",
       "\t\tif(!binding) return;\n",
       "\t\tvar type = binding['event'];\n",
       "\t\tvar ele = binding['target'];\n",
       "\t\tvar callback = binding['callback'];\n",
       "\n",
       "\t\tif(ele.detachEvent) ele.detachEvent('on'+type, callback);\n",
       "\t\telse if(ele.removeEventListener) ele.removeEventListener(type, callback, false);\n",
       "\t\telse ele['on'+type] = false;\n",
       "\t}\n",
       "}\n",
       "\n",
       "shortcut.add(\"Alt+Left\",function() {\n",
       "\tvar event = new Event('click');\n",
       "\tif (settingsShown){\n",
       "\t\tdocument.getElementById('hideSettingsButton_1').dispatchEvent(event);\n",
       "\t} else {\n",
       "\t\tdocument.getElementById('showSettingsButton_1').dispatchEvent(event);\n",
       "\t}\n",
       "});\n",
       "\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "});});\n",
       "      </script>\n",
       "   </body>\n",
       "</html>"
      ]
     },
     "metadata": {},
     "output_type": "display_data"
    }
   ],
   "source": [
    "$S->VISUAL;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "This new height function generates the same polyhedral complex, yet a different subdivision of the point set. Note that the maximal cell that describes the quadrilateral now contains the point 2, but it is not a vertex of that cell. This is the reason for the yellow coloring. This corresponds to the fact that its lifting lies in the convex hull of the lifted quadrilateral, whereat it is not a vertex of the lifted polytope. Changing the height of point 2 again to `-1` the subdivision should become a triangulation of the point set.  "
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 5,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "{0 1 2}\n",
       "{0 2 3}\n",
       "{2 3 4}\n",
       "{3 4 5}\n",
       "{1 2 4}\n"
      ]
     },
     "execution_count": 5,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "$w = new Vector<Rational>([0,0,-1,0,0,3]);\n",
    "$S = new fan::SubdivisionOfPoints(POINTS=>$M,WEIGHTS=>$w);\n",
    "print $S->MAXIMAL_CELLS;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 6,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/html": [
       "<!--\n",
       "polymake for knusper\n",
       "Thu Aug 27 11:43:16 2020\n",
       "pcom:S\n",
       "-->\n",
       "\n",
       "\n",
       "<html>\n",
       "   <head>\n",
       "      <meta charset=utf-8>\n",
       "      <title>pcom:S</title>\n",
       "      <style>\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "*/\n",
       "         html {overflow: scroll;}\n",
       "         strong{font-size: 18px;}\n",
       "         canvas { z-index: 8; }\n",
       "         input[type='radio'] {margin-left:0;}\n",
       "         input[type='checkbox'] {margin-right:7px; margin-left: 0px; padding-left:0px;}\n",
       "         .group{padding-bottom: 15px;}\n",
       "         .settings * {z-index: 11; }\n",
       "         .settings{z-index: 10; font-family: Arial, Helvetica, sans-serif; margin-left: 30px; visibility: hidden; width: 14em; height: 96%; border: solid 1px silver; padding: 2px; overflow-y: scroll; box-sizing: border-box; background-color: white; position: absolute;}\n",
       "         .indented{margin-left: 20px; margin-top: 10px; padding-bottom: 0px;} \n",
       "         .shownObjectsList{overflow: auto; max-width: 150px; max-height: 150px;}\n",
       "         .showSettingsButton{visibility: visible; z-index: 12; position: absolute }\n",
       "         .hideSettingsButton{visibility: hidden; z-index: 12; position: absolute; opacity: 0.5}\n",
       "         button{margin-left: 0; margin-top: 10px}\n",
       "         img{cursor: pointer;}\n",
       "         .suboption{padding-top: 15px;}\n",
       "         #model1433227587 { width: 100%; height: 100%; }\n",
       "         .threejs_container { width: 100%; height: 75vh;}\n",
       "         .settings{max-height: 74vh} \n",
       "         input[type=range] {\n",
       "           -webkit-appearance: none;\n",
       "           padding:0; \n",
       "           width:90%; \n",
       "           margin-left: auto;\n",
       "           margin-right: auto;\n",
       "           margin-top: 15px;\n",
       "           margin-bottom: 15px;\n",
       "           display: block;\t\n",
       "         }\n",
       "         input[type=range]:focus {\n",
       "           outline: none;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-runnable-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "           -webkit-appearance: none;\n",
       "           margin-top: -5px;\n",
       "         }\n",
       "         input[type=range]:focus::-webkit-slider-runnable-track {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]::-moz-range-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-moz-range-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]::-ms-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           background: transparent;\n",
       "           border-color: transparent;\n",
       "           color: transparent;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_END\n",
       "*/\n",
       "\t\t</style>\n",
       "   </head>\n",
       "<body>\n",
       "   <div class='threejs_container'>\n",
       "\t\t<div id='settings_2' class='settings'>\n",
       "\t\t\t<div class=group id='explode_2'>\n",
       "\t\t\t\t<strong>Explode</strong>\n",
       "\t\t\t\t<input id='explodeRange_2' type='range' min=0 max=6 step=0.01 value=0>\n",
       "\t\t\t\t<div class=indented><input id='explodeCheckbox_2' type='checkbox'>Automatic explosion</div>\n",
       "\t\t\t\t<div class=suboption>Exploding speed</div>\n",
       "\t\t\t\t<input id='explodingSpeedRange_2' type='range' min=0 max=0.5 step=0.001 value=0.05>\n",
       "\t\t\t</div>\n",
       "\t\n",
       "\t\t\t<div class=group id='transparency_2' class='transparency'>\n",
       "\t\t\t\t<strong>Transparency</strong>\n",
       "\t\t\t\t<input id='transparencyRange_2' type='range' min=0 max=1 step=0.01 value=0>\n",
       "\t\t\t</div>\n",
       "\t\t\t\n",
       "\t\t\t<div class=group id='rotation_2'>\n",
       "\t\t\t\t<strong>Rotation</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationX_2'> x-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationY_2'> y-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationZ_2'> z-axis</div>\n",
       "\t\t\t\t\t<button id='resetButton_2'>Reset</button>\n",
       "\t\t\t\t</div>\n",
       "\n",
       "\t\t\t\t<div class=suboption>Rotation speed</div>\n",
       "\t\t\t\t<input id='rotationSpeedRange_2' type='range' min=0 max=5 step=0.01 value=2>\n",
       "\t\t\t</div>\n",
       "\n",
       "\n",
       "\t\t\t<div class=group id='display_2'>\n",
       "\t\t\t\t<strong>Display</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div id='shownObjectTypesList_2' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t\t<div class=suboption>Objects</div>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t   <div id='shownObjectsList_2' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "         \n",
       "         <div class=group id='camera_2'>\n",
       "            <strong>Camera</strong>\n",
       "            <div class=indented>\n",
       "               <form>\n",
       "                  <select id=\"cameraType_2\">\n",
       "                     <option value='perspective' selected> Perspective<br></option>\n",
       "                     <option value='orthographic' > Orthographic<br></option>\n",
       "                  </select>\n",
       "               </form>\n",
       "            </div>\n",
       "         </div>\n",
       "\n",
       "\t\t\t<div class=group id='svg_2'>\n",
       "\t\t\t\t<strong>SVG</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<form>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='download' id='download_2' checked> Download<br>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='tab' id='tab_2' > New tab<br>\n",
       "\t\t\t\t\t</form>\n",
       "\t\t\t\t\t<button id='takeScreenshot_2'>Screenshot</button>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "\n",
       "\t\t</div>\t<!-- end of settings -->\n",
       "\t\t<img id='hideSettingsButton_2' class='hideSettingsButton' src='/kernelspecs/polymake/close.svg' width=20px\">\n",
       "\t\t<img id='showSettingsButton_2' class='showSettingsButton' src='/kernelspecs/polymake/menu.svg' width=20px\">\n",
       "<div id=\"model1433227587\"></div>\n",
       "</div>\n",
       "   <script>\n",
       "    requirejs.config({\n",
       "      paths: {\n",
       "        three: '/kernelspecs/polymake/three',\n",
       "        TrackballControls: '/kernelspecs/polymake/TrackballControls',\n",
       "        OrbitControls: '/kernelspecs/polymake/OrbitControls',\n",
       "        Projector: '/kernelspecs/polymake/Projector',\n",
       "        SVGRenderer: '/kernelspecs/polymake/SVGRenderer',\n",
       "        WEBGL: '/kernelspecs/polymake/WebGL',\n",
       "      },\n",
       "      shim: {\n",
       "        'three': { exports: 'THREE'},\n",
       "        'SVGRenderer': { deps: [ 'three' ], exports: 'THREE.SVGRenderer' },\n",
       "        'WEBGL': { deps: [ 'three' ], exports: 'THREE.WEBGL' },\n",
       "        'Projector': { deps: [ 'three' ], exports: 'THREE.Projector' },\n",
       "        'TrackballControls': { deps: [ 'three' ], exports: 'THREE.TrackballControls' },\n",
       "        'OrbitControls': { deps: [ 'three' ], exports: 'THREE.OrbitControls' },\n",
       "      }\n",
       "    });\n",
       "    \n",
       "    require(['three'],function(THREE){\n",
       "        window.THREE = THREE;\n",
       "      require(['TrackballControls', 'OrbitControls', 'Projector', 'SVGRenderer', 'WEBGL'],\n",
       "               function(TrackballControls, OrbitControls, Projector, SVGRenderer, WEBGL) {\n",
       "    THREE.TrackballControls = TrackballControls;\n",
       "    THREE.OrbitControls = OrbitControls;\n",
       "    THREE.Projector = Projector;\n",
       "    THREE.SVGRenderer = SVGRenderer;\n",
       "    THREE.WEBGL = WEBGL;\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "\n",
       "const intervalLength = 25; // for automatic animations\n",
       "const explodableModel = true; \n",
       "const modelContains = { points: false, pointlabels: false, lines: false, edgelabels: false, faces: false, arrowheads: false };\n",
       "const foldables = [];\n",
       "\n",
       "var three = document.getElementById(\"model1433227587\");\n",
       "var scene = new THREE.Scene();\n",
       "var renderer = new THREE.WebGLRenderer( { antialias: true } );\n",
       "var svgRenderer = new THREE.SVGRenderer( { antialias: true } );\n",
       "renderer.setPixelRatio( window.devicePixelRatio );\n",
       "renderer.setClearColor(0xFFFFFF, 1);\n",
       "svgRenderer.setClearColor(0xFFFFFF, 1);\n",
       "three.appendChild(renderer.domElement);\n",
       "\n",
       "var frustumSize = 4;\n",
       "var cameras = [new THREE.PerspectiveCamera(75, 1, 0.1, 1000), new THREE.OrthographicCamera()];\n",
       "cameras.forEach(function(cam) {\n",
       "    cam.position.set(0, 0, 5);\n",
       "    cam.lookAt(0, 0, 0);  \n",
       "    cam.up.set(0, 1, 0);         \n",
       "});\n",
       "var controls = [new THREE.TrackballControls(cameras[0], three), new THREE.OrbitControls(cameras[1], three)];\n",
       "var camera, control;\n",
       "\n",
       "controls[0].zoomSpeed = 0.2;\n",
       "controls[0].rotateSpeed = 4;\n",
       "\n",
       "\n",
       "// class to allow move points together with labels and spheres\n",
       "var PMPoint = function (x,y,z) {\n",
       "   this.vector = new THREE.Vector3(x,y,z);\n",
       "   this.sprite = null;\n",
       "   this.sphere = null;\n",
       "}\n",
       "PMPoint.prototype.addLabel = function(labelsprite) {\n",
       "   this.sprite = labelsprite;\n",
       "   this.sprite.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.addSphere = function(spheremesh) {\n",
       "   this.sphere = spheremesh;\n",
       "   this.sphere.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.set = function(x,y,z) {\n",
       "   this.vector.set(x,y,z);\n",
       "   if (this.sprite) {\n",
       "      this.sprite.position.copy(this.vector);\n",
       "   }\n",
       "   if (this.sphere) {\n",
       "      this.sphere.position.copy(this.vector);\n",
       "   }\n",
       "}\n",
       "PMPoint.prototype.radius = function() {\n",
       "   if (this.sphere) {\n",
       "      return this.sphere.geometry.parameters.radius;\n",
       "   } else {\n",
       "      return 0;\n",
       "   }\n",
       "};\n",
       "// select the target node\n",
       "var target = document.querySelector('#model1433227587');\n",
       "\n",
       "// create an observer instance\n",
       "var observer = new MutationObserver(function(mutations) {\n",
       "   mutations.forEach(function(mutation) {\n",
       "      if (mutation.removedNodes && mutation.removedNodes.length > 0) {\n",
       "         cancelAnimationFrame(renderId);\n",
       "         observer.disconnect();\n",
       "         console.log(\"cancelled frame \"+renderId);\n",
       "      }\n",
       "   });\n",
       "});\n",
       "\n",
       "// configuration of the observer:\n",
       "var config = { childList: true, characterData: true }\n",
       "\n",
       "// pass in the target node, as well as the observer options\n",
       "while (target) {\n",
       "   if (target.className==\"output\") {\n",
       "      observer.observe(target, config);\n",
       "      break;\n",
       "   }\n",
       "   target = target.parentNode;\n",
       "}\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "var obj0 = new THREE.Object3D();\n",
       "obj0.name = \"points\";\n",
       "obj0.userData.explodable = 1;\n",
       "obj0.userData.points = [];\n",
       "obj0.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj0.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj0.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj0.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj0.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0x000000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj0.userData.pointlabels = [\"0\", \"1\", \"2\", \"3\", \"4\", \"5\"];\n",
       "init_object(obj0);\n",
       "scene.add(obj0);\n",
       "\n",
       "var obj1 = new THREE.Object3D();\n",
       "obj1.name = \"Vertices\";\n",
       "obj1.userData.explodable = 1;\n",
       "obj1.userData.points = [];\n",
       "obj1.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj1.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj1.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj1.userData.edgeindices = [1, 0, 2, 0, 2, 1, 3, 0, 3, 2, 4, 1, 4, 2, 4, 3, 5, 3, 5, 4];\n",
       "   <!-- Edge style -->\n",
       "obj1.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "init_object(obj1);\n",
       "scene.add(obj1);\n",
       "\n",
       "var obj2 = new THREE.Object3D();\n",
       "obj2.name = \"unnamed__1\";\n",
       "obj2.userData.explodable = 1;\n",
       "obj2.userData.points = [];\n",
       "obj2.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj2.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj2.userData.points.push(new PMPoint(1, 1, 0));\n",
       "\n",
       "obj2.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj2.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj2.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj2.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj2.userData.facets = [[2, 0, 1]];\n",
       "   <!-- Facet style -->\n",
       "obj2.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj2);\n",
       "scene.add(obj2);\n",
       "\n",
       "var obj3 = new THREE.Object3D();\n",
       "obj3.name = \"unnamed__2\";\n",
       "obj3.userData.explodable = 1;\n",
       "obj3.userData.points = [];\n",
       "obj3.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj3.userData.points.push(new PMPoint(0, 2, 0));\n",
       "\n",
       "obj3.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj3.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj3.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj3.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj3.userData.facets = [[2, 0, 1]];\n",
       "   <!-- Facet style -->\n",
       "obj3.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj3);\n",
       "scene.add(obj3);\n",
       "\n",
       "var obj4 = new THREE.Object3D();\n",
       "obj4.name = \"unnamed__3\";\n",
       "obj4.userData.explodable = 1;\n",
       "obj4.userData.points = [];\n",
       "obj4.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj4.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj4.userData.points.push(new PMPoint(2, 2, 0));\n",
       "\n",
       "obj4.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj4.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj4.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj4.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj4.userData.facets = [[2, 1, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj4.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj4);\n",
       "scene.add(obj4);\n",
       "\n",
       "var obj5 = new THREE.Object3D();\n",
       "obj5.name = \"unnamed__4\";\n",
       "obj5.userData.explodable = 1;\n",
       "obj5.userData.points = [];\n",
       "obj5.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj5.userData.points.push(new PMPoint(2, 2, 0));\n",
       "obj5.userData.points.push(new PMPoint(1, 3, 0));\n",
       "\n",
       "obj5.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj5.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj5.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj5.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj5.userData.facets = [[2, 0, 1]];\n",
       "   <!-- Facet style -->\n",
       "obj5.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj5);\n",
       "scene.add(obj5);\n",
       "\n",
       "var obj6 = new THREE.Object3D();\n",
       "obj6.name = \"unnamed__5\";\n",
       "obj6.userData.explodable = 1;\n",
       "obj6.userData.points = [];\n",
       "obj6.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj6.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj6.userData.points.push(new PMPoint(2, 2, 0));\n",
       "\n",
       "obj6.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj6.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj6.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj6.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj6.userData.facets = [[2, 1, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj6.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj6);\n",
       "scene.add(obj6);\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "function textSpriteMaterial(message, parameters) {\n",
       "    if ( parameters === undefined ) parameters = {};\n",
       "    var fontface = \"Helvetica\";\n",
       "    var fontsize = parameters.hasOwnProperty(\"fontsize\") ? parameters[\"fontsize\"] : 15;\n",
       "    fontsize = fontsize*10;\n",
       "    var lines = message.split('\\\\n');\n",
       "    var size = 512;\n",
       "    for(var i = 0; i<lines.length; i++){\n",
       "        var tmp = lines[i].length;\n",
       "        while(tmp*fontsize > size){\n",
       "           fontsize--;\n",
       "        }\n",
       "    }\n",
       "    \n",
       "    var canvas = document.createElement('canvas');\n",
       "    canvas.width = size;\n",
       "    canvas.height = size;\n",
       "    var context = canvas.getContext('2d');\n",
       "    context.fillStyle = \"rgba(255, 255, 255, 0)\";\n",
       "    context.fill();\n",
       "    context.font = fontsize + \"px \" + fontface;\n",
       "    \n",
       "    // text color\n",
       "    context.fillStyle = \"rgba(0, 0, 0, 1.0)\";\n",
       "     for(var i = 0; i<lines.length; i++){\n",
       "        context.fillText(lines[i], size/2, size/2+i*fontsize);\n",
       "     }\n",
       "    \n",
       "    // canvas contents will be used for a texture\n",
       "    var texture = new THREE.Texture(canvas);\n",
       "    texture.needsUpdate = true;\n",
       "    \n",
       "    var spriteMaterial = new THREE.SpriteMaterial({map: texture, depthTest: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -1, polygonOffsetUnits: 1 });\n",
       "    return spriteMaterial;\n",
       "}\n",
       "\n",
       "\n",
       "// ---------------------- INITIALIZING OBJECTS--------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function init_object(obj) {\n",
       "    if (obj.userData.hasOwnProperty(\"pointmaterial\")) {\n",
       "        init_points(obj);\n",
       "        modelContains.points = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"pointlabels\")) {\n",
       "        init_pointlabels(obj);\n",
       "        modelContains.pointlabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgematerial\")) {\n",
       "        init_lines(obj);\n",
       "        modelContains.lines = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgelabels\")) {\n",
       "        init_edgelabels(obj);\n",
       "        modelContains.edgelabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"arrowstyle\")) {\n",
       "        init_arrowheads(obj);\n",
       "        modelContains.arrowheads = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"facetmaterial\")) {\n",
       "        init_faces(obj);\n",
       "        modelContains.faces = true;\n",
       "    }\n",
       "}\n",
       "\n",
       "function init_points(obj) {\n",
       "    var pointgroup = new THREE.Group();\n",
       "    pointgroup.name = \"points\";\n",
       "    var points = obj.userData.points;\n",
       "    var radii = obj.userData.pointradii;\n",
       "    var materials = obj.userData.pointmaterial;\n",
       "    var geometry,material;\n",
       "    if (!Array.isArray(radii)) {\n",
       "        geometry = new THREE.SphereBufferGeometry(radii);  \n",
       "    }\n",
       "    if (!Array.isArray(materials)) {\n",
       "        material = materials;\n",
       "    }\n",
       "    for (var i=0; i<points.length; i++) {\n",
       "        var point = points[i];\n",
       "        if (Array.isArray(radii)) {\n",
       "            if (radii[i] == 0) {\n",
       "                continue;\n",
       "            }\n",
       "            geometry = new THREE.SphereBufferGeometry(radii[i]);  \n",
       "        } \n",
       "        if (Array.isArray(materials)) {\n",
       "            material = materials[i];     \n",
       "        } \n",
       "        var sphere = new THREE.Mesh(geometry, material);\n",
       "        point.addSphere(sphere);\n",
       "        pointgroup.add(sphere);\n",
       "    }\n",
       "    obj.add(pointgroup);\n",
       "}\n",
       "\n",
       "function init_pointlabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var labels = obj.userData.pointlabels;\n",
       "    var pointlabels = new THREE.Group();\n",
       "    pointlabels.name = \"pointlabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(pointlabels);\n",
       "}\n",
       "\n",
       "function init_lines(obj) {\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var points = obj.userData.points;\n",
       "    var materials = obj.userData.edgematerial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    var bufarr = new Float32Array( obj.userData.edgeindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute( bufarr, 3 );\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position', bufattr);\n",
       "    if (Array.isArray(materials)) {     \n",
       "        for (var i=0; i<materials.length; i++) {\n",
       "            geometry.addGroup(2*i,2,i);\n",
       "        }\n",
       "    }\n",
       "    var lines = new THREE.LineSegments(geometry, materials);\n",
       "    lines.name = \"lines\";\n",
       "    obj.add(lines);\n",
       "    updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "function init_edgelabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var labels = obj.userData.edgelabels;\n",
       "    var edgelabels = new THREE.Group();\n",
       "    edgelabels.name = \"edgelabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            edgelabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(edgelabels);\n",
       "}\n",
       "\n",
       "function init_arrowheads(obj) {\n",
       "    var arrowheads = new THREE.Group();\n",
       "    arrowheads.name = \"arrowheads\";\n",
       "    var arrowstyle = obj.userData.arrowstyle;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var edgematerials = obj.userData.edgematerial;\n",
       "    var points = obj.userData.points;\n",
       "    var material;\n",
       "    if (!Array.isArray(edgematerials)) {\n",
       "        material = new THREE.MeshBasicMaterial( {color: edgematerials.color} );\n",
       "    }\n",
       "\n",
       "    for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "        var start = points[edgeindices[i]];\n",
       "        var end = points[edgeindices[i+1]];\n",
       "        var dist = start.vector.distanceTo( end.vector ) - start.radius() - end.radius();\n",
       "        if (dist <= 0) {\n",
       "            continue;\n",
       "        }\n",
       "        var dir = new THREE.Vector3().subVectors(end.vector,start.vector);\n",
       "        dir.normalize();\n",
       "        var axis = new THREE.Vector3().set(dir.z,0,-dir.x);\n",
       "        axis.normalize();\n",
       "        var radians = Math.acos( dir.y );\n",
       "        var radius = dist/25;\n",
       "        var height = dist/5;\n",
       "        var geometry = new THREE.ConeBufferGeometry(radius,height);\n",
       "        var position = new THREE.Vector3().addVectors(start.vector,dir.clone().multiplyScalar(start.radius()+dist-height/2));\n",
       "        if (Array.isArray(edgematerials)) {\n",
       "            material = new THREE.MeshBasicMaterial( {color: edgematerials[i].color} );\n",
       "        }\n",
       "        var cone = new THREE.Mesh( geometry, material );\n",
       "        cone.quaternion.setFromAxisAngle(axis,radians);;\n",
       "        cone.position.copy(position);;\n",
       "        arrowheads.add(cone);\n",
       "    }\n",
       "    obj.add(arrowheads);\n",
       "}\n",
       "\n",
       "function init_faces(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var facets = obj.userData.facets;\n",
       "    obj.userData.triangleindices = [];\n",
       "    for (var i=0; i<facets.length; i++) {\n",
       "        facet = facets[i];\n",
       "        for (var t=0; t<facet.length-2; t++) {\n",
       "            obj.userData.triangleindices.push(facet[0],facet[t+1],facet[t+2]);  \n",
       "        }\n",
       "    }\n",
       "    var bufarr = new Float32Array( obj.userData.triangleindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute(bufarr,3);\n",
       "    \n",
       "    var materials = obj.userData.facetmaterial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position',bufattr);\n",
       "    if (Array.isArray(materials)) {\n",
       "        var tricount = 0;\n",
       "        var facet;\n",
       "        for (var i=0; i<facets.length; i++) {\n",
       "            facet = facets[i];\n",
       "            geometry.addGroup(tricount,(facet.length-2)*3,i);\n",
       "            tricount += (facet.length-2)*3;\n",
       "        }\n",
       "    }\n",
       "    var mesh = new THREE.Mesh(geometry, materials);\n",
       "    mesh.name = \"faces\";\n",
       "    obj.add(mesh); \n",
       "    updateFacesPosition(obj);\n",
       "}\n",
       "// //INITIALIZING\n",
       "\n",
       "\n",
       "function updateFacesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.triangleindices;\n",
       "    var faces = obj.getObjectByName(\"faces\");\n",
       "    var ba = faces.geometry.getAttribute(\"position\");\n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    faces.geometry.attributes.position.needsUpdate = true;\n",
       "    \n",
       "}\n",
       "\n",
       "function updateEdgesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.edgeindices;\n",
       "    var lines = obj.getObjectByName(\"lines\");\n",
       "    var ba = lines.geometry.getAttribute(\"position\"); \n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    lines.geometry.attributes.position.needsUpdate = true;\n",
       "}\n",
       "\n",
       "function onWindowResize() {\n",
       "    renderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    svgRenderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "function updateCamera() {\n",
       "    var width = three.clientWidth;\n",
       "    var height = three.clientHeight;\n",
       "    var aspect = width / height;\n",
       "    if (camera.type == \"OrthographicCamera\") {\n",
       "        camera.left = frustumSize * aspect / - 2;\n",
       "        camera.right = frustumSize * aspect / 2;\n",
       "        camera.top = frustumSize / 2;\n",
       "        camera.bottom = - frustumSize / 2;\n",
       "    } else if (camera.type == \"PerspectiveCamera\") {\n",
       "        camera.aspect = aspect;\n",
       "    }\n",
       "    camera.updateProjectionMatrix();\n",
       "}\n",
       "\n",
       "function changeCamera(event) {\n",
       "    var selindex = event.currentTarget.selectedIndex;\n",
       "    camera = cameras[selindex];\n",
       "    control = controls[selindex];\n",
       "    control.enabled = true; \n",
       "    for (var i=0; i<controls.length; i++) {\n",
       "        if (i!=selindex) {\n",
       "            controls[i].enabled = false;\n",
       "        }\n",
       "    }\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "var camtypenode = document.getElementById('cameraType_2');\n",
       "camtypenode.onchange = changeCamera;\n",
       "camtypenode.dispatchEvent(new Event('change'));\n",
       "\n",
       "onWindowResize();\n",
       "window.addEventListener('resize', onWindowResize);\t\n",
       "\n",
       "\n",
       "var xRotationEnabled = false;\n",
       "var yRotationEnabled = false;\n",
       "var zRotationEnabled = false;\n",
       "var rotationSpeedFactor = 1;\n",
       "var settingsShown = false;\n",
       "var labelsShown = true;\n",
       "var intervals = [];\n",
       "var timeouts = [];\n",
       "var explodingSpeed = 0.05;\n",
       "var explodeScale = 0;\n",
       "var XMLS = new XMLSerializer();\n",
       "var svgElement;\n",
       "var renderId;\n",
       "\n",
       "var render = function () {\n",
       "\n",
       "\trenderId = requestAnimationFrame(render);\n",
       "\n",
       "//\tcomment in for automatic explosion\n",
       "//\texplode(updateFactor());\n",
       "\n",
       "    var phi = 0.02 * rotationSpeedFactor;\n",
       "\n",
       "    if (xRotationEnabled) {\n",
       "        scene.rotation.x += phi;\n",
       "    }\n",
       "    if (yRotationEnabled) {\n",
       "        scene.rotation.y += phi;\n",
       "    }\n",
       "    if (zRotationEnabled) {\n",
       "        scene.rotation.z += phi;\n",
       "    }\n",
       "\n",
       "    control.update();\n",
       "    renderer.render(scene, camera);\n",
       "};\n",
       "\n",
       "if ( THREE.WEBGL.isWebGLAvailable() ) {\n",
       "\trender();\n",
       "} else {\n",
       "\tvar warning = WEBGL.getWebGLErrorMessage();\n",
       "\tthree.appendChild( warning );\n",
       "}\n",
       "    \n",
       "function changeTransparency() {\n",
       "    var opacity = 1-Number(event.currentTarget.value);\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        child = scene.children[i];\n",
       "        if ( child.userData.hasOwnProperty(\"facetmaterial\") ) {\n",
       "            if (Array.isArray(child.userData.facetmaterial)) {\n",
       "                for (var j=0; j<child.userData.facetmaterial.length; j++) {\n",
       "                    child.userData.facetmaterial[j].opacity = opacity;\n",
       "                }\n",
       "            } else {\n",
       "                child.userData.facetmaterial.opacity = opacity;\n",
       "            }    \n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function changeRotationX(event){\n",
       "    xRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationY(event){\n",
       "    yRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationZ(event){\n",
       "    zRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "\n",
       "function changeRotationSpeedFactor(event){\n",
       "    rotationSpeedFactor = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function resetScene(){\n",
       "    scene.rotation.set(0,0,0);\n",
       "    camera.position.set(0,0,5);\n",
       "    camera.up.set(0,1,0);\n",
       "}\n",
       "\n",
       "function showSettings(event){\n",
       "    document.getElementById('settings_2').style.visibility = 'visible';\n",
       "    document.getElementById('showSettingsButton_2').style.visibility = 'hidden';\n",
       "    document.getElementById('hideSettingsButton_2').style.visibility = 'visible';\n",
       "    settingsShown = true;\n",
       "}\n",
       "\n",
       "function hideSettings(event){\n",
       "    document.getElementById('settings_2').style.visibility = 'hidden';\n",
       "    document.getElementById('showSettingsButton_2').style.visibility = 'visible';\n",
       "    document.getElementById('hideSettingsButton_2').style.visibility = 'hidden';\n",
       "    settingsShown = false;\n",
       "}\n",
       "\n",
       "\n",
       "\n",
       "var pos = 150* Math.PI;\n",
       "\n",
       "function updateFactor() {\n",
       "    pos++;\n",
       "    return Math.sin(.01*pos)+1;\n",
       "}\n",
       "\n",
       "// ------------------------ FOLDING ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "// rotate point p around axis defined by points p1 and p2 by given angle\n",
       "function rotate(p, p1, p2, angle ){   \n",
       "    angle = -angle;\n",
       "    var x = p.x, y = p.y, z = p.z, \n",
       "    a = p1.x, b = p1.y, c = p1.z, \n",
       "    u = p2.x-p1.x, v = p2.y-p1.y, w = p2.z-p1.z;\n",
       "    var result = [];\n",
       "    var L = u*u + v*v + w*w;\n",
       "    var sqrt = Math.sqrt;\n",
       "    var cos = Math.cos;\n",
       "    var sin = Math.sin;\n",
       "\n",
       "    result[0] = ((a*(v*v+w*w)-u*(b*v+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*x*cos(angle)+sqrt(L)*(-c*v+b*w-w*y+v*z)*sin(angle))/L;\n",
       "    result[1] = ((b*(u*u+w*w)-v*(a*u+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*y*cos(angle)+sqrt(L)*(c*u-a*w+w*x-u*z)*sin(angle))/L;\n",
       "    result[2] = ((c*(u*u+v*v)-w*(a*u+b*v-u*x-v*y-w*z))*(1-cos(angle))+L*z*cos(angle)+sqrt(L)*(-b*u+a*v-v*x+u*y)*sin(angle))/L;\n",
       "\n",
       "    return result;\n",
       "}\n",
       "\n",
       "var fold = function(event){\n",
       "    var obj = foldables[Number(event.currentTarget.name)];\n",
       "    var foldvalue = Number(event.currentTarget.value);\n",
       "    var scale = foldvalue - obj.userData.oldscale;\n",
       "\n",
       "    for (var j=0; j<obj.userData.axes.length; j++) {\n",
       "        rotateVertices(obj, j, scale);\n",
       "    }\n",
       "    update(obj);\n",
       "    obj.userData.oldscale += scale;\n",
       "    lookAtBarycenter(obj);\n",
       "}\n",
       "\n",
       "function lookAtBarycenter(obj){\n",
       "    control.target = barycenter(obj);\n",
       "}\n",
       "\n",
       "function barycenter(obj) {\n",
       "    var center = new THREE.Vector3(0,0,0);\n",
       "    var points = obj.userData.points;\n",
       "    for (var i=0; i<points.length; i++){\n",
       "        center.add(points[i].vector);\n",
       "    }\n",
       "    center.divideScalar(points.length);\n",
       "    return center;\n",
       "}\n",
       "\n",
       "function rotateVertices(obj, edge, scale) {\n",
       "    var axes = obj.userData.axes;\n",
       "    var subtrees = obj.userData.subtrees;\n",
       "    var points = obj.userData.points;\n",
       "    var angles = obj.userData.angles;\n",
       "    if (edge < axes.length){\n",
       "        for (var j=0; j<subtrees[edge].length; j++){\n",
       "            var rotP = rotate(points[subtrees[edge][j]].vector, points[axes[edge][0]].vector,points[axes[edge][1]].vector, scale * (Math.PI - angles[edge]));\n",
       "            points[subtrees[edge][j]].set(rotP[0],rotP[1],rotP[2]);\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function update(obj) {\n",
       "   updateFacesPosition(obj);\n",
       "   updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "if (foldables.length) {\n",
       "    var settings = document.getElementById('settings_2');\n",
       "    var foldDiv = document.createElement('div');\n",
       "    foldDiv.id = 'fold_2';\n",
       "    var title = document.createElement('strong');\n",
       "    title.innerHTML = 'Fold';\n",
       "    foldDiv.appendChild(title);\n",
       "    foldDiv.className = 'group';\n",
       "    for (var i=0; i<foldables.length; i++) {\n",
       "        var range = document.createElement('input');\n",
       "        range.type = 'range';\n",
       "        range.min = 0;\n",
       "        range.max = 1;\n",
       "        range.value = 0;\n",
       "        range.step = 0.001;\n",
       "        range.name = String(i);\n",
       "        range.oninput = fold;\n",
       "        foldDiv.appendChild(range);\n",
       "    }\n",
       "    lookAtBarycenter(foldables[0]);\n",
       "    settings.insertBefore(foldDiv,settings.childNodes[0]);\n",
       "}\n",
       "\n",
       "    \n",
       "// ---------------------- EXPLOSION ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "if (explodableModel) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        obj = scene.children[i];\n",
       "        if ( obj.userData.explodable ) {\n",
       "            computeCentroid(obj);\n",
       "        }\n",
       "    }\n",
       "    document.getElementById('explodeRange_2').oninput = triggerExplode;\n",
       "    document.getElementById('explodeCheckbox_2').onchange = triggerAutomaticExplode;\n",
       "    document.getElementById('explodingSpeedRange_2').oninput = setExplodingSpeed;\n",
       "}\n",
       "\n",
       "function computeCentroid(obj) {\n",
       "    centroid = new THREE.Vector3();\n",
       "    obj.userData.points.forEach(function(pmpoint) {\n",
       "        centroid.add(pmpoint.vector);\t\t\t\n",
       "    });\n",
       "    centroid.divideScalar(obj.userData.points.length);\n",
       "    obj.userData.centroid = centroid;\n",
       "}\n",
       "\n",
       "function explode(factor) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        var obj = scene.children[i];\n",
       "        if (obj.userData.hasOwnProperty(\"centroid\")) { \n",
       "            var c = obj.userData.centroid;\n",
       "            obj.position.set(c.x*factor, c.y*factor, c.z*factor);\n",
       "        }\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function triggerExplode(event){\n",
       "    explodeScale = Number(event.currentTarget.value);\n",
       "    explode(explodeScale);\n",
       "}\n",
       "\n",
       "function setExplodingSpeed(event){\n",
       "    explodingSpeed = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function triggerAutomaticExplode(event){\n",
       "    if (event.currentTarget.checked){\n",
       "        startExploding();\n",
       "    } else {\n",
       "        clearIntervals();\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function startExploding(){\n",
       "    intervals.push(setInterval(explodingInterval, 25));\n",
       "}\n",
       "\n",
       "\n",
       "function explodingInterval(){\n",
       "    explodeScale += explodingSpeed;\n",
       "    if (explodeScale <= 6){ \n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else{\n",
       "        explode(6);\n",
       "        explodeScale = 6;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startUnexploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_2').value = explodeScale;\n",
       "}\n",
       "\n",
       "\n",
       "function startUnexploding(){\n",
       "    intervals.push(setInterval(unexplodingInterval, 25));\n",
       "}\n",
       "\n",
       "function unexplodingInterval(){\n",
       "    explodeScale -= explodingSpeed;\n",
       "    if (explodeScale >= 0){\t\n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else {\n",
       "        explode(0);\n",
       "        explodeScale = 0;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startExploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_2').value = explodeScale;\n",
       "}\n",
       "\n",
       "function clearIntervals(){\n",
       "    intervals.forEach(function(interval){\n",
       "        clearInterval(interval);\n",
       "    });\n",
       "    intervals = [];\n",
       "    timeouts.forEach(function(timeout){\n",
       "        clearTimeout(timeout);\n",
       "    });\n",
       "    timeouts = [];\n",
       "}\n",
       "\n",
       "// ---------------------- DISPLAY --------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "const objectTypeInnerHTMLs = { points: \"Points\", pointlabels: \"Point labels\", lines: \"Edges\", edgelabels: \"Edge labels\", faces: \"Faces\", arrowheads: \"Arrow heads\" };\n",
       "const objectTypeVisible = {};\n",
       "Object.assign(objectTypeVisible,modelContains);\n",
       "const sortedObjectTypeKeys = Object.keys(objectTypeInnerHTMLs).sort();\n",
       "const shownObjectTypesList = document.getElementById('shownObjectTypesList_2');\n",
       "\n",
       "function setVisibility(bool,objname) {\n",
       "    for (var i=0; i<scene.children.length; i++){\n",
       "        var obj = scene.children[i].getObjectByName(objname);\n",
       "        if (obj) {\n",
       "            obj.visible = bool;\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function toggleObjectTypeVisibility(event){\n",
       "    var name = event.currentTarget.name;\n",
       "    var checked = event.currentTarget.checked;\n",
       "    objectTypeVisible[name] = checked;\n",
       "    setVisibility(checked,name);\n",
       "}\n",
       "\n",
       "for (var i=0; i<sortedObjectTypeKeys.length; i++){\n",
       "    var key = sortedObjectTypeKeys[i];\n",
       "    if (modelContains[key]) {\n",
       "        var objTypeNode = document.createElement('span');\n",
       "        objTypeNode.innerHTML = objectTypeInnerHTMLs[key] + '<br>';\n",
       "        var checkbox = document.createElement('input');\n",
       "        checkbox.type = 'checkbox';\n",
       "        checkbox.checked = true;\n",
       "        checkbox.name = key;\n",
       "        checkbox.onchange = toggleObjectTypeVisibility;\n",
       "        shownObjectTypesList.appendChild(checkbox);\n",
       "        shownObjectTypesList.appendChild(objTypeNode);\n",
       "    }\n",
       "}\n",
       "\n",
       "// ------------------------------------------------------\n",
       "\n",
       "function toggleObjectVisibility(event){\n",
       "    var nr = Number(event.currentTarget.name);\n",
       "    scene.children[nr].visible = event.currentTarget.checked;\n",
       "}\n",
       "\n",
       "// append checkboxes for displaying or hiding objects\n",
       "var shownObjectsList = document.getElementById('shownObjectsList_2');\n",
       "for (var i=0; i<scene.children.length; i++){\n",
       "    obj = scene.children[i];\n",
       "    var objNode = document.createElement('span');\n",
       "    objNode.innerHTML = obj.name + '<br>';\n",
       "    var checkbox = document.createElement('input');\n",
       "    checkbox.type = 'checkbox';\n",
       "    checkbox.checked = true;\n",
       "    checkbox.name = String(i);\n",
       "    checkbox.onchange = toggleObjectVisibility;\n",
       "    shownObjectsList.appendChild(checkbox);\n",
       "    shownObjectsList.appendChild(objNode);\n",
       "}\n",
       "\n",
       "// ---------------------- SVG ------------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function takeSvgScreenshot() {\n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(false,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(false,\"edgelabels\");\n",
       "    }\n",
       "    svgRenderer.render(scene,camera);\n",
       "    svgElement = XMLS.serializeToString(svgRenderer.domElement);\n",
       "    \n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(true,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(true,\"edgelabels\");\n",
       "    }\n",
       "\n",
       "    if (document.getElementById('tab_2').checked){\n",
       "        //show in new tab\n",
       "        var myWindow = window.open(\"\",\"\");\n",
       "        myWindow.document.body.innerHTML = svgElement;\n",
       "    } else{\n",
       "        // download svg file \n",
       "        download(\"screenshot.svg\", svgElement);\n",
       "    }\n",
       "}\n",
       "\n",
       "function download(filename, text) {\n",
       "    var element = document.createElement('a');\n",
       "    element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));\n",
       "    element.setAttribute('download', filename);\n",
       "\n",
       "    element.style.display = 'none';\n",
       "    document.body.appendChild(element);\n",
       "\n",
       "    element.click();\n",
       "\n",
       "    document.body.removeChild(element);\n",
       "}\n",
       "\n",
       "\n",
       "document.getElementById('transparencyRange_2').oninput = changeTransparency;\n",
       "document.getElementById('changeRotationX_2').onchange = changeRotationX;\n",
       "document.getElementById('changeRotationY_2').onchange = changeRotationY;\n",
       "document.getElementById('changeRotationZ_2').onchange = changeRotationZ;\n",
       "document.getElementById('resetButton_2').onclick = resetScene;\n",
       "document.getElementById('rotationSpeedRange_2').oninput = changeRotationSpeedFactor;\n",
       "document.getElementById('takeScreenshot_2').onclick = takeSvgScreenshot;\n",
       "document.getElementById('showSettingsButton_2').onclick = showSettings;\n",
       "document.getElementById('hideSettingsButton_2').onclick = hideSettings;\n",
       "\n",
       "\n",
       "// ------------------ SHORTCUTS --------------------------------------------\n",
       "// -------------------------------------------------------------------------\n",
       "\n",
       "/**\n",
       " * http://www.openjs.com/scripts/events/keyboard_shortcuts/\n",
       " * Version : 2.01.B\n",
       " * By Binny V A\n",
       " * License : BSD\n",
       " */\n",
       "shortcut = {\n",
       "\t'all_shortcuts':{},//All the shortcuts are stored in this array\n",
       "\t'add': function(shortcut_combination,callback,opt) {\n",
       "\t\t//Provide a set of default options\n",
       "\t\tvar default_options = {\n",
       "\t\t\t'type':'keydown',\n",
       "\t\t\t'propagate':false,\n",
       "\t\t\t'disable_in_input':false,\n",
       "\t\t\t'target':document,\n",
       "\t\t\t'keycode':false\n",
       "\t\t}\n",
       "\t\tif(!opt) opt = default_options;\n",
       "\t\telse {\n",
       "\t\t\tfor(var dfo in default_options) {\n",
       "\t\t\t\tif(typeof opt[dfo] == 'undefined') opt[dfo] = default_options[dfo];\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\n",
       "\t\tvar ele = opt.target;\n",
       "\t\tif(typeof opt.target == 'string') ele = document.getElementById(opt.target);\n",
       "\t\tvar ths = this;\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\n",
       "\t\t//The function to be called at keypress\n",
       "\t\tvar func = function(e) {\n",
       "\t\t\te = e || window.event;\n",
       "\t\t\t\n",
       "\t\t\tif(opt['disable_in_input']) { //Don't enable shortcut keys in Input, Textarea fields\n",
       "\t\t\t\tvar element;\n",
       "\t\t\t\tif(e.target) element=e.target;\n",
       "\t\t\t\telse if(e.srcElement) element=e.srcElement;\n",
       "\t\t\t\tif(element.nodeType==3) element=element.parentNode;\n",
       "\n",
       "\t\t\t\tif(element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\t//Find Which key is pressed\n",
       "\t\t\tif (e.keyCode) code = e.keyCode;\n",
       "\t\t\telse if (e.which) code = e.which;\n",
       "\t\t\tvar character = String.fromCharCode(code).toLowerCase();\n",
       "\t\t\t\n",
       "\t\t\tif(code == 188) character=\",\"; //If the user presses , when the type is onkeydown\n",
       "\t\t\tif(code == 190) character=\".\"; //If the user presses , when the type is onkeydown\n",
       "\n",
       "\t\t\tvar keys = shortcut_combination.split(\"+\");\n",
       "\t\t\t//Key Pressed - counts the number of valid keypresses - if it is same as the number of keys, the shortcut function is invoked\n",
       "\t\t\tvar kp = 0;\n",
       "\t\t\t\n",
       "\t\t\t//Work around for stupid Shift key bug created by using lowercase - as a result the shift+num combination was broken\n",
       "\t\t\tvar shift_nums = {\n",
       "\t\t\t\t\"`\":\"~\",\n",
       "\t\t\t\t\"1\":\"!\",\n",
       "\t\t\t\t\"2\":\"@\",\n",
       "\t\t\t\t\"3\":\"#\",\n",
       "\t\t\t\t\"4\":\"$\",\n",
       "\t\t\t\t\"5\":\"%\",\n",
       "\t\t\t\t\"6\":\"^\",\n",
       "\t\t\t\t\"7\":\"&\",\n",
       "\t\t\t\t\"8\":\"*\",\n",
       "\t\t\t\t\"9\":\"(\",\n",
       "\t\t\t\t\"0\":\")\",\n",
       "\t\t\t\t\"-\":\"_\",\n",
       "\t\t\t\t\"=\":\"+\",\n",
       "\t\t\t\t\";\":\":\",\n",
       "\t\t\t\t\"'\":\"\\\"\",\n",
       "\t\t\t\t\",\":\"<\",\n",
       "\t\t\t\t\".\":\">\",\n",
       "\t\t\t\t\"/\":\"?\",\n",
       "\t\t\t\t\"\\\\\":\"|\"\n",
       "\t\t\t}\n",
       "\t\t\t//Special Keys - and their codes\n",
       "\t\t\tvar special_keys = {\n",
       "\t\t\t\t'esc':27,\n",
       "\t\t\t\t'escape':27,\n",
       "\t\t\t\t'tab':9,\n",
       "\t\t\t\t'space':32,\n",
       "\t\t\t\t'return':13,\n",
       "\t\t\t\t'enter':13,\n",
       "\t\t\t\t'backspace':8,\n",
       "\t\n",
       "\t\t\t\t'scrolllock':145,\n",
       "\t\t\t\t'scroll_lock':145,\n",
       "\t\t\t\t'scroll':145,\n",
       "\t\t\t\t'capslock':20,\n",
       "\t\t\t\t'caps_lock':20,\n",
       "\t\t\t\t'caps':20,\n",
       "\t\t\t\t'numlock':144,\n",
       "\t\t\t\t'num_lock':144,\n",
       "\t\t\t\t'num':144,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pause':19,\n",
       "\t\t\t\t'break':19,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'insert':45,\n",
       "\t\t\t\t'home':36,\n",
       "\t\t\t\t'delete':46,\n",
       "\t\t\t\t'end':35,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pageup':33,\n",
       "\t\t\t\t'page_up':33,\n",
       "\t\t\t\t'pu':33,\n",
       "\t\n",
       "\t\t\t\t'pagedown':34,\n",
       "\t\t\t\t'page_down':34,\n",
       "\t\t\t\t'pd':34,\n",
       "\t\n",
       "\t\t\t\t'left':37,\n",
       "\t\t\t\t'up':38,\n",
       "\t\t\t\t'right':39,\n",
       "\t\t\t\t'down':40,\n",
       "\t\n",
       "\t\t\t\t'f1':112,\n",
       "\t\t\t\t'f2':113,\n",
       "\t\t\t\t'f3':114,\n",
       "\t\t\t\t'f4':115,\n",
       "\t\t\t\t'f5':116,\n",
       "\t\t\t\t'f6':117,\n",
       "\t\t\t\t'f7':118,\n",
       "\t\t\t\t'f8':119,\n",
       "\t\t\t\t'f9':120,\n",
       "\t\t\t\t'f10':121,\n",
       "\t\t\t\t'f11':122,\n",
       "\t\t\t\t'f12':123\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\tvar modifiers = { \n",
       "\t\t\t\tshift: { wanted:false, pressed:false},\n",
       "\t\t\t\tctrl : { wanted:false, pressed:false},\n",
       "\t\t\t\talt  : { wanted:false, pressed:false},\n",
       "\t\t\t\tmeta : { wanted:false, pressed:false}\t//Meta is Mac specific\n",
       "\t\t\t};\n",
       "                        \n",
       "\t\t\tif(e.ctrlKey)\tmodifiers.ctrl.pressed = true;\n",
       "\t\t\tif(e.shiftKey)\tmodifiers.shift.pressed = true;\n",
       "\t\t\tif(e.altKey)\tmodifiers.alt.pressed = true;\n",
       "\t\t\tif(e.metaKey)   modifiers.meta.pressed = true;\n",
       "                        \n",
       "\t\t\tfor(var i=0; k=keys[i],i<keys.length; i++) {\n",
       "\t\t\t\t//Modifiers\n",
       "\t\t\t\tif(k == 'ctrl' || k == 'control') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.ctrl.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'shift') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.shift.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'alt') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.alt.wanted = true;\n",
       "\t\t\t\t} else if(k == 'meta') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.meta.wanted = true;\n",
       "\t\t\t\t} else if(k.length > 1) { //If it is a special key\n",
       "\t\t\t\t\tif(special_keys[k] == code) kp++;\n",
       "\t\t\t\t\t\n",
       "\t\t\t\t} else if(opt['keycode']) {\n",
       "\t\t\t\t\tif(opt['keycode'] == code) kp++;\n",
       "\n",
       "\t\t\t\t} else { //The special keys did not match\n",
       "\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\telse {\n",
       "\t\t\t\t\t\tif(shift_nums[character] && e.shiftKey) { //Stupid Shift key bug created by using lowercase\n",
       "\t\t\t\t\t\t\tcharacter = shift_nums[character]; \n",
       "\t\t\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\t\t}\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t\t\n",
       "\t\t\tif(kp == keys.length && \n",
       "\t\t\t\t\t\tmodifiers.ctrl.pressed == modifiers.ctrl.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.shift.pressed == modifiers.shift.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.alt.pressed == modifiers.alt.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.meta.pressed == modifiers.meta.wanted) {\n",
       "\t\t\t\tcallback(e);\n",
       "\t\n",
       "\t\t\t\tif(!opt['propagate']) { //Stop the event\n",
       "\t\t\t\t\t//e.cancelBubble is supported by IE - this will kill the bubbling process.\n",
       "\t\t\t\t\te.cancelBubble = true;\n",
       "\t\t\t\t\te.returnValue = false;\n",
       "\t\n",
       "\t\t\t\t\t//e.stopPropagation works in Firefox.\n",
       "\t\t\t\t\tif (e.stopPropagation) {\n",
       "\t\t\t\t\t\te.stopPropagation();\n",
       "\t\t\t\t\t\te.preventDefault();\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t\treturn false;\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\t\tthis.all_shortcuts[shortcut_combination] = {\n",
       "\t\t\t'callback':func, \n",
       "\t\t\t'target':ele, \n",
       "\t\t\t'event': opt['type']\n",
       "\t\t};\n",
       "\t\t//Attach the function with the event\n",
       "\t\tif(ele.addEventListener) ele.addEventListener(opt['type'], func, false);\n",
       "\t\telse if(ele.attachEvent) ele.attachEvent('on'+opt['type'], func);\n",
       "\t\telse ele['on'+opt['type']] = func;\n",
       "\t},\n",
       "\n",
       "\t//Remove the shortcut - just specify the shortcut and I will remove the binding\n",
       "\t'remove':function(shortcut_combination) {\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\t\tvar binding = this.all_shortcuts[shortcut_combination];\n",
       "\t\tdelete(this.all_shortcuts[shortcut_combination])\n",
       "\t\tif(!binding) return;\n",
       "\t\tvar type = binding['event'];\n",
       "\t\tvar ele = binding['target'];\n",
       "\t\tvar callback = binding['callback'];\n",
       "\n",
       "\t\tif(ele.detachEvent) ele.detachEvent('on'+type, callback);\n",
       "\t\telse if(ele.removeEventListener) ele.removeEventListener(type, callback, false);\n",
       "\t\telse ele['on'+type] = false;\n",
       "\t}\n",
       "}\n",
       "\n",
       "shortcut.add(\"Alt+Left\",function() {\n",
       "\tvar event = new Event('click');\n",
       "\tif (settingsShown){\n",
       "\t\tdocument.getElementById('hideSettingsButton_2').dispatchEvent(event);\n",
       "\t} else {\n",
       "\t\tdocument.getElementById('showSettingsButton_2').dispatchEvent(event);\n",
       "\t}\n",
       "});\n",
       "\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "});});\n",
       "      </script>\n",
       "   </body>\n",
       "</html>"
      ]
     },
     "metadata": {},
     "output_type": "display_data"
    }
   ],
   "source": [
    "$S->VISUAL;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "Indeed, the regular subdivision arising from this height function is a triangulation. Since in this case point 2 is a vertex of the subdivision it is colored red as well.\n",
    "\n",
    "### Generic Weights\n",
    "\n",
    "The weights `w` are called *generic* if they define a triangulation of the point set. If it is known in advance that the given weights are generic, then we can obtain the subdivison as a simplicial complex. If you want analyse your simplicial complex then you might want to use the polymake objects: `SimplicialComplex` or `GeometricSimplicialComplex`. The first one is a purely combinatoric version. The latter one has an embedding into a space via the property `COORDINATES`. Both objects live in the application `topaz`. The weights in the third example above are generic, so they define a simplicial complex.\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 7,
   "metadata": {},
   "outputs": [],
   "source": [
    "$SC = new topaz::GeometricSimplicialComplex(COORDINATES=>$M, INPUT_FACES=>regular_subdivision($M,$w));"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "\n",
    "Note that `regular_subdivision($M,$w)` produces a list of the maximal cells in the regular subdivision of the point configuration `M` respecting the weights `w`.\n",
    "Now we can ask for many other properties, e.g.\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 8,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "6 10 5"
      ]
     },
     "execution_count": 8,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $SC->F_VECTOR;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 9,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "1 3 1 0"
      ]
     },
     "execution_count": 9,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $SC->H_VECTOR;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "Check the properties of `SimplicialComplex` for more available properties.\n",
    "\n",
    "\n",
    "\n",
    "### Non-generic Weights\n",
    "\n",
    "If your weights are not generic or you are unsure, then you should create a `PolyhedralComplex`. Since every `SubdivisionOfPoints` Object has its underlying `PolyhedralComplex` as a property this can be done simply by:\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 10,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "{0 1 2 4}\n",
       "{1 2 4 7}\n",
       "{1 4 6 7 8}\n",
       "{2 4 5 7 8}\n",
       "{1 2 3 7}\n"
      ]
     },
     "execution_count": 10,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "$M = new Matrix<Rational>([[1,0,0,0],[1,0,1,0],[1,1,0,0],[1,1,1,0],[1,0,0,1],[1,1,0,1],[1,0,1,1],[1,1,1,1],[1,0,0,2]]);\n",
    "$w = new Vector<Rational>([1,0,0,1,0,1,1,0,1]);\n",
    "$S = new fan::SubdivisionOfPoints(POINTS=>$M,WEIGHTS=>$w);\n",
    "$PC = $S->POLYHEDRAL_COMPLEX;\n",
    "print $PC->MAXIMAL_POLYTOPES;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "\n",
    "As with an simplicial complex you can do some computation with it. For example:\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 11,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "9 20 17 5"
      ]
     },
     "execution_count": 11,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $PC->F_VECTOR;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 12,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "false"
      ]
     },
     "execution_count": 12,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $PC->SIMPLICIAL;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 13,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/html": [
       "<!--\n",
       "polymake for knusper\n",
       "Thu Aug 27 11:43:16 2020\n",
       "pcom:\n",
       "-->\n",
       "\n",
       "\n",
       "<html>\n",
       "   <head>\n",
       "      <meta charset=utf-8>\n",
       "      <title>pcom:</title>\n",
       "      <style>\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "*/\n",
       "         html {overflow: scroll;}\n",
       "         strong{font-size: 18px;}\n",
       "         canvas { z-index: 8; }\n",
       "         input[type='radio'] {margin-left:0;}\n",
       "         input[type='checkbox'] {margin-right:7px; margin-left: 0px; padding-left:0px;}\n",
       "         .group{padding-bottom: 15px;}\n",
       "         .settings * {z-index: 11; }\n",
       "         .settings{z-index: 10; font-family: Arial, Helvetica, sans-serif; margin-left: 30px; visibility: hidden; width: 14em; height: 96%; border: solid 1px silver; padding: 2px; overflow-y: scroll; box-sizing: border-box; background-color: white; position: absolute;}\n",
       "         .indented{margin-left: 20px; margin-top: 10px; padding-bottom: 0px;} \n",
       "         .shownObjectsList{overflow: auto; max-width: 150px; max-height: 150px;}\n",
       "         .showSettingsButton{visibility: visible; z-index: 12; position: absolute }\n",
       "         .hideSettingsButton{visibility: hidden; z-index: 12; position: absolute; opacity: 0.5}\n",
       "         button{margin-left: 0; margin-top: 10px}\n",
       "         img{cursor: pointer;}\n",
       "         .suboption{padding-top: 15px;}\n",
       "         #model12484730067 { width: 100%; height: 100%; }\n",
       "         .threejs_container { width: 100%; height: 75vh;}\n",
       "         .settings{max-height: 74vh} \n",
       "         input[type=range] {\n",
       "           -webkit-appearance: none;\n",
       "           padding:0; \n",
       "           width:90%; \n",
       "           margin-left: auto;\n",
       "           margin-right: auto;\n",
       "           margin-top: 15px;\n",
       "           margin-bottom: 15px;\n",
       "           display: block;\t\n",
       "         }\n",
       "         input[type=range]:focus {\n",
       "           outline: none;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-runnable-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "           -webkit-appearance: none;\n",
       "           margin-top: -5px;\n",
       "         }\n",
       "         input[type=range]:focus::-webkit-slider-runnable-track {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]::-moz-range-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-moz-range-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]::-ms-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           background: transparent;\n",
       "           border-color: transparent;\n",
       "           color: transparent;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_END\n",
       "*/\n",
       "\t\t</style>\n",
       "   </head>\n",
       "<body>\n",
       "   <div class='threejs_container'>\n",
       "\t\t<div id='settings_3' class='settings'>\n",
       "\t\t\t<div class=group id='explode_3'>\n",
       "\t\t\t\t<strong>Explode</strong>\n",
       "\t\t\t\t<input id='explodeRange_3' type='range' min=0 max=6 step=0.01 value=0>\n",
       "\t\t\t\t<div class=indented><input id='explodeCheckbox_3' type='checkbox'>Automatic explosion</div>\n",
       "\t\t\t\t<div class=suboption>Exploding speed</div>\n",
       "\t\t\t\t<input id='explodingSpeedRange_3' type='range' min=0 max=0.5 step=0.001 value=0.05>\n",
       "\t\t\t</div>\n",
       "\t\n",
       "\t\t\t<div class=group id='transparency_3' class='transparency'>\n",
       "\t\t\t\t<strong>Transparency</strong>\n",
       "\t\t\t\t<input id='transparencyRange_3' type='range' min=0 max=1 step=0.01 value=0>\n",
       "\t\t\t</div>\n",
       "\t\t\t\n",
       "\t\t\t<div class=group id='rotation_3'>\n",
       "\t\t\t\t<strong>Rotation</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationX_3'> x-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationY_3'> y-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationZ_3'> z-axis</div>\n",
       "\t\t\t\t\t<button id='resetButton_3'>Reset</button>\n",
       "\t\t\t\t</div>\n",
       "\n",
       "\t\t\t\t<div class=suboption>Rotation speed</div>\n",
       "\t\t\t\t<input id='rotationSpeedRange_3' type='range' min=0 max=5 step=0.01 value=2>\n",
       "\t\t\t</div>\n",
       "\n",
       "\n",
       "\t\t\t<div class=group id='display_3'>\n",
       "\t\t\t\t<strong>Display</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div id='shownObjectTypesList_3' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t\t<div class=suboption>Objects</div>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t   <div id='shownObjectsList_3' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "         \n",
       "         <div class=group id='camera_3'>\n",
       "            <strong>Camera</strong>\n",
       "            <div class=indented>\n",
       "               <form>\n",
       "                  <select id=\"cameraType_3\">\n",
       "                     <option value='perspective' selected> Perspective<br></option>\n",
       "                     <option value='orthographic' > Orthographic<br></option>\n",
       "                  </select>\n",
       "               </form>\n",
       "            </div>\n",
       "         </div>\n",
       "\n",
       "\t\t\t<div class=group id='svg_3'>\n",
       "\t\t\t\t<strong>SVG</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<form>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='download' id='download_3' checked> Download<br>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='tab' id='tab_3' > New tab<br>\n",
       "\t\t\t\t\t</form>\n",
       "\t\t\t\t\t<button id='takeScreenshot_3'>Screenshot</button>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "\n",
       "\t\t</div>\t<!-- end of settings -->\n",
       "\t\t<img id='hideSettingsButton_3' class='hideSettingsButton' src='/kernelspecs/polymake/close.svg' width=20px\">\n",
       "\t\t<img id='showSettingsButton_3' class='showSettingsButton' src='/kernelspecs/polymake/menu.svg' width=20px\">\n",
       "<div id=\"model12484730067\"></div>\n",
       "</div>\n",
       "   <script>\n",
       "    requirejs.config({\n",
       "      paths: {\n",
       "        three: '/kernelspecs/polymake/three',\n",
       "        TrackballControls: '/kernelspecs/polymake/TrackballControls',\n",
       "        OrbitControls: '/kernelspecs/polymake/OrbitControls',\n",
       "        Projector: '/kernelspecs/polymake/Projector',\n",
       "        SVGRenderer: '/kernelspecs/polymake/SVGRenderer',\n",
       "        WEBGL: '/kernelspecs/polymake/WebGL',\n",
       "      },\n",
       "      shim: {\n",
       "        'three': { exports: 'THREE'},\n",
       "        'SVGRenderer': { deps: [ 'three' ], exports: 'THREE.SVGRenderer' },\n",
       "        'WEBGL': { deps: [ 'three' ], exports: 'THREE.WEBGL' },\n",
       "        'Projector': { deps: [ 'three' ], exports: 'THREE.Projector' },\n",
       "        'TrackballControls': { deps: [ 'three' ], exports: 'THREE.TrackballControls' },\n",
       "        'OrbitControls': { deps: [ 'three' ], exports: 'THREE.OrbitControls' },\n",
       "      }\n",
       "    });\n",
       "    \n",
       "    require(['three'],function(THREE){\n",
       "        window.THREE = THREE;\n",
       "      require(['TrackballControls', 'OrbitControls', 'Projector', 'SVGRenderer', 'WEBGL'],\n",
       "               function(TrackballControls, OrbitControls, Projector, SVGRenderer, WEBGL) {\n",
       "    THREE.TrackballControls = TrackballControls;\n",
       "    THREE.OrbitControls = OrbitControls;\n",
       "    THREE.Projector = Projector;\n",
       "    THREE.SVGRenderer = SVGRenderer;\n",
       "    THREE.WEBGL = WEBGL;\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "\n",
       "const intervalLength = 25; // for automatic animations\n",
       "const explodableModel = true; \n",
       "const modelContains = { points: false, pointlabels: false, lines: false, edgelabels: false, faces: false, arrowheads: false };\n",
       "const foldables = [];\n",
       "\n",
       "var three = document.getElementById(\"model12484730067\");\n",
       "var scene = new THREE.Scene();\n",
       "var renderer = new THREE.WebGLRenderer( { antialias: true } );\n",
       "var svgRenderer = new THREE.SVGRenderer( { antialias: true } );\n",
       "renderer.setPixelRatio( window.devicePixelRatio );\n",
       "renderer.setClearColor(0xFFFFFF, 1);\n",
       "svgRenderer.setClearColor(0xFFFFFF, 1);\n",
       "three.appendChild(renderer.domElement);\n",
       "\n",
       "var frustumSize = 4;\n",
       "var cameras = [new THREE.PerspectiveCamera(75, 1, 0.1, 1000), new THREE.OrthographicCamera()];\n",
       "cameras.forEach(function(cam) {\n",
       "    cam.position.set(0, 0, 5);\n",
       "    cam.lookAt(0, 0, 0);  \n",
       "    cam.up.set(0, 1, 0);         \n",
       "});\n",
       "var controls = [new THREE.TrackballControls(cameras[0], three), new THREE.OrbitControls(cameras[1], three)];\n",
       "var camera, control;\n",
       "\n",
       "controls[0].zoomSpeed = 0.2;\n",
       "controls[0].rotateSpeed = 4;\n",
       "\n",
       "\n",
       "// class to allow move points together with labels and spheres\n",
       "var PMPoint = function (x,y,z) {\n",
       "   this.vector = new THREE.Vector3(x,y,z);\n",
       "   this.sprite = null;\n",
       "   this.sphere = null;\n",
       "}\n",
       "PMPoint.prototype.addLabel = function(labelsprite) {\n",
       "   this.sprite = labelsprite;\n",
       "   this.sprite.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.addSphere = function(spheremesh) {\n",
       "   this.sphere = spheremesh;\n",
       "   this.sphere.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.set = function(x,y,z) {\n",
       "   this.vector.set(x,y,z);\n",
       "   if (this.sprite) {\n",
       "      this.sprite.position.copy(this.vector);\n",
       "   }\n",
       "   if (this.sphere) {\n",
       "      this.sphere.position.copy(this.vector);\n",
       "   }\n",
       "}\n",
       "PMPoint.prototype.radius = function() {\n",
       "   if (this.sphere) {\n",
       "      return this.sphere.geometry.parameters.radius;\n",
       "   } else {\n",
       "      return 0;\n",
       "   }\n",
       "};\n",
       "// select the target node\n",
       "var target = document.querySelector('#model12484730067');\n",
       "\n",
       "// create an observer instance\n",
       "var observer = new MutationObserver(function(mutations) {\n",
       "   mutations.forEach(function(mutation) {\n",
       "      if (mutation.removedNodes && mutation.removedNodes.length > 0) {\n",
       "         cancelAnimationFrame(renderId);\n",
       "         observer.disconnect();\n",
       "         console.log(\"cancelled frame \"+renderId);\n",
       "      }\n",
       "   });\n",
       "});\n",
       "\n",
       "// configuration of the observer:\n",
       "var config = { childList: true, characterData: true }\n",
       "\n",
       "// pass in the target node, as well as the observer options\n",
       "while (target) {\n",
       "   if (target.className==\"output\") {\n",
       "      observer.observe(target, config);\n",
       "      break;\n",
       "   }\n",
       "   target = target.parentNode;\n",
       "}\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "var obj0 = new THREE.Object3D();\n",
       "obj0.name = \"unnamed__1\";\n",
       "obj0.userData.explodable = 1;\n",
       "obj0.userData.points = [];\n",
       "obj0.userData.points.push(new PMPoint(0, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj0.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 0, 1));\n",
       "\n",
       "obj0.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj0.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj0.userData.edgeindices = [0, 1, 0, 2, 1, 2, 0, 3, 1, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj0.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj0.userData.facets = [[1, 3, 2], [0, 3, 1], [2, 3, 0], [1, 2, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj0.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj0);\n",
       "scene.add(obj0);\n",
       "\n",
       "var obj1 = new THREE.Object3D();\n",
       "obj1.name = \"unnamed__2\";\n",
       "obj1.userData.explodable = 1;\n",
       "obj1.userData.points = [];\n",
       "obj1.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj1.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, 0, 1));\n",
       "obj1.userData.points.push(new PMPoint(1, 1, 1));\n",
       "\n",
       "obj1.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj1.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj1.userData.edgeindices = [0, 1, 0, 2, 1, 2, 0, 3, 1, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj1.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj1.userData.facets = [[0, 3, 1], [2, 3, 0], [1, 3, 2], [0, 1, 2]];\n",
       "   <!-- Facet style -->\n",
       "obj1.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj1);\n",
       "scene.add(obj1);\n",
       "\n",
       "var obj2 = new THREE.Object3D();\n",
       "obj2.name = \"unnamed__3\";\n",
       "obj2.userData.explodable = 1;\n",
       "obj2.userData.points = [];\n",
       "obj2.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj2.userData.points.push(new PMPoint(0, 0, 1));\n",
       "obj2.userData.points.push(new PMPoint(0, 1, 1));\n",
       "obj2.userData.points.push(new PMPoint(1, 1, 1));\n",
       "obj2.userData.points.push(new PMPoint(0, 0, 2));\n",
       "\n",
       "obj2.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj2.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj2.userData.edgeindices = [0, 1, 0, 2, 0, 3, 1, 3, 2, 3, 1, 4, 2, 4, 3, 4];\n",
       "   <!-- Edge style -->\n",
       "obj2.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj2.userData.facets = [[3, 1, 0], [4, 1, 3], [2, 4, 3], [3, 0, 2], [0, 1, 4, 2]];\n",
       "   <!-- Facet style -->\n",
       "obj2.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj2);\n",
       "scene.add(obj2);\n",
       "\n",
       "var obj3 = new THREE.Object3D();\n",
       "obj3.name = \"unnamed__4\";\n",
       "obj3.userData.explodable = 1;\n",
       "obj3.userData.points = [];\n",
       "obj3.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(0, 0, 1));\n",
       "obj3.userData.points.push(new PMPoint(1, 0, 1));\n",
       "obj3.userData.points.push(new PMPoint(1, 1, 1));\n",
       "obj3.userData.points.push(new PMPoint(0, 0, 2));\n",
       "\n",
       "obj3.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj3.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj3.userData.edgeindices = [0, 1, 0, 2, 0, 3, 1, 3, 2, 3, 1, 4, 2, 4, 3, 4];\n",
       "   <!-- Edge style -->\n",
       "obj3.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj3.userData.facets = [[1, 3, 0], [1, 4, 3], [2, 3, 4], [0, 3, 2], [1, 0, 2, 4]];\n",
       "   <!-- Facet style -->\n",
       "obj3.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj3);\n",
       "scene.add(obj3);\n",
       "\n",
       "var obj4 = new THREE.Object3D();\n",
       "obj4.name = \"unnamed__5\";\n",
       "obj4.userData.explodable = 1;\n",
       "obj4.userData.points = [];\n",
       "obj4.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj4.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj4.userData.points.push(new PMPoint(1, 1, 0));\n",
       "obj4.userData.points.push(new PMPoint(1, 1, 1));\n",
       "\n",
       "obj4.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj4.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj4.userData.edgeindices = [0, 1, 0, 2, 1, 2, 0, 3, 1, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj4.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj4.userData.facets = [[2, 3, 1], [0, 3, 2], [1, 3, 0], [2, 1, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj4.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj4);\n",
       "scene.add(obj4);\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "function textSpriteMaterial(message, parameters) {\n",
       "    if ( parameters === undefined ) parameters = {};\n",
       "    var fontface = \"Helvetica\";\n",
       "    var fontsize = parameters.hasOwnProperty(\"fontsize\") ? parameters[\"fontsize\"] : 15;\n",
       "    fontsize = fontsize*10;\n",
       "    var lines = message.split('\\\\n');\n",
       "    var size = 512;\n",
       "    for(var i = 0; i<lines.length; i++){\n",
       "        var tmp = lines[i].length;\n",
       "        while(tmp*fontsize > size){\n",
       "           fontsize--;\n",
       "        }\n",
       "    }\n",
       "    \n",
       "    var canvas = document.createElement('canvas');\n",
       "    canvas.width = size;\n",
       "    canvas.height = size;\n",
       "    var context = canvas.getContext('2d');\n",
       "    context.fillStyle = \"rgba(255, 255, 255, 0)\";\n",
       "    context.fill();\n",
       "    context.font = fontsize + \"px \" + fontface;\n",
       "    \n",
       "    // text color\n",
       "    context.fillStyle = \"rgba(0, 0, 0, 1.0)\";\n",
       "     for(var i = 0; i<lines.length; i++){\n",
       "        context.fillText(lines[i], size/2, size/2+i*fontsize);\n",
       "     }\n",
       "    \n",
       "    // canvas contents will be used for a texture\n",
       "    var texture = new THREE.Texture(canvas);\n",
       "    texture.needsUpdate = true;\n",
       "    \n",
       "    var spriteMaterial = new THREE.SpriteMaterial({map: texture, depthTest: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -1, polygonOffsetUnits: 1 });\n",
       "    return spriteMaterial;\n",
       "}\n",
       "\n",
       "\n",
       "// ---------------------- INITIALIZING OBJECTS--------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function init_object(obj) {\n",
       "    if (obj.userData.hasOwnProperty(\"pointmaterial\")) {\n",
       "        init_points(obj);\n",
       "        modelContains.points = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"pointlabels\")) {\n",
       "        init_pointlabels(obj);\n",
       "        modelContains.pointlabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgematerial\")) {\n",
       "        init_lines(obj);\n",
       "        modelContains.lines = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgelabels\")) {\n",
       "        init_edgelabels(obj);\n",
       "        modelContains.edgelabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"arrowstyle\")) {\n",
       "        init_arrowheads(obj);\n",
       "        modelContains.arrowheads = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"facetmaterial\")) {\n",
       "        init_faces(obj);\n",
       "        modelContains.faces = true;\n",
       "    }\n",
       "}\n",
       "\n",
       "function init_points(obj) {\n",
       "    var pointgroup = new THREE.Group();\n",
       "    pointgroup.name = \"points\";\n",
       "    var points = obj.userData.points;\n",
       "    var radii = obj.userData.pointradii;\n",
       "    var materials = obj.userData.pointmaterial;\n",
       "    var geometry,material;\n",
       "    if (!Array.isArray(radii)) {\n",
       "        geometry = new THREE.SphereBufferGeometry(radii);  \n",
       "    }\n",
       "    if (!Array.isArray(materials)) {\n",
       "        material = materials;\n",
       "    }\n",
       "    for (var i=0; i<points.length; i++) {\n",
       "        var point = points[i];\n",
       "        if (Array.isArray(radii)) {\n",
       "            if (radii[i] == 0) {\n",
       "                continue;\n",
       "            }\n",
       "            geometry = new THREE.SphereBufferGeometry(radii[i]);  \n",
       "        } \n",
       "        if (Array.isArray(materials)) {\n",
       "            material = materials[i];     \n",
       "        } \n",
       "        var sphere = new THREE.Mesh(geometry, material);\n",
       "        point.addSphere(sphere);\n",
       "        pointgroup.add(sphere);\n",
       "    }\n",
       "    obj.add(pointgroup);\n",
       "}\n",
       "\n",
       "function init_pointlabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var labels = obj.userData.pointlabels;\n",
       "    var pointlabels = new THREE.Group();\n",
       "    pointlabels.name = \"pointlabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(pointlabels);\n",
       "}\n",
       "\n",
       "function init_lines(obj) {\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var points = obj.userData.points;\n",
       "    var materials = obj.userData.edgematerial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    var bufarr = new Float32Array( obj.userData.edgeindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute( bufarr, 3 );\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position', bufattr);\n",
       "    if (Array.isArray(materials)) {     \n",
       "        for (var i=0; i<materials.length; i++) {\n",
       "            geometry.addGroup(2*i,2,i);\n",
       "        }\n",
       "    }\n",
       "    var lines = new THREE.LineSegments(geometry, materials);\n",
       "    lines.name = \"lines\";\n",
       "    obj.add(lines);\n",
       "    updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "function init_edgelabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var labels = obj.userData.edgelabels;\n",
       "    var edgelabels = new THREE.Group();\n",
       "    edgelabels.name = \"edgelabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            edgelabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(edgelabels);\n",
       "}\n",
       "\n",
       "function init_arrowheads(obj) {\n",
       "    var arrowheads = new THREE.Group();\n",
       "    arrowheads.name = \"arrowheads\";\n",
       "    var arrowstyle = obj.userData.arrowstyle;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var edgematerials = obj.userData.edgematerial;\n",
       "    var points = obj.userData.points;\n",
       "    var material;\n",
       "    if (!Array.isArray(edgematerials)) {\n",
       "        material = new THREE.MeshBasicMaterial( {color: edgematerials.color} );\n",
       "    }\n",
       "\n",
       "    for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "        var start = points[edgeindices[i]];\n",
       "        var end = points[edgeindices[i+1]];\n",
       "        var dist = start.vector.distanceTo( end.vector ) - start.radius() - end.radius();\n",
       "        if (dist <= 0) {\n",
       "            continue;\n",
       "        }\n",
       "        var dir = new THREE.Vector3().subVectors(end.vector,start.vector);\n",
       "        dir.normalize();\n",
       "        var axis = new THREE.Vector3().set(dir.z,0,-dir.x);\n",
       "        axis.normalize();\n",
       "        var radians = Math.acos( dir.y );\n",
       "        var radius = dist/25;\n",
       "        var height = dist/5;\n",
       "        var geometry = new THREE.ConeBufferGeometry(radius,height);\n",
       "        var position = new THREE.Vector3().addVectors(start.vector,dir.clone().multiplyScalar(start.radius()+dist-height/2));\n",
       "        if (Array.isArray(edgematerials)) {\n",
       "            material = new THREE.MeshBasicMaterial( {color: edgematerials[i].color} );\n",
       "        }\n",
       "        var cone = new THREE.Mesh( geometry, material );\n",
       "        cone.quaternion.setFromAxisAngle(axis,radians);;\n",
       "        cone.position.copy(position);;\n",
       "        arrowheads.add(cone);\n",
       "    }\n",
       "    obj.add(arrowheads);\n",
       "}\n",
       "\n",
       "function init_faces(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var facets = obj.userData.facets;\n",
       "    obj.userData.triangleindices = [];\n",
       "    for (var i=0; i<facets.length; i++) {\n",
       "        facet = facets[i];\n",
       "        for (var t=0; t<facet.length-2; t++) {\n",
       "            obj.userData.triangleindices.push(facet[0],facet[t+1],facet[t+2]);  \n",
       "        }\n",
       "    }\n",
       "    var bufarr = new Float32Array( obj.userData.triangleindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute(bufarr,3);\n",
       "    \n",
       "    var materials = obj.userData.facetmaterial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position',bufattr);\n",
       "    if (Array.isArray(materials)) {\n",
       "        var tricount = 0;\n",
       "        var facet;\n",
       "        for (var i=0; i<facets.length; i++) {\n",
       "            facet = facets[i];\n",
       "            geometry.addGroup(tricount,(facet.length-2)*3,i);\n",
       "            tricount += (facet.length-2)*3;\n",
       "        }\n",
       "    }\n",
       "    var mesh = new THREE.Mesh(geometry, materials);\n",
       "    mesh.name = \"faces\";\n",
       "    obj.add(mesh); \n",
       "    updateFacesPosition(obj);\n",
       "}\n",
       "// //INITIALIZING\n",
       "\n",
       "\n",
       "function updateFacesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.triangleindices;\n",
       "    var faces = obj.getObjectByName(\"faces\");\n",
       "    var ba = faces.geometry.getAttribute(\"position\");\n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    faces.geometry.attributes.position.needsUpdate = true;\n",
       "    \n",
       "}\n",
       "\n",
       "function updateEdgesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.edgeindices;\n",
       "    var lines = obj.getObjectByName(\"lines\");\n",
       "    var ba = lines.geometry.getAttribute(\"position\"); \n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    lines.geometry.attributes.position.needsUpdate = true;\n",
       "}\n",
       "\n",
       "function onWindowResize() {\n",
       "    renderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    svgRenderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "function updateCamera() {\n",
       "    var width = three.clientWidth;\n",
       "    var height = three.clientHeight;\n",
       "    var aspect = width / height;\n",
       "    if (camera.type == \"OrthographicCamera\") {\n",
       "        camera.left = frustumSize * aspect / - 2;\n",
       "        camera.right = frustumSize * aspect / 2;\n",
       "        camera.top = frustumSize / 2;\n",
       "        camera.bottom = - frustumSize / 2;\n",
       "    } else if (camera.type == \"PerspectiveCamera\") {\n",
       "        camera.aspect = aspect;\n",
       "    }\n",
       "    camera.updateProjectionMatrix();\n",
       "}\n",
       "\n",
       "function changeCamera(event) {\n",
       "    var selindex = event.currentTarget.selectedIndex;\n",
       "    camera = cameras[selindex];\n",
       "    control = controls[selindex];\n",
       "    control.enabled = true; \n",
       "    for (var i=0; i<controls.length; i++) {\n",
       "        if (i!=selindex) {\n",
       "            controls[i].enabled = false;\n",
       "        }\n",
       "    }\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "var camtypenode = document.getElementById('cameraType_3');\n",
       "camtypenode.onchange = changeCamera;\n",
       "camtypenode.dispatchEvent(new Event('change'));\n",
       "\n",
       "onWindowResize();\n",
       "window.addEventListener('resize', onWindowResize);\t\n",
       "\n",
       "\n",
       "var xRotationEnabled = false;\n",
       "var yRotationEnabled = false;\n",
       "var zRotationEnabled = false;\n",
       "var rotationSpeedFactor = 1;\n",
       "var settingsShown = false;\n",
       "var labelsShown = true;\n",
       "var intervals = [];\n",
       "var timeouts = [];\n",
       "var explodingSpeed = 0.05;\n",
       "var explodeScale = 0;\n",
       "var XMLS = new XMLSerializer();\n",
       "var svgElement;\n",
       "var renderId;\n",
       "\n",
       "var render = function () {\n",
       "\n",
       "\trenderId = requestAnimationFrame(render);\n",
       "\n",
       "//\tcomment in for automatic explosion\n",
       "//\texplode(updateFactor());\n",
       "\n",
       "    var phi = 0.02 * rotationSpeedFactor;\n",
       "\n",
       "    if (xRotationEnabled) {\n",
       "        scene.rotation.x += phi;\n",
       "    }\n",
       "    if (yRotationEnabled) {\n",
       "        scene.rotation.y += phi;\n",
       "    }\n",
       "    if (zRotationEnabled) {\n",
       "        scene.rotation.z += phi;\n",
       "    }\n",
       "\n",
       "    control.update();\n",
       "    renderer.render(scene, camera);\n",
       "};\n",
       "\n",
       "if ( THREE.WEBGL.isWebGLAvailable() ) {\n",
       "\trender();\n",
       "} else {\n",
       "\tvar warning = WEBGL.getWebGLErrorMessage();\n",
       "\tthree.appendChild( warning );\n",
       "}\n",
       "    \n",
       "function changeTransparency() {\n",
       "    var opacity = 1-Number(event.currentTarget.value);\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        child = scene.children[i];\n",
       "        if ( child.userData.hasOwnProperty(\"facetmaterial\") ) {\n",
       "            if (Array.isArray(child.userData.facetmaterial)) {\n",
       "                for (var j=0; j<child.userData.facetmaterial.length; j++) {\n",
       "                    child.userData.facetmaterial[j].opacity = opacity;\n",
       "                }\n",
       "            } else {\n",
       "                child.userData.facetmaterial.opacity = opacity;\n",
       "            }    \n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function changeRotationX(event){\n",
       "    xRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationY(event){\n",
       "    yRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationZ(event){\n",
       "    zRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "\n",
       "function changeRotationSpeedFactor(event){\n",
       "    rotationSpeedFactor = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function resetScene(){\n",
       "    scene.rotation.set(0,0,0);\n",
       "    camera.position.set(0,0,5);\n",
       "    camera.up.set(0,1,0);\n",
       "}\n",
       "\n",
       "function showSettings(event){\n",
       "    document.getElementById('settings_3').style.visibility = 'visible';\n",
       "    document.getElementById('showSettingsButton_3').style.visibility = 'hidden';\n",
       "    document.getElementById('hideSettingsButton_3').style.visibility = 'visible';\n",
       "    settingsShown = true;\n",
       "}\n",
       "\n",
       "function hideSettings(event){\n",
       "    document.getElementById('settings_3').style.visibility = 'hidden';\n",
       "    document.getElementById('showSettingsButton_3').style.visibility = 'visible';\n",
       "    document.getElementById('hideSettingsButton_3').style.visibility = 'hidden';\n",
       "    settingsShown = false;\n",
       "}\n",
       "\n",
       "\n",
       "\n",
       "var pos = 150* Math.PI;\n",
       "\n",
       "function updateFactor() {\n",
       "    pos++;\n",
       "    return Math.sin(.01*pos)+1;\n",
       "}\n",
       "\n",
       "// ------------------------ FOLDING ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "// rotate point p around axis defined by points p1 and p2 by given angle\n",
       "function rotate(p, p1, p2, angle ){   \n",
       "    angle = -angle;\n",
       "    var x = p.x, y = p.y, z = p.z, \n",
       "    a = p1.x, b = p1.y, c = p1.z, \n",
       "    u = p2.x-p1.x, v = p2.y-p1.y, w = p2.z-p1.z;\n",
       "    var result = [];\n",
       "    var L = u*u + v*v + w*w;\n",
       "    var sqrt = Math.sqrt;\n",
       "    var cos = Math.cos;\n",
       "    var sin = Math.sin;\n",
       "\n",
       "    result[0] = ((a*(v*v+w*w)-u*(b*v+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*x*cos(angle)+sqrt(L)*(-c*v+b*w-w*y+v*z)*sin(angle))/L;\n",
       "    result[1] = ((b*(u*u+w*w)-v*(a*u+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*y*cos(angle)+sqrt(L)*(c*u-a*w+w*x-u*z)*sin(angle))/L;\n",
       "    result[2] = ((c*(u*u+v*v)-w*(a*u+b*v-u*x-v*y-w*z))*(1-cos(angle))+L*z*cos(angle)+sqrt(L)*(-b*u+a*v-v*x+u*y)*sin(angle))/L;\n",
       "\n",
       "    return result;\n",
       "}\n",
       "\n",
       "var fold = function(event){\n",
       "    var obj = foldables[Number(event.currentTarget.name)];\n",
       "    var foldvalue = Number(event.currentTarget.value);\n",
       "    var scale = foldvalue - obj.userData.oldscale;\n",
       "\n",
       "    for (var j=0; j<obj.userData.axes.length; j++) {\n",
       "        rotateVertices(obj, j, scale);\n",
       "    }\n",
       "    update(obj);\n",
       "    obj.userData.oldscale += scale;\n",
       "    lookAtBarycenter(obj);\n",
       "}\n",
       "\n",
       "function lookAtBarycenter(obj){\n",
       "    control.target = barycenter(obj);\n",
       "}\n",
       "\n",
       "function barycenter(obj) {\n",
       "    var center = new THREE.Vector3(0,0,0);\n",
       "    var points = obj.userData.points;\n",
       "    for (var i=0; i<points.length; i++){\n",
       "        center.add(points[i].vector);\n",
       "    }\n",
       "    center.divideScalar(points.length);\n",
       "    return center;\n",
       "}\n",
       "\n",
       "function rotateVertices(obj, edge, scale) {\n",
       "    var axes = obj.userData.axes;\n",
       "    var subtrees = obj.userData.subtrees;\n",
       "    var points = obj.userData.points;\n",
       "    var angles = obj.userData.angles;\n",
       "    if (edge < axes.length){\n",
       "        for (var j=0; j<subtrees[edge].length; j++){\n",
       "            var rotP = rotate(points[subtrees[edge][j]].vector, points[axes[edge][0]].vector,points[axes[edge][1]].vector, scale * (Math.PI - angles[edge]));\n",
       "            points[subtrees[edge][j]].set(rotP[0],rotP[1],rotP[2]);\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function update(obj) {\n",
       "   updateFacesPosition(obj);\n",
       "   updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "if (foldables.length) {\n",
       "    var settings = document.getElementById('settings_3');\n",
       "    var foldDiv = document.createElement('div');\n",
       "    foldDiv.id = 'fold_3';\n",
       "    var title = document.createElement('strong');\n",
       "    title.innerHTML = 'Fold';\n",
       "    foldDiv.appendChild(title);\n",
       "    foldDiv.className = 'group';\n",
       "    for (var i=0; i<foldables.length; i++) {\n",
       "        var range = document.createElement('input');\n",
       "        range.type = 'range';\n",
       "        range.min = 0;\n",
       "        range.max = 1;\n",
       "        range.value = 0;\n",
       "        range.step = 0.001;\n",
       "        range.name = String(i);\n",
       "        range.oninput = fold;\n",
       "        foldDiv.appendChild(range);\n",
       "    }\n",
       "    lookAtBarycenter(foldables[0]);\n",
       "    settings.insertBefore(foldDiv,settings.childNodes[0]);\n",
       "}\n",
       "\n",
       "    \n",
       "// ---------------------- EXPLOSION ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "if (explodableModel) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        obj = scene.children[i];\n",
       "        if ( obj.userData.explodable ) {\n",
       "            computeCentroid(obj);\n",
       "        }\n",
       "    }\n",
       "    document.getElementById('explodeRange_3').oninput = triggerExplode;\n",
       "    document.getElementById('explodeCheckbox_3').onchange = triggerAutomaticExplode;\n",
       "    document.getElementById('explodingSpeedRange_3').oninput = setExplodingSpeed;\n",
       "}\n",
       "\n",
       "function computeCentroid(obj) {\n",
       "    centroid = new THREE.Vector3();\n",
       "    obj.userData.points.forEach(function(pmpoint) {\n",
       "        centroid.add(pmpoint.vector);\t\t\t\n",
       "    });\n",
       "    centroid.divideScalar(obj.userData.points.length);\n",
       "    obj.userData.centroid = centroid;\n",
       "}\n",
       "\n",
       "function explode(factor) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        var obj = scene.children[i];\n",
       "        if (obj.userData.hasOwnProperty(\"centroid\")) { \n",
       "            var c = obj.userData.centroid;\n",
       "            obj.position.set(c.x*factor, c.y*factor, c.z*factor);\n",
       "        }\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function triggerExplode(event){\n",
       "    explodeScale = Number(event.currentTarget.value);\n",
       "    explode(explodeScale);\n",
       "}\n",
       "\n",
       "function setExplodingSpeed(event){\n",
       "    explodingSpeed = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function triggerAutomaticExplode(event){\n",
       "    if (event.currentTarget.checked){\n",
       "        startExploding();\n",
       "    } else {\n",
       "        clearIntervals();\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function startExploding(){\n",
       "    intervals.push(setInterval(explodingInterval, 25));\n",
       "}\n",
       "\n",
       "\n",
       "function explodingInterval(){\n",
       "    explodeScale += explodingSpeed;\n",
       "    if (explodeScale <= 6){ \n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else{\n",
       "        explode(6);\n",
       "        explodeScale = 6;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startUnexploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_3').value = explodeScale;\n",
       "}\n",
       "\n",
       "\n",
       "function startUnexploding(){\n",
       "    intervals.push(setInterval(unexplodingInterval, 25));\n",
       "}\n",
       "\n",
       "function unexplodingInterval(){\n",
       "    explodeScale -= explodingSpeed;\n",
       "    if (explodeScale >= 0){\t\n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else {\n",
       "        explode(0);\n",
       "        explodeScale = 0;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startExploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_3').value = explodeScale;\n",
       "}\n",
       "\n",
       "function clearIntervals(){\n",
       "    intervals.forEach(function(interval){\n",
       "        clearInterval(interval);\n",
       "    });\n",
       "    intervals = [];\n",
       "    timeouts.forEach(function(timeout){\n",
       "        clearTimeout(timeout);\n",
       "    });\n",
       "    timeouts = [];\n",
       "}\n",
       "\n",
       "// ---------------------- DISPLAY --------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "const objectTypeInnerHTMLs = { points: \"Points\", pointlabels: \"Point labels\", lines: \"Edges\", edgelabels: \"Edge labels\", faces: \"Faces\", arrowheads: \"Arrow heads\" };\n",
       "const objectTypeVisible = {};\n",
       "Object.assign(objectTypeVisible,modelContains);\n",
       "const sortedObjectTypeKeys = Object.keys(objectTypeInnerHTMLs).sort();\n",
       "const shownObjectTypesList = document.getElementById('shownObjectTypesList_3');\n",
       "\n",
       "function setVisibility(bool,objname) {\n",
       "    for (var i=0; i<scene.children.length; i++){\n",
       "        var obj = scene.children[i].getObjectByName(objname);\n",
       "        if (obj) {\n",
       "            obj.visible = bool;\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function toggleObjectTypeVisibility(event){\n",
       "    var name = event.currentTarget.name;\n",
       "    var checked = event.currentTarget.checked;\n",
       "    objectTypeVisible[name] = checked;\n",
       "    setVisibility(checked,name);\n",
       "}\n",
       "\n",
       "for (var i=0; i<sortedObjectTypeKeys.length; i++){\n",
       "    var key = sortedObjectTypeKeys[i];\n",
       "    if (modelContains[key]) {\n",
       "        var objTypeNode = document.createElement('span');\n",
       "        objTypeNode.innerHTML = objectTypeInnerHTMLs[key] + '<br>';\n",
       "        var checkbox = document.createElement('input');\n",
       "        checkbox.type = 'checkbox';\n",
       "        checkbox.checked = true;\n",
       "        checkbox.name = key;\n",
       "        checkbox.onchange = toggleObjectTypeVisibility;\n",
       "        shownObjectTypesList.appendChild(checkbox);\n",
       "        shownObjectTypesList.appendChild(objTypeNode);\n",
       "    }\n",
       "}\n",
       "\n",
       "// ------------------------------------------------------\n",
       "\n",
       "function toggleObjectVisibility(event){\n",
       "    var nr = Number(event.currentTarget.name);\n",
       "    scene.children[nr].visible = event.currentTarget.checked;\n",
       "}\n",
       "\n",
       "// append checkboxes for displaying or hiding objects\n",
       "var shownObjectsList = document.getElementById('shownObjectsList_3');\n",
       "for (var i=0; i<scene.children.length; i++){\n",
       "    obj = scene.children[i];\n",
       "    var objNode = document.createElement('span');\n",
       "    objNode.innerHTML = obj.name + '<br>';\n",
       "    var checkbox = document.createElement('input');\n",
       "    checkbox.type = 'checkbox';\n",
       "    checkbox.checked = true;\n",
       "    checkbox.name = String(i);\n",
       "    checkbox.onchange = toggleObjectVisibility;\n",
       "    shownObjectsList.appendChild(checkbox);\n",
       "    shownObjectsList.appendChild(objNode);\n",
       "}\n",
       "\n",
       "// ---------------------- SVG ------------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function takeSvgScreenshot() {\n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(false,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(false,\"edgelabels\");\n",
       "    }\n",
       "    svgRenderer.render(scene,camera);\n",
       "    svgElement = XMLS.serializeToString(svgRenderer.domElement);\n",
       "    \n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(true,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(true,\"edgelabels\");\n",
       "    }\n",
       "\n",
       "    if (document.getElementById('tab_3').checked){\n",
       "        //show in new tab\n",
       "        var myWindow = window.open(\"\",\"\");\n",
       "        myWindow.document.body.innerHTML = svgElement;\n",
       "    } else{\n",
       "        // download svg file \n",
       "        download(\"screenshot.svg\", svgElement);\n",
       "    }\n",
       "}\n",
       "\n",
       "function download(filename, text) {\n",
       "    var element = document.createElement('a');\n",
       "    element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));\n",
       "    element.setAttribute('download', filename);\n",
       "\n",
       "    element.style.display = 'none';\n",
       "    document.body.appendChild(element);\n",
       "\n",
       "    element.click();\n",
       "\n",
       "    document.body.removeChild(element);\n",
       "}\n",
       "\n",
       "\n",
       "document.getElementById('transparencyRange_3').oninput = changeTransparency;\n",
       "document.getElementById('changeRotationX_3').onchange = changeRotationX;\n",
       "document.getElementById('changeRotationY_3').onchange = changeRotationY;\n",
       "document.getElementById('changeRotationZ_3').onchange = changeRotationZ;\n",
       "document.getElementById('resetButton_3').onclick = resetScene;\n",
       "document.getElementById('rotationSpeedRange_3').oninput = changeRotationSpeedFactor;\n",
       "document.getElementById('takeScreenshot_3').onclick = takeSvgScreenshot;\n",
       "document.getElementById('showSettingsButton_3').onclick = showSettings;\n",
       "document.getElementById('hideSettingsButton_3').onclick = hideSettings;\n",
       "\n",
       "\n",
       "// ------------------ SHORTCUTS --------------------------------------------\n",
       "// -------------------------------------------------------------------------\n",
       "\n",
       "/**\n",
       " * http://www.openjs.com/scripts/events/keyboard_shortcuts/\n",
       " * Version : 2.01.B\n",
       " * By Binny V A\n",
       " * License : BSD\n",
       " */\n",
       "shortcut = {\n",
       "\t'all_shortcuts':{},//All the shortcuts are stored in this array\n",
       "\t'add': function(shortcut_combination,callback,opt) {\n",
       "\t\t//Provide a set of default options\n",
       "\t\tvar default_options = {\n",
       "\t\t\t'type':'keydown',\n",
       "\t\t\t'propagate':false,\n",
       "\t\t\t'disable_in_input':false,\n",
       "\t\t\t'target':document,\n",
       "\t\t\t'keycode':false\n",
       "\t\t}\n",
       "\t\tif(!opt) opt = default_options;\n",
       "\t\telse {\n",
       "\t\t\tfor(var dfo in default_options) {\n",
       "\t\t\t\tif(typeof opt[dfo] == 'undefined') opt[dfo] = default_options[dfo];\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\n",
       "\t\tvar ele = opt.target;\n",
       "\t\tif(typeof opt.target == 'string') ele = document.getElementById(opt.target);\n",
       "\t\tvar ths = this;\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\n",
       "\t\t//The function to be called at keypress\n",
       "\t\tvar func = function(e) {\n",
       "\t\t\te = e || window.event;\n",
       "\t\t\t\n",
       "\t\t\tif(opt['disable_in_input']) { //Don't enable shortcut keys in Input, Textarea fields\n",
       "\t\t\t\tvar element;\n",
       "\t\t\t\tif(e.target) element=e.target;\n",
       "\t\t\t\telse if(e.srcElement) element=e.srcElement;\n",
       "\t\t\t\tif(element.nodeType==3) element=element.parentNode;\n",
       "\n",
       "\t\t\t\tif(element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\t//Find Which key is pressed\n",
       "\t\t\tif (e.keyCode) code = e.keyCode;\n",
       "\t\t\telse if (e.which) code = e.which;\n",
       "\t\t\tvar character = String.fromCharCode(code).toLowerCase();\n",
       "\t\t\t\n",
       "\t\t\tif(code == 188) character=\",\"; //If the user presses , when the type is onkeydown\n",
       "\t\t\tif(code == 190) character=\".\"; //If the user presses , when the type is onkeydown\n",
       "\n",
       "\t\t\tvar keys = shortcut_combination.split(\"+\");\n",
       "\t\t\t//Key Pressed - counts the number of valid keypresses - if it is same as the number of keys, the shortcut function is invoked\n",
       "\t\t\tvar kp = 0;\n",
       "\t\t\t\n",
       "\t\t\t//Work around for stupid Shift key bug created by using lowercase - as a result the shift+num combination was broken\n",
       "\t\t\tvar shift_nums = {\n",
       "\t\t\t\t\"`\":\"~\",\n",
       "\t\t\t\t\"1\":\"!\",\n",
       "\t\t\t\t\"2\":\"@\",\n",
       "\t\t\t\t\"3\":\"#\",\n",
       "\t\t\t\t\"4\":\"$\",\n",
       "\t\t\t\t\"5\":\"%\",\n",
       "\t\t\t\t\"6\":\"^\",\n",
       "\t\t\t\t\"7\":\"&\",\n",
       "\t\t\t\t\"8\":\"*\",\n",
       "\t\t\t\t\"9\":\"(\",\n",
       "\t\t\t\t\"0\":\")\",\n",
       "\t\t\t\t\"-\":\"_\",\n",
       "\t\t\t\t\"=\":\"+\",\n",
       "\t\t\t\t\";\":\":\",\n",
       "\t\t\t\t\"'\":\"\\\"\",\n",
       "\t\t\t\t\",\":\"<\",\n",
       "\t\t\t\t\".\":\">\",\n",
       "\t\t\t\t\"/\":\"?\",\n",
       "\t\t\t\t\"\\\\\":\"|\"\n",
       "\t\t\t}\n",
       "\t\t\t//Special Keys - and their codes\n",
       "\t\t\tvar special_keys = {\n",
       "\t\t\t\t'esc':27,\n",
       "\t\t\t\t'escape':27,\n",
       "\t\t\t\t'tab':9,\n",
       "\t\t\t\t'space':32,\n",
       "\t\t\t\t'return':13,\n",
       "\t\t\t\t'enter':13,\n",
       "\t\t\t\t'backspace':8,\n",
       "\t\n",
       "\t\t\t\t'scrolllock':145,\n",
       "\t\t\t\t'scroll_lock':145,\n",
       "\t\t\t\t'scroll':145,\n",
       "\t\t\t\t'capslock':20,\n",
       "\t\t\t\t'caps_lock':20,\n",
       "\t\t\t\t'caps':20,\n",
       "\t\t\t\t'numlock':144,\n",
       "\t\t\t\t'num_lock':144,\n",
       "\t\t\t\t'num':144,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pause':19,\n",
       "\t\t\t\t'break':19,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'insert':45,\n",
       "\t\t\t\t'home':36,\n",
       "\t\t\t\t'delete':46,\n",
       "\t\t\t\t'end':35,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pageup':33,\n",
       "\t\t\t\t'page_up':33,\n",
       "\t\t\t\t'pu':33,\n",
       "\t\n",
       "\t\t\t\t'pagedown':34,\n",
       "\t\t\t\t'page_down':34,\n",
       "\t\t\t\t'pd':34,\n",
       "\t\n",
       "\t\t\t\t'left':37,\n",
       "\t\t\t\t'up':38,\n",
       "\t\t\t\t'right':39,\n",
       "\t\t\t\t'down':40,\n",
       "\t\n",
       "\t\t\t\t'f1':112,\n",
       "\t\t\t\t'f2':113,\n",
       "\t\t\t\t'f3':114,\n",
       "\t\t\t\t'f4':115,\n",
       "\t\t\t\t'f5':116,\n",
       "\t\t\t\t'f6':117,\n",
       "\t\t\t\t'f7':118,\n",
       "\t\t\t\t'f8':119,\n",
       "\t\t\t\t'f9':120,\n",
       "\t\t\t\t'f10':121,\n",
       "\t\t\t\t'f11':122,\n",
       "\t\t\t\t'f12':123\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\tvar modifiers = { \n",
       "\t\t\t\tshift: { wanted:false, pressed:false},\n",
       "\t\t\t\tctrl : { wanted:false, pressed:false},\n",
       "\t\t\t\talt  : { wanted:false, pressed:false},\n",
       "\t\t\t\tmeta : { wanted:false, pressed:false}\t//Meta is Mac specific\n",
       "\t\t\t};\n",
       "                        \n",
       "\t\t\tif(e.ctrlKey)\tmodifiers.ctrl.pressed = true;\n",
       "\t\t\tif(e.shiftKey)\tmodifiers.shift.pressed = true;\n",
       "\t\t\tif(e.altKey)\tmodifiers.alt.pressed = true;\n",
       "\t\t\tif(e.metaKey)   modifiers.meta.pressed = true;\n",
       "                        \n",
       "\t\t\tfor(var i=0; k=keys[i],i<keys.length; i++) {\n",
       "\t\t\t\t//Modifiers\n",
       "\t\t\t\tif(k == 'ctrl' || k == 'control') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.ctrl.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'shift') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.shift.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'alt') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.alt.wanted = true;\n",
       "\t\t\t\t} else if(k == 'meta') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.meta.wanted = true;\n",
       "\t\t\t\t} else if(k.length > 1) { //If it is a special key\n",
       "\t\t\t\t\tif(special_keys[k] == code) kp++;\n",
       "\t\t\t\t\t\n",
       "\t\t\t\t} else if(opt['keycode']) {\n",
       "\t\t\t\t\tif(opt['keycode'] == code) kp++;\n",
       "\n",
       "\t\t\t\t} else { //The special keys did not match\n",
       "\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\telse {\n",
       "\t\t\t\t\t\tif(shift_nums[character] && e.shiftKey) { //Stupid Shift key bug created by using lowercase\n",
       "\t\t\t\t\t\t\tcharacter = shift_nums[character]; \n",
       "\t\t\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\t\t}\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t\t\n",
       "\t\t\tif(kp == keys.length && \n",
       "\t\t\t\t\t\tmodifiers.ctrl.pressed == modifiers.ctrl.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.shift.pressed == modifiers.shift.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.alt.pressed == modifiers.alt.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.meta.pressed == modifiers.meta.wanted) {\n",
       "\t\t\t\tcallback(e);\n",
       "\t\n",
       "\t\t\t\tif(!opt['propagate']) { //Stop the event\n",
       "\t\t\t\t\t//e.cancelBubble is supported by IE - this will kill the bubbling process.\n",
       "\t\t\t\t\te.cancelBubble = true;\n",
       "\t\t\t\t\te.returnValue = false;\n",
       "\t\n",
       "\t\t\t\t\t//e.stopPropagation works in Firefox.\n",
       "\t\t\t\t\tif (e.stopPropagation) {\n",
       "\t\t\t\t\t\te.stopPropagation();\n",
       "\t\t\t\t\t\te.preventDefault();\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t\treturn false;\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\t\tthis.all_shortcuts[shortcut_combination] = {\n",
       "\t\t\t'callback':func, \n",
       "\t\t\t'target':ele, \n",
       "\t\t\t'event': opt['type']\n",
       "\t\t};\n",
       "\t\t//Attach the function with the event\n",
       "\t\tif(ele.addEventListener) ele.addEventListener(opt['type'], func, false);\n",
       "\t\telse if(ele.attachEvent) ele.attachEvent('on'+opt['type'], func);\n",
       "\t\telse ele['on'+opt['type']] = func;\n",
       "\t},\n",
       "\n",
       "\t//Remove the shortcut - just specify the shortcut and I will remove the binding\n",
       "\t'remove':function(shortcut_combination) {\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\t\tvar binding = this.all_shortcuts[shortcut_combination];\n",
       "\t\tdelete(this.all_shortcuts[shortcut_combination])\n",
       "\t\tif(!binding) return;\n",
       "\t\tvar type = binding['event'];\n",
       "\t\tvar ele = binding['target'];\n",
       "\t\tvar callback = binding['callback'];\n",
       "\n",
       "\t\tif(ele.detachEvent) ele.detachEvent('on'+type, callback);\n",
       "\t\telse if(ele.removeEventListener) ele.removeEventListener(type, callback, false);\n",
       "\t\telse ele['on'+type] = false;\n",
       "\t}\n",
       "}\n",
       "\n",
       "shortcut.add(\"Alt+Left\",function() {\n",
       "\tvar event = new Event('click');\n",
       "\tif (settingsShown){\n",
       "\t\tdocument.getElementById('hideSettingsButton_3').dispatchEvent(event);\n",
       "\t} else {\n",
       "\t\tdocument.getElementById('showSettingsButton_3').dispatchEvent(event);\n",
       "\t}\n",
       "});\n",
       "\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "});});\n",
       "      </script>\n",
       "   </body>\n",
       "</html>"
      ]
     },
     "metadata": {},
     "output_type": "display_data"
    }
   ],
   "source": [
    "$PC->VISUAL;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "Check the interactive help to get more information.\n",
    "\n",
    "### Tropical Plücker Vectors and Matroid Decompositions of Hypersimplices\n",
    "\n",
    "A *tropical Plücker vector* (which is a special lifting function on the vertices of the *(d,n)*-hypersimplex induces a particularly interesting kind of regular subdivision.  The example below is for *d=2* and *n=4*."
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 14,
   "metadata": {},
   "outputs": [],
   "source": [
    "$p=new Vector<Rational>([1,0,0,0,0,0]);\n",
    "$msd=regular_subdivision(hypersimplex(2,4)->VERTICES,$p);"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "\n",
    "\n",
    "Each cell of this subdivision is a *matroid polytope*, that is, the convex hull of characteristic vectors of the bases of some matroid on *n* elements of rank *d*.  The vertices of the hypersimplices happen to be listed in lexicographical ordering.  With this extra knowledge we can cook up suitable labels for pretty-printing the maximal cells. \n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 15,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "0:13 14 23 24 34\n",
       "1:12 13 14 23 24\n"
      ]
     },
     "execution_count": 15,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print rows_labeled($msd,undef,[\"12\",\"13\",\"14\",\"23\",\"24\",\"34\"]);"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "\n",
    "In this case the *(2,4)*-hypersimplex (a.k.a. the regular octahedron) is split into two egyptian pyramids.\n",
    "\n",
    "## Secondary cone and regularity of subdivisions\n",
    "\n",
    "The set of all the weight vectors which induce the same regular subdivision form a convex cone. In this section we will learn how to compute that cone with polymake and even how we can check whether a given subdivision is regular or not.\n",
    "\n",
    "### Secondary Cone of a Regular Subdivision\n",
    "\n",
    "Let us look at the following regular subdivision (using homogeneous coordinates):\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 16,
   "metadata": {},
   "outputs": [],
   "source": [
    "$points = new Matrix([[1,2,0],[1,0,2],[1,-2,0],[1,0,-2],[1,1,0],[1,0,1],[1,-1,0],[1,0,-1]]);\n",
    "$cells = new Array<Set<Int>>([[0,1,4,5],[0,3,4,7],[2,3,6,7],[1,2,5,6],[4,5,6,7]]);\n",
    "$S = new fan::SubdivisionOfPoints(POINTS=>$points, MAXIMAL_CELLS=>$cells);"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "\n",
    "we can visualize the subdivision with the following command:\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 17,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/html": [
       "<!--\n",
       "polymake for knusper\n",
       "Thu Aug 27 11:43:17 2020\n",
       "pcom:S\n",
       "-->\n",
       "\n",
       "\n",
       "<html>\n",
       "   <head>\n",
       "      <meta charset=utf-8>\n",
       "      <title>pcom:S</title>\n",
       "      <style>\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "*/\n",
       "         html {overflow: scroll;}\n",
       "         strong{font-size: 18px;}\n",
       "         canvas { z-index: 8; }\n",
       "         input[type='radio'] {margin-left:0;}\n",
       "         input[type='checkbox'] {margin-right:7px; margin-left: 0px; padding-left:0px;}\n",
       "         .group{padding-bottom: 15px;}\n",
       "         .settings * {z-index: 11; }\n",
       "         .settings{z-index: 10; font-family: Arial, Helvetica, sans-serif; margin-left: 30px; visibility: hidden; width: 14em; height: 96%; border: solid 1px silver; padding: 2px; overflow-y: scroll; box-sizing: border-box; background-color: white; position: absolute;}\n",
       "         .indented{margin-left: 20px; margin-top: 10px; padding-bottom: 0px;} \n",
       "         .shownObjectsList{overflow: auto; max-width: 150px; max-height: 150px;}\n",
       "         .showSettingsButton{visibility: visible; z-index: 12; position: absolute }\n",
       "         .hideSettingsButton{visibility: hidden; z-index: 12; position: absolute; opacity: 0.5}\n",
       "         button{margin-left: 0; margin-top: 10px}\n",
       "         img{cursor: pointer;}\n",
       "         .suboption{padding-top: 15px;}\n",
       "         #model77878226073 { width: 100%; height: 100%; }\n",
       "         .threejs_container { width: 100%; height: 75vh;}\n",
       "         .settings{max-height: 74vh} \n",
       "         input[type=range] {\n",
       "           -webkit-appearance: none;\n",
       "           padding:0; \n",
       "           width:90%; \n",
       "           margin-left: auto;\n",
       "           margin-right: auto;\n",
       "           margin-top: 15px;\n",
       "           margin-bottom: 15px;\n",
       "           display: block;\t\n",
       "         }\n",
       "         input[type=range]:focus {\n",
       "           outline: none;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-runnable-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "           -webkit-appearance: none;\n",
       "           margin-top: -5px;\n",
       "         }\n",
       "         input[type=range]:focus::-webkit-slider-runnable-track {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]::-moz-range-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-moz-range-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]::-ms-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           background: transparent;\n",
       "           border-color: transparent;\n",
       "           color: transparent;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_END\n",
       "*/\n",
       "\t\t</style>\n",
       "   </head>\n",
       "<body>\n",
       "   <div class='threejs_container'>\n",
       "\t\t<div id='settings_4' class='settings'>\n",
       "\t\t\t<div class=group id='explode_4'>\n",
       "\t\t\t\t<strong>Explode</strong>\n",
       "\t\t\t\t<input id='explodeRange_4' type='range' min=0 max=6 step=0.01 value=0>\n",
       "\t\t\t\t<div class=indented><input id='explodeCheckbox_4' type='checkbox'>Automatic explosion</div>\n",
       "\t\t\t\t<div class=suboption>Exploding speed</div>\n",
       "\t\t\t\t<input id='explodingSpeedRange_4' type='range' min=0 max=0.5 step=0.001 value=0.05>\n",
       "\t\t\t</div>\n",
       "\t\n",
       "\t\t\t<div class=group id='transparency_4' class='transparency'>\n",
       "\t\t\t\t<strong>Transparency</strong>\n",
       "\t\t\t\t<input id='transparencyRange_4' type='range' min=0 max=1 step=0.01 value=0>\n",
       "\t\t\t</div>\n",
       "\t\t\t\n",
       "\t\t\t<div class=group id='rotation_4'>\n",
       "\t\t\t\t<strong>Rotation</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationX_4'> x-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationY_4'> y-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationZ_4'> z-axis</div>\n",
       "\t\t\t\t\t<button id='resetButton_4'>Reset</button>\n",
       "\t\t\t\t</div>\n",
       "\n",
       "\t\t\t\t<div class=suboption>Rotation speed</div>\n",
       "\t\t\t\t<input id='rotationSpeedRange_4' type='range' min=0 max=5 step=0.01 value=2>\n",
       "\t\t\t</div>\n",
       "\n",
       "\n",
       "\t\t\t<div class=group id='display_4'>\n",
       "\t\t\t\t<strong>Display</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div id='shownObjectTypesList_4' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t\t<div class=suboption>Objects</div>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t   <div id='shownObjectsList_4' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "         \n",
       "         <div class=group id='camera_4'>\n",
       "            <strong>Camera</strong>\n",
       "            <div class=indented>\n",
       "               <form>\n",
       "                  <select id=\"cameraType_4\">\n",
       "                     <option value='perspective' selected> Perspective<br></option>\n",
       "                     <option value='orthographic' > Orthographic<br></option>\n",
       "                  </select>\n",
       "               </form>\n",
       "            </div>\n",
       "         </div>\n",
       "\n",
       "\t\t\t<div class=group id='svg_4'>\n",
       "\t\t\t\t<strong>SVG</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<form>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='download' id='download_4' checked> Download<br>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='tab' id='tab_4' > New tab<br>\n",
       "\t\t\t\t\t</form>\n",
       "\t\t\t\t\t<button id='takeScreenshot_4'>Screenshot</button>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "\n",
       "\t\t</div>\t<!-- end of settings -->\n",
       "\t\t<img id='hideSettingsButton_4' class='hideSettingsButton' src='/kernelspecs/polymake/close.svg' width=20px\">\n",
       "\t\t<img id='showSettingsButton_4' class='showSettingsButton' src='/kernelspecs/polymake/menu.svg' width=20px\">\n",
       "<div id=\"model77878226073\"></div>\n",
       "</div>\n",
       "   <script>\n",
       "    requirejs.config({\n",
       "      paths: {\n",
       "        three: '/kernelspecs/polymake/three',\n",
       "        TrackballControls: '/kernelspecs/polymake/TrackballControls',\n",
       "        OrbitControls: '/kernelspecs/polymake/OrbitControls',\n",
       "        Projector: '/kernelspecs/polymake/Projector',\n",
       "        SVGRenderer: '/kernelspecs/polymake/SVGRenderer',\n",
       "        WEBGL: '/kernelspecs/polymake/WebGL',\n",
       "      },\n",
       "      shim: {\n",
       "        'three': { exports: 'THREE'},\n",
       "        'SVGRenderer': { deps: [ 'three' ], exports: 'THREE.SVGRenderer' },\n",
       "        'WEBGL': { deps: [ 'three' ], exports: 'THREE.WEBGL' },\n",
       "        'Projector': { deps: [ 'three' ], exports: 'THREE.Projector' },\n",
       "        'TrackballControls': { deps: [ 'three' ], exports: 'THREE.TrackballControls' },\n",
       "        'OrbitControls': { deps: [ 'three' ], exports: 'THREE.OrbitControls' },\n",
       "      }\n",
       "    });\n",
       "    \n",
       "    require(['three'],function(THREE){\n",
       "        window.THREE = THREE;\n",
       "      require(['TrackballControls', 'OrbitControls', 'Projector', 'SVGRenderer', 'WEBGL'],\n",
       "               function(TrackballControls, OrbitControls, Projector, SVGRenderer, WEBGL) {\n",
       "    THREE.TrackballControls = TrackballControls;\n",
       "    THREE.OrbitControls = OrbitControls;\n",
       "    THREE.Projector = Projector;\n",
       "    THREE.SVGRenderer = SVGRenderer;\n",
       "    THREE.WEBGL = WEBGL;\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "\n",
       "const intervalLength = 25; // for automatic animations\n",
       "const explodableModel = true; \n",
       "const modelContains = { points: false, pointlabels: false, lines: false, edgelabels: false, faces: false, arrowheads: false };\n",
       "const foldables = [];\n",
       "\n",
       "var three = document.getElementById(\"model77878226073\");\n",
       "var scene = new THREE.Scene();\n",
       "var renderer = new THREE.WebGLRenderer( { antialias: true } );\n",
       "var svgRenderer = new THREE.SVGRenderer( { antialias: true } );\n",
       "renderer.setPixelRatio( window.devicePixelRatio );\n",
       "renderer.setClearColor(0xFFFFFF, 1);\n",
       "svgRenderer.setClearColor(0xFFFFFF, 1);\n",
       "three.appendChild(renderer.domElement);\n",
       "\n",
       "var frustumSize = 4;\n",
       "var cameras = [new THREE.PerspectiveCamera(75, 1, 0.1, 1000), new THREE.OrthographicCamera()];\n",
       "cameras.forEach(function(cam) {\n",
       "    cam.position.set(0, 0, 5);\n",
       "    cam.lookAt(0, 0, 0);  \n",
       "    cam.up.set(0, 1, 0);         \n",
       "});\n",
       "var controls = [new THREE.TrackballControls(cameras[0], three), new THREE.OrbitControls(cameras[1], three)];\n",
       "var camera, control;\n",
       "\n",
       "controls[0].zoomSpeed = 0.2;\n",
       "controls[0].rotateSpeed = 4;\n",
       "\n",
       "\n",
       "// class to allow move points together with labels and spheres\n",
       "var PMPoint = function (x,y,z) {\n",
       "   this.vector = new THREE.Vector3(x,y,z);\n",
       "   this.sprite = null;\n",
       "   this.sphere = null;\n",
       "}\n",
       "PMPoint.prototype.addLabel = function(labelsprite) {\n",
       "   this.sprite = labelsprite;\n",
       "   this.sprite.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.addSphere = function(spheremesh) {\n",
       "   this.sphere = spheremesh;\n",
       "   this.sphere.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.set = function(x,y,z) {\n",
       "   this.vector.set(x,y,z);\n",
       "   if (this.sprite) {\n",
       "      this.sprite.position.copy(this.vector);\n",
       "   }\n",
       "   if (this.sphere) {\n",
       "      this.sphere.position.copy(this.vector);\n",
       "   }\n",
       "}\n",
       "PMPoint.prototype.radius = function() {\n",
       "   if (this.sphere) {\n",
       "      return this.sphere.geometry.parameters.radius;\n",
       "   } else {\n",
       "      return 0;\n",
       "   }\n",
       "};\n",
       "// select the target node\n",
       "var target = document.querySelector('#model77878226073');\n",
       "\n",
       "// create an observer instance\n",
       "var observer = new MutationObserver(function(mutations) {\n",
       "   mutations.forEach(function(mutation) {\n",
       "      if (mutation.removedNodes && mutation.removedNodes.length > 0) {\n",
       "         cancelAnimationFrame(renderId);\n",
       "         observer.disconnect();\n",
       "         console.log(\"cancelled frame \"+renderId);\n",
       "      }\n",
       "   });\n",
       "});\n",
       "\n",
       "// configuration of the observer:\n",
       "var config = { childList: true, characterData: true }\n",
       "\n",
       "// pass in the target node, as well as the observer options\n",
       "while (target) {\n",
       "   if (target.className==\"output\") {\n",
       "      observer.observe(target, config);\n",
       "      break;\n",
       "   }\n",
       "   target = target.parentNode;\n",
       "}\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "var obj0 = new THREE.Object3D();\n",
       "obj0.name = \"points\";\n",
       "obj0.userData.explodable = 1;\n",
       "obj0.userData.points = [];\n",
       "obj0.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj0.userData.points.push(new PMPoint(-2, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, -2, 0));\n",
       "obj0.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj0.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, -1, 0));\n",
       "\n",
       "obj0.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj0.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0x000000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj0.userData.pointlabels = [\"0\", \"1\", \"2\", \"3\", \"4\", \"5\", \"6\", \"7\"];\n",
       "init_object(obj0);\n",
       "scene.add(obj0);\n",
       "\n",
       "var obj1 = new THREE.Object3D();\n",
       "obj1.name = \"Vertices\";\n",
       "obj1.userData.explodable = 1;\n",
       "obj1.userData.points = [];\n",
       "obj1.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj1.userData.points.push(new PMPoint(-2, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, -2, 0));\n",
       "obj1.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj1.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, -1, 0));\n",
       "\n",
       "obj1.userData.edgeindices = [1, 0, 2, 1, 3, 0, 3, 2, 4, 0, 5, 1, 5, 4, 6, 2, 6, 5, 7, 3, 7, 4, 7, 6];\n",
       "   <!-- Edge style -->\n",
       "obj1.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "init_object(obj1);\n",
       "scene.add(obj1);\n",
       "\n",
       "var obj2 = new THREE.Object3D();\n",
       "obj2.name = \"unnamed__1\";\n",
       "obj2.userData.explodable = 1;\n",
       "obj2.userData.points = [];\n",
       "obj2.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj2.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj2.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj2.userData.points.push(new PMPoint(0, 1, 0));\n",
       "\n",
       "obj2.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj2.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj2.userData.edgeindices = [0, 1, 0, 2, 1, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj2.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj2.userData.facets = [[2, 0, 1, 3]];\n",
       "   <!-- Facet style -->\n",
       "obj2.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj2);\n",
       "scene.add(obj2);\n",
       "\n",
       "var obj3 = new THREE.Object3D();\n",
       "obj3.name = \"unnamed__2\";\n",
       "obj3.userData.explodable = 1;\n",
       "obj3.userData.points = [];\n",
       "obj3.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(0, -2, 0));\n",
       "obj3.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(0, -1, 0));\n",
       "\n",
       "obj3.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj3.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj3.userData.edgeindices = [0, 1, 0, 2, 1, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj3.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj3.userData.facets = [[1, 0, 2, 3]];\n",
       "   <!-- Facet style -->\n",
       "obj3.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj3);\n",
       "scene.add(obj3);\n",
       "\n",
       "var obj4 = new THREE.Object3D();\n",
       "obj4.name = \"unnamed__3\";\n",
       "obj4.userData.explodable = 1;\n",
       "obj4.userData.points = [];\n",
       "obj4.userData.points.push(new PMPoint(-2, 0, 0));\n",
       "obj4.userData.points.push(new PMPoint(0, -2, 0));\n",
       "obj4.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "obj4.userData.points.push(new PMPoint(0, -1, 0));\n",
       "\n",
       "obj4.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj4.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj4.userData.edgeindices = [0, 1, 0, 2, 1, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj4.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj4.userData.facets = [[0, 1, 3, 2]];\n",
       "   <!-- Facet style -->\n",
       "obj4.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj4);\n",
       "scene.add(obj4);\n",
       "\n",
       "var obj5 = new THREE.Object3D();\n",
       "obj5.name = \"unnamed__4\";\n",
       "obj5.userData.explodable = 1;\n",
       "obj5.userData.points = [];\n",
       "obj5.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj5.userData.points.push(new PMPoint(-2, 0, 0));\n",
       "obj5.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj5.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "\n",
       "obj5.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj5.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj5.userData.edgeindices = [0, 1, 0, 2, 1, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj5.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj5.userData.facets = [[3, 2, 0, 1]];\n",
       "   <!-- Facet style -->\n",
       "obj5.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj5);\n",
       "scene.add(obj5);\n",
       "\n",
       "var obj6 = new THREE.Object3D();\n",
       "obj6.name = \"unnamed__5\";\n",
       "obj6.userData.explodable = 1;\n",
       "obj6.userData.points = [];\n",
       "obj6.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj6.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj6.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "obj6.userData.points.push(new PMPoint(0, -1, 0));\n",
       "\n",
       "obj6.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj6.userData.pointmaterial = [new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } ),\n",
       "new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } )];\n",
       "obj6.userData.edgeindices = [0, 1, 1, 2, 0, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj6.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj6.userData.facets = [[3, 0, 1, 2]];\n",
       "   <!-- Facet style -->\n",
       "obj6.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 0.5, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj6);\n",
       "scene.add(obj6);\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "function textSpriteMaterial(message, parameters) {\n",
       "    if ( parameters === undefined ) parameters = {};\n",
       "    var fontface = \"Helvetica\";\n",
       "    var fontsize = parameters.hasOwnProperty(\"fontsize\") ? parameters[\"fontsize\"] : 15;\n",
       "    fontsize = fontsize*10;\n",
       "    var lines = message.split('\\\\n');\n",
       "    var size = 512;\n",
       "    for(var i = 0; i<lines.length; i++){\n",
       "        var tmp = lines[i].length;\n",
       "        while(tmp*fontsize > size){\n",
       "           fontsize--;\n",
       "        }\n",
       "    }\n",
       "    \n",
       "    var canvas = document.createElement('canvas');\n",
       "    canvas.width = size;\n",
       "    canvas.height = size;\n",
       "    var context = canvas.getContext('2d');\n",
       "    context.fillStyle = \"rgba(255, 255, 255, 0)\";\n",
       "    context.fill();\n",
       "    context.font = fontsize + \"px \" + fontface;\n",
       "    \n",
       "    // text color\n",
       "    context.fillStyle = \"rgba(0, 0, 0, 1.0)\";\n",
       "     for(var i = 0; i<lines.length; i++){\n",
       "        context.fillText(lines[i], size/2, size/2+i*fontsize);\n",
       "     }\n",
       "    \n",
       "    // canvas contents will be used for a texture\n",
       "    var texture = new THREE.Texture(canvas);\n",
       "    texture.needsUpdate = true;\n",
       "    \n",
       "    var spriteMaterial = new THREE.SpriteMaterial({map: texture, depthTest: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -1, polygonOffsetUnits: 1 });\n",
       "    return spriteMaterial;\n",
       "}\n",
       "\n",
       "\n",
       "// ---------------------- INITIALIZING OBJECTS--------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function init_object(obj) {\n",
       "    if (obj.userData.hasOwnProperty(\"pointmaterial\")) {\n",
       "        init_points(obj);\n",
       "        modelContains.points = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"pointlabels\")) {\n",
       "        init_pointlabels(obj);\n",
       "        modelContains.pointlabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgematerial\")) {\n",
       "        init_lines(obj);\n",
       "        modelContains.lines = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgelabels\")) {\n",
       "        init_edgelabels(obj);\n",
       "        modelContains.edgelabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"arrowstyle\")) {\n",
       "        init_arrowheads(obj);\n",
       "        modelContains.arrowheads = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"facetmaterial\")) {\n",
       "        init_faces(obj);\n",
       "        modelContains.faces = true;\n",
       "    }\n",
       "}\n",
       "\n",
       "function init_points(obj) {\n",
       "    var pointgroup = new THREE.Group();\n",
       "    pointgroup.name = \"points\";\n",
       "    var points = obj.userData.points;\n",
       "    var radii = obj.userData.pointradii;\n",
       "    var materials = obj.userData.pointmaterial;\n",
       "    var geometry,material;\n",
       "    if (!Array.isArray(radii)) {\n",
       "        geometry = new THREE.SphereBufferGeometry(radii);  \n",
       "    }\n",
       "    if (!Array.isArray(materials)) {\n",
       "        material = materials;\n",
       "    }\n",
       "    for (var i=0; i<points.length; i++) {\n",
       "        var point = points[i];\n",
       "        if (Array.isArray(radii)) {\n",
       "            if (radii[i] == 0) {\n",
       "                continue;\n",
       "            }\n",
       "            geometry = new THREE.SphereBufferGeometry(radii[i]);  \n",
       "        } \n",
       "        if (Array.isArray(materials)) {\n",
       "            material = materials[i];     \n",
       "        } \n",
       "        var sphere = new THREE.Mesh(geometry, material);\n",
       "        point.addSphere(sphere);\n",
       "        pointgroup.add(sphere);\n",
       "    }\n",
       "    obj.add(pointgroup);\n",
       "}\n",
       "\n",
       "function init_pointlabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var labels = obj.userData.pointlabels;\n",
       "    var pointlabels = new THREE.Group();\n",
       "    pointlabels.name = \"pointlabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(pointlabels);\n",
       "}\n",
       "\n",
       "function init_lines(obj) {\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var points = obj.userData.points;\n",
       "    var materials = obj.userData.edgematerial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    var bufarr = new Float32Array( obj.userData.edgeindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute( bufarr, 3 );\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position', bufattr);\n",
       "    if (Array.isArray(materials)) {     \n",
       "        for (var i=0; i<materials.length; i++) {\n",
       "            geometry.addGroup(2*i,2,i);\n",
       "        }\n",
       "    }\n",
       "    var lines = new THREE.LineSegments(geometry, materials);\n",
       "    lines.name = \"lines\";\n",
       "    obj.add(lines);\n",
       "    updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "function init_edgelabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var labels = obj.userData.edgelabels;\n",
       "    var edgelabels = new THREE.Group();\n",
       "    edgelabels.name = \"edgelabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            edgelabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(edgelabels);\n",
       "}\n",
       "\n",
       "function init_arrowheads(obj) {\n",
       "    var arrowheads = new THREE.Group();\n",
       "    arrowheads.name = \"arrowheads\";\n",
       "    var arrowstyle = obj.userData.arrowstyle;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var edgematerials = obj.userData.edgematerial;\n",
       "    var points = obj.userData.points;\n",
       "    var material;\n",
       "    if (!Array.isArray(edgematerials)) {\n",
       "        material = new THREE.MeshBasicMaterial( {color: edgematerials.color} );\n",
       "    }\n",
       "\n",
       "    for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "        var start = points[edgeindices[i]];\n",
       "        var end = points[edgeindices[i+1]];\n",
       "        var dist = start.vector.distanceTo( end.vector ) - start.radius() - end.radius();\n",
       "        if (dist <= 0) {\n",
       "            continue;\n",
       "        }\n",
       "        var dir = new THREE.Vector3().subVectors(end.vector,start.vector);\n",
       "        dir.normalize();\n",
       "        var axis = new THREE.Vector3().set(dir.z,0,-dir.x);\n",
       "        axis.normalize();\n",
       "        var radians = Math.acos( dir.y );\n",
       "        var radius = dist/25;\n",
       "        var height = dist/5;\n",
       "        var geometry = new THREE.ConeBufferGeometry(radius,height);\n",
       "        var position = new THREE.Vector3().addVectors(start.vector,dir.clone().multiplyScalar(start.radius()+dist-height/2));\n",
       "        if (Array.isArray(edgematerials)) {\n",
       "            material = new THREE.MeshBasicMaterial( {color: edgematerials[i].color} );\n",
       "        }\n",
       "        var cone = new THREE.Mesh( geometry, material );\n",
       "        cone.quaternion.setFromAxisAngle(axis,radians);;\n",
       "        cone.position.copy(position);;\n",
       "        arrowheads.add(cone);\n",
       "    }\n",
       "    obj.add(arrowheads);\n",
       "}\n",
       "\n",
       "function init_faces(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var facets = obj.userData.facets;\n",
       "    obj.userData.triangleindices = [];\n",
       "    for (var i=0; i<facets.length; i++) {\n",
       "        facet = facets[i];\n",
       "        for (var t=0; t<facet.length-2; t++) {\n",
       "            obj.userData.triangleindices.push(facet[0],facet[t+1],facet[t+2]);  \n",
       "        }\n",
       "    }\n",
       "    var bufarr = new Float32Array( obj.userData.triangleindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute(bufarr,3);\n",
       "    \n",
       "    var materials = obj.userData.facetmaterial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position',bufattr);\n",
       "    if (Array.isArray(materials)) {\n",
       "        var tricount = 0;\n",
       "        var facet;\n",
       "        for (var i=0; i<facets.length; i++) {\n",
       "            facet = facets[i];\n",
       "            geometry.addGroup(tricount,(facet.length-2)*3,i);\n",
       "            tricount += (facet.length-2)*3;\n",
       "        }\n",
       "    }\n",
       "    var mesh = new THREE.Mesh(geometry, materials);\n",
       "    mesh.name = \"faces\";\n",
       "    obj.add(mesh); \n",
       "    updateFacesPosition(obj);\n",
       "}\n",
       "// //INITIALIZING\n",
       "\n",
       "\n",
       "function updateFacesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.triangleindices;\n",
       "    var faces = obj.getObjectByName(\"faces\");\n",
       "    var ba = faces.geometry.getAttribute(\"position\");\n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    faces.geometry.attributes.position.needsUpdate = true;\n",
       "    \n",
       "}\n",
       "\n",
       "function updateEdgesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.edgeindices;\n",
       "    var lines = obj.getObjectByName(\"lines\");\n",
       "    var ba = lines.geometry.getAttribute(\"position\"); \n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    lines.geometry.attributes.position.needsUpdate = true;\n",
       "}\n",
       "\n",
       "function onWindowResize() {\n",
       "    renderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    svgRenderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "function updateCamera() {\n",
       "    var width = three.clientWidth;\n",
       "    var height = three.clientHeight;\n",
       "    var aspect = width / height;\n",
       "    if (camera.type == \"OrthographicCamera\") {\n",
       "        camera.left = frustumSize * aspect / - 2;\n",
       "        camera.right = frustumSize * aspect / 2;\n",
       "        camera.top = frustumSize / 2;\n",
       "        camera.bottom = - frustumSize / 2;\n",
       "    } else if (camera.type == \"PerspectiveCamera\") {\n",
       "        camera.aspect = aspect;\n",
       "    }\n",
       "    camera.updateProjectionMatrix();\n",
       "}\n",
       "\n",
       "function changeCamera(event) {\n",
       "    var selindex = event.currentTarget.selectedIndex;\n",
       "    camera = cameras[selindex];\n",
       "    control = controls[selindex];\n",
       "    control.enabled = true; \n",
       "    for (var i=0; i<controls.length; i++) {\n",
       "        if (i!=selindex) {\n",
       "            controls[i].enabled = false;\n",
       "        }\n",
       "    }\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "var camtypenode = document.getElementById('cameraType_4');\n",
       "camtypenode.onchange = changeCamera;\n",
       "camtypenode.dispatchEvent(new Event('change'));\n",
       "\n",
       "onWindowResize();\n",
       "window.addEventListener('resize', onWindowResize);\t\n",
       "\n",
       "\n",
       "var xRotationEnabled = false;\n",
       "var yRotationEnabled = false;\n",
       "var zRotationEnabled = false;\n",
       "var rotationSpeedFactor = 1;\n",
       "var settingsShown = false;\n",
       "var labelsShown = true;\n",
       "var intervals = [];\n",
       "var timeouts = [];\n",
       "var explodingSpeed = 0.05;\n",
       "var explodeScale = 0;\n",
       "var XMLS = new XMLSerializer();\n",
       "var svgElement;\n",
       "var renderId;\n",
       "\n",
       "var render = function () {\n",
       "\n",
       "\trenderId = requestAnimationFrame(render);\n",
       "\n",
       "//\tcomment in for automatic explosion\n",
       "//\texplode(updateFactor());\n",
       "\n",
       "    var phi = 0.02 * rotationSpeedFactor;\n",
       "\n",
       "    if (xRotationEnabled) {\n",
       "        scene.rotation.x += phi;\n",
       "    }\n",
       "    if (yRotationEnabled) {\n",
       "        scene.rotation.y += phi;\n",
       "    }\n",
       "    if (zRotationEnabled) {\n",
       "        scene.rotation.z += phi;\n",
       "    }\n",
       "\n",
       "    control.update();\n",
       "    renderer.render(scene, camera);\n",
       "};\n",
       "\n",
       "if ( THREE.WEBGL.isWebGLAvailable() ) {\n",
       "\trender();\n",
       "} else {\n",
       "\tvar warning = WEBGL.getWebGLErrorMessage();\n",
       "\tthree.appendChild( warning );\n",
       "}\n",
       "    \n",
       "function changeTransparency() {\n",
       "    var opacity = 1-Number(event.currentTarget.value);\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        child = scene.children[i];\n",
       "        if ( child.userData.hasOwnProperty(\"facetmaterial\") ) {\n",
       "            if (Array.isArray(child.userData.facetmaterial)) {\n",
       "                for (var j=0; j<child.userData.facetmaterial.length; j++) {\n",
       "                    child.userData.facetmaterial[j].opacity = opacity;\n",
       "                }\n",
       "            } else {\n",
       "                child.userData.facetmaterial.opacity = opacity;\n",
       "            }    \n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function changeRotationX(event){\n",
       "    xRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationY(event){\n",
       "    yRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationZ(event){\n",
       "    zRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "\n",
       "function changeRotationSpeedFactor(event){\n",
       "    rotationSpeedFactor = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function resetScene(){\n",
       "    scene.rotation.set(0,0,0);\n",
       "    camera.position.set(0,0,5);\n",
       "    camera.up.set(0,1,0);\n",
       "}\n",
       "\n",
       "function showSettings(event){\n",
       "    document.getElementById('settings_4').style.visibility = 'visible';\n",
       "    document.getElementById('showSettingsButton_4').style.visibility = 'hidden';\n",
       "    document.getElementById('hideSettingsButton_4').style.visibility = 'visible';\n",
       "    settingsShown = true;\n",
       "}\n",
       "\n",
       "function hideSettings(event){\n",
       "    document.getElementById('settings_4').style.visibility = 'hidden';\n",
       "    document.getElementById('showSettingsButton_4').style.visibility = 'visible';\n",
       "    document.getElementById('hideSettingsButton_4').style.visibility = 'hidden';\n",
       "    settingsShown = false;\n",
       "}\n",
       "\n",
       "\n",
       "\n",
       "var pos = 150* Math.PI;\n",
       "\n",
       "function updateFactor() {\n",
       "    pos++;\n",
       "    return Math.sin(.01*pos)+1;\n",
       "}\n",
       "\n",
       "// ------------------------ FOLDING ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "// rotate point p around axis defined by points p1 and p2 by given angle\n",
       "function rotate(p, p1, p2, angle ){   \n",
       "    angle = -angle;\n",
       "    var x = p.x, y = p.y, z = p.z, \n",
       "    a = p1.x, b = p1.y, c = p1.z, \n",
       "    u = p2.x-p1.x, v = p2.y-p1.y, w = p2.z-p1.z;\n",
       "    var result = [];\n",
       "    var L = u*u + v*v + w*w;\n",
       "    var sqrt = Math.sqrt;\n",
       "    var cos = Math.cos;\n",
       "    var sin = Math.sin;\n",
       "\n",
       "    result[0] = ((a*(v*v+w*w)-u*(b*v+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*x*cos(angle)+sqrt(L)*(-c*v+b*w-w*y+v*z)*sin(angle))/L;\n",
       "    result[1] = ((b*(u*u+w*w)-v*(a*u+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*y*cos(angle)+sqrt(L)*(c*u-a*w+w*x-u*z)*sin(angle))/L;\n",
       "    result[2] = ((c*(u*u+v*v)-w*(a*u+b*v-u*x-v*y-w*z))*(1-cos(angle))+L*z*cos(angle)+sqrt(L)*(-b*u+a*v-v*x+u*y)*sin(angle))/L;\n",
       "\n",
       "    return result;\n",
       "}\n",
       "\n",
       "var fold = function(event){\n",
       "    var obj = foldables[Number(event.currentTarget.name)];\n",
       "    var foldvalue = Number(event.currentTarget.value);\n",
       "    var scale = foldvalue - obj.userData.oldscale;\n",
       "\n",
       "    for (var j=0; j<obj.userData.axes.length; j++) {\n",
       "        rotateVertices(obj, j, scale);\n",
       "    }\n",
       "    update(obj);\n",
       "    obj.userData.oldscale += scale;\n",
       "    lookAtBarycenter(obj);\n",
       "}\n",
       "\n",
       "function lookAtBarycenter(obj){\n",
       "    control.target = barycenter(obj);\n",
       "}\n",
       "\n",
       "function barycenter(obj) {\n",
       "    var center = new THREE.Vector3(0,0,0);\n",
       "    var points = obj.userData.points;\n",
       "    for (var i=0; i<points.length; i++){\n",
       "        center.add(points[i].vector);\n",
       "    }\n",
       "    center.divideScalar(points.length);\n",
       "    return center;\n",
       "}\n",
       "\n",
       "function rotateVertices(obj, edge, scale) {\n",
       "    var axes = obj.userData.axes;\n",
       "    var subtrees = obj.userData.subtrees;\n",
       "    var points = obj.userData.points;\n",
       "    var angles = obj.userData.angles;\n",
       "    if (edge < axes.length){\n",
       "        for (var j=0; j<subtrees[edge].length; j++){\n",
       "            var rotP = rotate(points[subtrees[edge][j]].vector, points[axes[edge][0]].vector,points[axes[edge][1]].vector, scale * (Math.PI - angles[edge]));\n",
       "            points[subtrees[edge][j]].set(rotP[0],rotP[1],rotP[2]);\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function update(obj) {\n",
       "   updateFacesPosition(obj);\n",
       "   updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "if (foldables.length) {\n",
       "    var settings = document.getElementById('settings_4');\n",
       "    var foldDiv = document.createElement('div');\n",
       "    foldDiv.id = 'fold_4';\n",
       "    var title = document.createElement('strong');\n",
       "    title.innerHTML = 'Fold';\n",
       "    foldDiv.appendChild(title);\n",
       "    foldDiv.className = 'group';\n",
       "    for (var i=0; i<foldables.length; i++) {\n",
       "        var range = document.createElement('input');\n",
       "        range.type = 'range';\n",
       "        range.min = 0;\n",
       "        range.max = 1;\n",
       "        range.value = 0;\n",
       "        range.step = 0.001;\n",
       "        range.name = String(i);\n",
       "        range.oninput = fold;\n",
       "        foldDiv.appendChild(range);\n",
       "    }\n",
       "    lookAtBarycenter(foldables[0]);\n",
       "    settings.insertBefore(foldDiv,settings.childNodes[0]);\n",
       "}\n",
       "\n",
       "    \n",
       "// ---------------------- EXPLOSION ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "if (explodableModel) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        obj = scene.children[i];\n",
       "        if ( obj.userData.explodable ) {\n",
       "            computeCentroid(obj);\n",
       "        }\n",
       "    }\n",
       "    document.getElementById('explodeRange_4').oninput = triggerExplode;\n",
       "    document.getElementById('explodeCheckbox_4').onchange = triggerAutomaticExplode;\n",
       "    document.getElementById('explodingSpeedRange_4').oninput = setExplodingSpeed;\n",
       "}\n",
       "\n",
       "function computeCentroid(obj) {\n",
       "    centroid = new THREE.Vector3();\n",
       "    obj.userData.points.forEach(function(pmpoint) {\n",
       "        centroid.add(pmpoint.vector);\t\t\t\n",
       "    });\n",
       "    centroid.divideScalar(obj.userData.points.length);\n",
       "    obj.userData.centroid = centroid;\n",
       "}\n",
       "\n",
       "function explode(factor) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        var obj = scene.children[i];\n",
       "        if (obj.userData.hasOwnProperty(\"centroid\")) { \n",
       "            var c = obj.userData.centroid;\n",
       "            obj.position.set(c.x*factor, c.y*factor, c.z*factor);\n",
       "        }\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function triggerExplode(event){\n",
       "    explodeScale = Number(event.currentTarget.value);\n",
       "    explode(explodeScale);\n",
       "}\n",
       "\n",
       "function setExplodingSpeed(event){\n",
       "    explodingSpeed = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function triggerAutomaticExplode(event){\n",
       "    if (event.currentTarget.checked){\n",
       "        startExploding();\n",
       "    } else {\n",
       "        clearIntervals();\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function startExploding(){\n",
       "    intervals.push(setInterval(explodingInterval, 25));\n",
       "}\n",
       "\n",
       "\n",
       "function explodingInterval(){\n",
       "    explodeScale += explodingSpeed;\n",
       "    if (explodeScale <= 6){ \n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else{\n",
       "        explode(6);\n",
       "        explodeScale = 6;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startUnexploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_4').value = explodeScale;\n",
       "}\n",
       "\n",
       "\n",
       "function startUnexploding(){\n",
       "    intervals.push(setInterval(unexplodingInterval, 25));\n",
       "}\n",
       "\n",
       "function unexplodingInterval(){\n",
       "    explodeScale -= explodingSpeed;\n",
       "    if (explodeScale >= 0){\t\n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else {\n",
       "        explode(0);\n",
       "        explodeScale = 0;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startExploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_4').value = explodeScale;\n",
       "}\n",
       "\n",
       "function clearIntervals(){\n",
       "    intervals.forEach(function(interval){\n",
       "        clearInterval(interval);\n",
       "    });\n",
       "    intervals = [];\n",
       "    timeouts.forEach(function(timeout){\n",
       "        clearTimeout(timeout);\n",
       "    });\n",
       "    timeouts = [];\n",
       "}\n",
       "\n",
       "// ---------------------- DISPLAY --------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "const objectTypeInnerHTMLs = { points: \"Points\", pointlabels: \"Point labels\", lines: \"Edges\", edgelabels: \"Edge labels\", faces: \"Faces\", arrowheads: \"Arrow heads\" };\n",
       "const objectTypeVisible = {};\n",
       "Object.assign(objectTypeVisible,modelContains);\n",
       "const sortedObjectTypeKeys = Object.keys(objectTypeInnerHTMLs).sort();\n",
       "const shownObjectTypesList = document.getElementById('shownObjectTypesList_4');\n",
       "\n",
       "function setVisibility(bool,objname) {\n",
       "    for (var i=0; i<scene.children.length; i++){\n",
       "        var obj = scene.children[i].getObjectByName(objname);\n",
       "        if (obj) {\n",
       "            obj.visible = bool;\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function toggleObjectTypeVisibility(event){\n",
       "    var name = event.currentTarget.name;\n",
       "    var checked = event.currentTarget.checked;\n",
       "    objectTypeVisible[name] = checked;\n",
       "    setVisibility(checked,name);\n",
       "}\n",
       "\n",
       "for (var i=0; i<sortedObjectTypeKeys.length; i++){\n",
       "    var key = sortedObjectTypeKeys[i];\n",
       "    if (modelContains[key]) {\n",
       "        var objTypeNode = document.createElement('span');\n",
       "        objTypeNode.innerHTML = objectTypeInnerHTMLs[key] + '<br>';\n",
       "        var checkbox = document.createElement('input');\n",
       "        checkbox.type = 'checkbox';\n",
       "        checkbox.checked = true;\n",
       "        checkbox.name = key;\n",
       "        checkbox.onchange = toggleObjectTypeVisibility;\n",
       "        shownObjectTypesList.appendChild(checkbox);\n",
       "        shownObjectTypesList.appendChild(objTypeNode);\n",
       "    }\n",
       "}\n",
       "\n",
       "// ------------------------------------------------------\n",
       "\n",
       "function toggleObjectVisibility(event){\n",
       "    var nr = Number(event.currentTarget.name);\n",
       "    scene.children[nr].visible = event.currentTarget.checked;\n",
       "}\n",
       "\n",
       "// append checkboxes for displaying or hiding objects\n",
       "var shownObjectsList = document.getElementById('shownObjectsList_4');\n",
       "for (var i=0; i<scene.children.length; i++){\n",
       "    obj = scene.children[i];\n",
       "    var objNode = document.createElement('span');\n",
       "    objNode.innerHTML = obj.name + '<br>';\n",
       "    var checkbox = document.createElement('input');\n",
       "    checkbox.type = 'checkbox';\n",
       "    checkbox.checked = true;\n",
       "    checkbox.name = String(i);\n",
       "    checkbox.onchange = toggleObjectVisibility;\n",
       "    shownObjectsList.appendChild(checkbox);\n",
       "    shownObjectsList.appendChild(objNode);\n",
       "}\n",
       "\n",
       "// ---------------------- SVG ------------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function takeSvgScreenshot() {\n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(false,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(false,\"edgelabels\");\n",
       "    }\n",
       "    svgRenderer.render(scene,camera);\n",
       "    svgElement = XMLS.serializeToString(svgRenderer.domElement);\n",
       "    \n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(true,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(true,\"edgelabels\");\n",
       "    }\n",
       "\n",
       "    if (document.getElementById('tab_4').checked){\n",
       "        //show in new tab\n",
       "        var myWindow = window.open(\"\",\"\");\n",
       "        myWindow.document.body.innerHTML = svgElement;\n",
       "    } else{\n",
       "        // download svg file \n",
       "        download(\"screenshot.svg\", svgElement);\n",
       "    }\n",
       "}\n",
       "\n",
       "function download(filename, text) {\n",
       "    var element = document.createElement('a');\n",
       "    element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));\n",
       "    element.setAttribute('download', filename);\n",
       "\n",
       "    element.style.display = 'none';\n",
       "    document.body.appendChild(element);\n",
       "\n",
       "    element.click();\n",
       "\n",
       "    document.body.removeChild(element);\n",
       "}\n",
       "\n",
       "\n",
       "document.getElementById('transparencyRange_4').oninput = changeTransparency;\n",
       "document.getElementById('changeRotationX_4').onchange = changeRotationX;\n",
       "document.getElementById('changeRotationY_4').onchange = changeRotationY;\n",
       "document.getElementById('changeRotationZ_4').onchange = changeRotationZ;\n",
       "document.getElementById('resetButton_4').onclick = resetScene;\n",
       "document.getElementById('rotationSpeedRange_4').oninput = changeRotationSpeedFactor;\n",
       "document.getElementById('takeScreenshot_4').onclick = takeSvgScreenshot;\n",
       "document.getElementById('showSettingsButton_4').onclick = showSettings;\n",
       "document.getElementById('hideSettingsButton_4').onclick = hideSettings;\n",
       "\n",
       "\n",
       "// ------------------ SHORTCUTS --------------------------------------------\n",
       "// -------------------------------------------------------------------------\n",
       "\n",
       "/**\n",
       " * http://www.openjs.com/scripts/events/keyboard_shortcuts/\n",
       " * Version : 2.01.B\n",
       " * By Binny V A\n",
       " * License : BSD\n",
       " */\n",
       "shortcut = {\n",
       "\t'all_shortcuts':{},//All the shortcuts are stored in this array\n",
       "\t'add': function(shortcut_combination,callback,opt) {\n",
       "\t\t//Provide a set of default options\n",
       "\t\tvar default_options = {\n",
       "\t\t\t'type':'keydown',\n",
       "\t\t\t'propagate':false,\n",
       "\t\t\t'disable_in_input':false,\n",
       "\t\t\t'target':document,\n",
       "\t\t\t'keycode':false\n",
       "\t\t}\n",
       "\t\tif(!opt) opt = default_options;\n",
       "\t\telse {\n",
       "\t\t\tfor(var dfo in default_options) {\n",
       "\t\t\t\tif(typeof opt[dfo] == 'undefined') opt[dfo] = default_options[dfo];\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\n",
       "\t\tvar ele = opt.target;\n",
       "\t\tif(typeof opt.target == 'string') ele = document.getElementById(opt.target);\n",
       "\t\tvar ths = this;\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\n",
       "\t\t//The function to be called at keypress\n",
       "\t\tvar func = function(e) {\n",
       "\t\t\te = e || window.event;\n",
       "\t\t\t\n",
       "\t\t\tif(opt['disable_in_input']) { //Don't enable shortcut keys in Input, Textarea fields\n",
       "\t\t\t\tvar element;\n",
       "\t\t\t\tif(e.target) element=e.target;\n",
       "\t\t\t\telse if(e.srcElement) element=e.srcElement;\n",
       "\t\t\t\tif(element.nodeType==3) element=element.parentNode;\n",
       "\n",
       "\t\t\t\tif(element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\t//Find Which key is pressed\n",
       "\t\t\tif (e.keyCode) code = e.keyCode;\n",
       "\t\t\telse if (e.which) code = e.which;\n",
       "\t\t\tvar character = String.fromCharCode(code).toLowerCase();\n",
       "\t\t\t\n",
       "\t\t\tif(code == 188) character=\",\"; //If the user presses , when the type is onkeydown\n",
       "\t\t\tif(code == 190) character=\".\"; //If the user presses , when the type is onkeydown\n",
       "\n",
       "\t\t\tvar keys = shortcut_combination.split(\"+\");\n",
       "\t\t\t//Key Pressed - counts the number of valid keypresses - if it is same as the number of keys, the shortcut function is invoked\n",
       "\t\t\tvar kp = 0;\n",
       "\t\t\t\n",
       "\t\t\t//Work around for stupid Shift key bug created by using lowercase - as a result the shift+num combination was broken\n",
       "\t\t\tvar shift_nums = {\n",
       "\t\t\t\t\"`\":\"~\",\n",
       "\t\t\t\t\"1\":\"!\",\n",
       "\t\t\t\t\"2\":\"@\",\n",
       "\t\t\t\t\"3\":\"#\",\n",
       "\t\t\t\t\"4\":\"$\",\n",
       "\t\t\t\t\"5\":\"%\",\n",
       "\t\t\t\t\"6\":\"^\",\n",
       "\t\t\t\t\"7\":\"&\",\n",
       "\t\t\t\t\"8\":\"*\",\n",
       "\t\t\t\t\"9\":\"(\",\n",
       "\t\t\t\t\"0\":\")\",\n",
       "\t\t\t\t\"-\":\"_\",\n",
       "\t\t\t\t\"=\":\"+\",\n",
       "\t\t\t\t\";\":\":\",\n",
       "\t\t\t\t\"'\":\"\\\"\",\n",
       "\t\t\t\t\",\":\"<\",\n",
       "\t\t\t\t\".\":\">\",\n",
       "\t\t\t\t\"/\":\"?\",\n",
       "\t\t\t\t\"\\\\\":\"|\"\n",
       "\t\t\t}\n",
       "\t\t\t//Special Keys - and their codes\n",
       "\t\t\tvar special_keys = {\n",
       "\t\t\t\t'esc':27,\n",
       "\t\t\t\t'escape':27,\n",
       "\t\t\t\t'tab':9,\n",
       "\t\t\t\t'space':32,\n",
       "\t\t\t\t'return':13,\n",
       "\t\t\t\t'enter':13,\n",
       "\t\t\t\t'backspace':8,\n",
       "\t\n",
       "\t\t\t\t'scrolllock':145,\n",
       "\t\t\t\t'scroll_lock':145,\n",
       "\t\t\t\t'scroll':145,\n",
       "\t\t\t\t'capslock':20,\n",
       "\t\t\t\t'caps_lock':20,\n",
       "\t\t\t\t'caps':20,\n",
       "\t\t\t\t'numlock':144,\n",
       "\t\t\t\t'num_lock':144,\n",
       "\t\t\t\t'num':144,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pause':19,\n",
       "\t\t\t\t'break':19,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'insert':45,\n",
       "\t\t\t\t'home':36,\n",
       "\t\t\t\t'delete':46,\n",
       "\t\t\t\t'end':35,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pageup':33,\n",
       "\t\t\t\t'page_up':33,\n",
       "\t\t\t\t'pu':33,\n",
       "\t\n",
       "\t\t\t\t'pagedown':34,\n",
       "\t\t\t\t'page_down':34,\n",
       "\t\t\t\t'pd':34,\n",
       "\t\n",
       "\t\t\t\t'left':37,\n",
       "\t\t\t\t'up':38,\n",
       "\t\t\t\t'right':39,\n",
       "\t\t\t\t'down':40,\n",
       "\t\n",
       "\t\t\t\t'f1':112,\n",
       "\t\t\t\t'f2':113,\n",
       "\t\t\t\t'f3':114,\n",
       "\t\t\t\t'f4':115,\n",
       "\t\t\t\t'f5':116,\n",
       "\t\t\t\t'f6':117,\n",
       "\t\t\t\t'f7':118,\n",
       "\t\t\t\t'f8':119,\n",
       "\t\t\t\t'f9':120,\n",
       "\t\t\t\t'f10':121,\n",
       "\t\t\t\t'f11':122,\n",
       "\t\t\t\t'f12':123\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\tvar modifiers = { \n",
       "\t\t\t\tshift: { wanted:false, pressed:false},\n",
       "\t\t\t\tctrl : { wanted:false, pressed:false},\n",
       "\t\t\t\talt  : { wanted:false, pressed:false},\n",
       "\t\t\t\tmeta : { wanted:false, pressed:false}\t//Meta is Mac specific\n",
       "\t\t\t};\n",
       "                        \n",
       "\t\t\tif(e.ctrlKey)\tmodifiers.ctrl.pressed = true;\n",
       "\t\t\tif(e.shiftKey)\tmodifiers.shift.pressed = true;\n",
       "\t\t\tif(e.altKey)\tmodifiers.alt.pressed = true;\n",
       "\t\t\tif(e.metaKey)   modifiers.meta.pressed = true;\n",
       "                        \n",
       "\t\t\tfor(var i=0; k=keys[i],i<keys.length; i++) {\n",
       "\t\t\t\t//Modifiers\n",
       "\t\t\t\tif(k == 'ctrl' || k == 'control') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.ctrl.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'shift') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.shift.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'alt') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.alt.wanted = true;\n",
       "\t\t\t\t} else if(k == 'meta') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.meta.wanted = true;\n",
       "\t\t\t\t} else if(k.length > 1) { //If it is a special key\n",
       "\t\t\t\t\tif(special_keys[k] == code) kp++;\n",
       "\t\t\t\t\t\n",
       "\t\t\t\t} else if(opt['keycode']) {\n",
       "\t\t\t\t\tif(opt['keycode'] == code) kp++;\n",
       "\n",
       "\t\t\t\t} else { //The special keys did not match\n",
       "\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\telse {\n",
       "\t\t\t\t\t\tif(shift_nums[character] && e.shiftKey) { //Stupid Shift key bug created by using lowercase\n",
       "\t\t\t\t\t\t\tcharacter = shift_nums[character]; \n",
       "\t\t\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\t\t}\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t\t\n",
       "\t\t\tif(kp == keys.length && \n",
       "\t\t\t\t\t\tmodifiers.ctrl.pressed == modifiers.ctrl.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.shift.pressed == modifiers.shift.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.alt.pressed == modifiers.alt.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.meta.pressed == modifiers.meta.wanted) {\n",
       "\t\t\t\tcallback(e);\n",
       "\t\n",
       "\t\t\t\tif(!opt['propagate']) { //Stop the event\n",
       "\t\t\t\t\t//e.cancelBubble is supported by IE - this will kill the bubbling process.\n",
       "\t\t\t\t\te.cancelBubble = true;\n",
       "\t\t\t\t\te.returnValue = false;\n",
       "\t\n",
       "\t\t\t\t\t//e.stopPropagation works in Firefox.\n",
       "\t\t\t\t\tif (e.stopPropagation) {\n",
       "\t\t\t\t\t\te.stopPropagation();\n",
       "\t\t\t\t\t\te.preventDefault();\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t\treturn false;\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\t\tthis.all_shortcuts[shortcut_combination] = {\n",
       "\t\t\t'callback':func, \n",
       "\t\t\t'target':ele, \n",
       "\t\t\t'event': opt['type']\n",
       "\t\t};\n",
       "\t\t//Attach the function with the event\n",
       "\t\tif(ele.addEventListener) ele.addEventListener(opt['type'], func, false);\n",
       "\t\telse if(ele.attachEvent) ele.attachEvent('on'+opt['type'], func);\n",
       "\t\telse ele['on'+opt['type']] = func;\n",
       "\t},\n",
       "\n",
       "\t//Remove the shortcut - just specify the shortcut and I will remove the binding\n",
       "\t'remove':function(shortcut_combination) {\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\t\tvar binding = this.all_shortcuts[shortcut_combination];\n",
       "\t\tdelete(this.all_shortcuts[shortcut_combination])\n",
       "\t\tif(!binding) return;\n",
       "\t\tvar type = binding['event'];\n",
       "\t\tvar ele = binding['target'];\n",
       "\t\tvar callback = binding['callback'];\n",
       "\n",
       "\t\tif(ele.detachEvent) ele.detachEvent('on'+type, callback);\n",
       "\t\telse if(ele.removeEventListener) ele.removeEventListener(type, callback, false);\n",
       "\t\telse ele['on'+type] = false;\n",
       "\t}\n",
       "}\n",
       "\n",
       "shortcut.add(\"Alt+Left\",function() {\n",
       "\tvar event = new Event('click');\n",
       "\tif (settingsShown){\n",
       "\t\tdocument.getElementById('hideSettingsButton_4').dispatchEvent(event);\n",
       "\t} else {\n",
       "\t\tdocument.getElementById('showSettingsButton_4').dispatchEvent(event);\n",
       "\t}\n",
       "});\n",
       "\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "});});\n",
       "      </script>\n",
       "   </body>\n",
       "</html>"
      ]
     },
     "metadata": {},
     "output_type": "display_data"
    }
   ],
   "source": [
    "$S->VISUAL;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "As one can see, this subdivision should be regular, since we can easily find a weight vector which induces this subdivision. Just lift all the points in the inner square to 0 and the points on the outer square to 1. But now we want to take a look at all vectors which induce this subdivision. This can be achieved by using the method `secondary_cone`.\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 18,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "4"
      ]
     },
     "execution_count": 18,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "$sc = $S->secondary_cone();\n",
    "print $sc->DIM;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 19,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "1 1 1 1 0 0 0 0\n"
      ]
     },
     "execution_count": 19,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $sc->RAYS;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 20,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "3/2 3/2 -1/2 -1/2 1 1 0 0\n",
       "-13/14 15/14 23/14 -5/14 -2/7 5/7 1 0\n",
       "5/9 -1/3 5/9 13/9 5/9 1/9 5/9 1\n"
      ]
     },
     "execution_count": 20,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $sc->LINEALITY_SPACE;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "We see that this cone is 4-dimensional with a 3-dimensional lineality space. Every vector of the **interior** of that cone induces weights that produces the same regular subdivision. The vectors on the boundary give rise to a coarsening. As you see by looking at the coordinates, we do not need to lift the inner square to 0, there are also weight vectors which lift them in a different fashion but still produce the same subdivision.\n",
    "\n",
    "With the options `lift_to_zero` or `lift_face_to_zero` one can specify points or a face which must be lifted to zero. Let us see what happens if we force polymake to only allow weights that lift the inner square to zero. As we see from our input, the face which describes the inner square is the fifth one (but since polymake starts counting at zero, it has number 4).\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 21,
   "metadata": {},
   "outputs": [],
   "source": [
    "$sc_fixed = $S->secondary_cone(lift_face_to_zero=>4);"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 22,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "1"
      ]
     },
     "execution_count": 22,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $sc_fixed->DIM;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 23,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "1 1 1 1 0 0 0 0\n"
      ]
     },
     "execution_count": 23,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $sc_fixed->RAYS;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 24,
   "metadata": {},
   "outputs": [],
   "source": [
    "print $sc_fixed->LINEALITY_SPACE;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "Now you see that the lineality space of that cone is gone. The only way to lift our points now is by raising all points on the outer square to the same height which should be greater than 0.\n",
    "\n",
    "### Regularity of Subdivisions\n",
    "\n",
    "You might run into the situation where you want to check whether a subdivision is regular or not. Don't worry, polymake comes to rescue along with it's side-kick the `is_regular` function. The function takes the same input as the `secondary_cone` function. The output is a pair of a boolean and a vector. The boolean tells you whether or not the subdivision is regular and the vector is a weight vector which induces your subdivision. Let us check if our subdivision of the example above is regular.\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 25,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "1 <0 0 1 1 0 0 1/2 1/2>"
      ]
     },
     "execution_count": 25,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print is_regular($points, $cells);"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 26,
   "metadata": {},
   "outputs": [],
   "source": [
    "$lambda = new Vector(\"0 0 1 1 0 0 1/2 1/2\");"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 27,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "{4 5 6 7}\n",
       "{2 3 6 7}\n",
       "{1 2 5 6}\n",
       "{0 3 4 7}\n",
       "{0 1 4 5}\n"
      ]
     },
     "execution_count": 27,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print regular_subdivision($points, $lambda);"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "As you can see polymake tells us that our subdivision is indeed regular. And the vector `0 0 1 1 0 0 1/2 1/2` produces the same subdivision we started with. Now let us see what happens if we use a subdivision which is not regular. We use the same points as above but different cells.\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 28,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/html": [
       "<!--\n",
       "polymake for knusper\n",
       "Thu Aug 27 11:43:17 2020\n",
       "pcom:nreg_pc\n",
       "-->\n",
       "\n",
       "\n",
       "<html>\n",
       "   <head>\n",
       "      <meta charset=utf-8>\n",
       "      <title>pcom:nreg_pc</title>\n",
       "      <style>\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "*/\n",
       "         html {overflow: scroll;}\n",
       "         strong{font-size: 18px;}\n",
       "         canvas { z-index: 8; }\n",
       "         input[type='radio'] {margin-left:0;}\n",
       "         input[type='checkbox'] {margin-right:7px; margin-left: 0px; padding-left:0px;}\n",
       "         .group{padding-bottom: 15px;}\n",
       "         .settings * {z-index: 11; }\n",
       "         .settings{z-index: 10; font-family: Arial, Helvetica, sans-serif; margin-left: 30px; visibility: hidden; width: 14em; height: 96%; border: solid 1px silver; padding: 2px; overflow-y: scroll; box-sizing: border-box; background-color: white; position: absolute;}\n",
       "         .indented{margin-left: 20px; margin-top: 10px; padding-bottom: 0px;} \n",
       "         .shownObjectsList{overflow: auto; max-width: 150px; max-height: 150px;}\n",
       "         .showSettingsButton{visibility: visible; z-index: 12; position: absolute }\n",
       "         .hideSettingsButton{visibility: hidden; z-index: 12; position: absolute; opacity: 0.5}\n",
       "         button{margin-left: 0; margin-top: 10px}\n",
       "         img{cursor: pointer;}\n",
       "         .suboption{padding-top: 15px;}\n",
       "         #model63443568277 { width: 100%; height: 100%; }\n",
       "         .threejs_container { width: 100%; height: 75vh;}\n",
       "         .settings{max-height: 74vh} \n",
       "         input[type=range] {\n",
       "           -webkit-appearance: none;\n",
       "           padding:0; \n",
       "           width:90%; \n",
       "           margin-left: auto;\n",
       "           margin-right: auto;\n",
       "           margin-top: 15px;\n",
       "           margin-bottom: 15px;\n",
       "           display: block;\t\n",
       "         }\n",
       "         input[type=range]:focus {\n",
       "           outline: none;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-runnable-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-webkit-slider-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "           -webkit-appearance: none;\n",
       "           margin-top: -5px;\n",
       "         }\n",
       "         input[type=range]:focus::-webkit-slider-runnable-track {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]::-moz-range-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "           background: #E3E3E3;\n",
       "           border-radius: 0px;\n",
       "           border: 0px solid #000000;\n",
       "         }\n",
       "         input[type=range]::-moz-range-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]::-ms-track {\n",
       "           height: 4px;\n",
       "           cursor: pointer;\n",
       "           animate: 0.2s;\n",
       "           background: transparent;\n",
       "           border-color: transparent;\n",
       "           color: transparent;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "           border: 0px solid #000000;\n",
       "           border-radius: 0px;\n",
       "           box-shadow: 0px 0px 0px #000000;\n",
       "         }\n",
       "         input[type=range]::-ms-thumb {\n",
       "           box-shadow: 1px 1px 2px #B8B8B8;\n",
       "           border: 1px solid #ABABAB;\n",
       "           height: 13px;\n",
       "           width: 25px;\n",
       "           border-radius: 20px;\n",
       "           background: #E0E0E0;\n",
       "           cursor: pointer;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-lower {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "         input[type=range]:focus::-ms-fill-upper {\n",
       "           background: #E3E3E3;\n",
       "         }\n",
       "/*\n",
       "// COMMON_CODE_BLOCK_END\n",
       "*/\n",
       "\t\t</style>\n",
       "   </head>\n",
       "<body>\n",
       "   <div class='threejs_container'>\n",
       "\t\t<div id='settings_5' class='settings'>\n",
       "\t\t\t<div class=group id='explode_5'>\n",
       "\t\t\t\t<strong>Explode</strong>\n",
       "\t\t\t\t<input id='explodeRange_5' type='range' min=0 max=6 step=0.01 value=0>\n",
       "\t\t\t\t<div class=indented><input id='explodeCheckbox_5' type='checkbox'>Automatic explosion</div>\n",
       "\t\t\t\t<div class=suboption>Exploding speed</div>\n",
       "\t\t\t\t<input id='explodingSpeedRange_5' type='range' min=0 max=0.5 step=0.001 value=0.05>\n",
       "\t\t\t</div>\n",
       "\t\n",
       "\t\t\t<div class=group id='transparency_5' class='transparency'>\n",
       "\t\t\t\t<strong>Transparency</strong>\n",
       "\t\t\t\t<input id='transparencyRange_5' type='range' min=0 max=1 step=0.01 value=0>\n",
       "\t\t\t</div>\n",
       "\t\t\t\n",
       "\t\t\t<div class=group id='rotation_5'>\n",
       "\t\t\t\t<strong>Rotation</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationX_5'> x-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationY_5'> y-axis</div>\n",
       "\t\t\t\t\t<div><input type='checkbox' id='changeRotationZ_5'> z-axis</div>\n",
       "\t\t\t\t\t<button id='resetButton_5'>Reset</button>\n",
       "\t\t\t\t</div>\n",
       "\n",
       "\t\t\t\t<div class=suboption>Rotation speed</div>\n",
       "\t\t\t\t<input id='rotationSpeedRange_5' type='range' min=0 max=5 step=0.01 value=2>\n",
       "\t\t\t</div>\n",
       "\n",
       "\n",
       "\t\t\t<div class=group id='display_5'>\n",
       "\t\t\t\t<strong>Display</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<div id='shownObjectTypesList_5' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t\t<div class=suboption>Objects</div>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t   <div id='shownObjectsList_5' class='shownObjectsList'></div>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "         \n",
       "         <div class=group id='camera_5'>\n",
       "            <strong>Camera</strong>\n",
       "            <div class=indented>\n",
       "               <form>\n",
       "                  <select id=\"cameraType_5\">\n",
       "                     <option value='perspective' selected> Perspective<br></option>\n",
       "                     <option value='orthographic' > Orthographic<br></option>\n",
       "                  </select>\n",
       "               </form>\n",
       "            </div>\n",
       "         </div>\n",
       "\n",
       "\t\t\t<div class=group id='svg_5'>\n",
       "\t\t\t\t<strong>SVG</strong>\n",
       "\t\t\t\t<div class=indented>\n",
       "\t\t\t\t\t<form>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='download' id='download_5' checked> Download<br>\n",
       "\t\t\t\t\t\t<input type=\"radio\" name='screenshotMode' value='tab' id='tab_5' > New tab<br>\n",
       "\t\t\t\t\t</form>\n",
       "\t\t\t\t\t<button id='takeScreenshot_5'>Screenshot</button>\n",
       "\t\t\t\t</div>\n",
       "\t\t\t</div>\n",
       "\n",
       "\t\t</div>\t<!-- end of settings -->\n",
       "\t\t<img id='hideSettingsButton_5' class='hideSettingsButton' src='/kernelspecs/polymake/close.svg' width=20px\">\n",
       "\t\t<img id='showSettingsButton_5' class='showSettingsButton' src='/kernelspecs/polymake/menu.svg' width=20px\">\n",
       "<div id=\"model63443568277\"></div>\n",
       "</div>\n",
       "   <script>\n",
       "    requirejs.config({\n",
       "      paths: {\n",
       "        three: '/kernelspecs/polymake/three',\n",
       "        TrackballControls: '/kernelspecs/polymake/TrackballControls',\n",
       "        OrbitControls: '/kernelspecs/polymake/OrbitControls',\n",
       "        Projector: '/kernelspecs/polymake/Projector',\n",
       "        SVGRenderer: '/kernelspecs/polymake/SVGRenderer',\n",
       "        WEBGL: '/kernelspecs/polymake/WebGL',\n",
       "      },\n",
       "      shim: {\n",
       "        'three': { exports: 'THREE'},\n",
       "        'SVGRenderer': { deps: [ 'three' ], exports: 'THREE.SVGRenderer' },\n",
       "        'WEBGL': { deps: [ 'three' ], exports: 'THREE.WEBGL' },\n",
       "        'Projector': { deps: [ 'three' ], exports: 'THREE.Projector' },\n",
       "        'TrackballControls': { deps: [ 'three' ], exports: 'THREE.TrackballControls' },\n",
       "        'OrbitControls': { deps: [ 'three' ], exports: 'THREE.OrbitControls' },\n",
       "      }\n",
       "    });\n",
       "    \n",
       "    require(['three'],function(THREE){\n",
       "        window.THREE = THREE;\n",
       "      require(['TrackballControls', 'OrbitControls', 'Projector', 'SVGRenderer', 'WEBGL'],\n",
       "               function(TrackballControls, OrbitControls, Projector, SVGRenderer, WEBGL) {\n",
       "    THREE.TrackballControls = TrackballControls;\n",
       "    THREE.OrbitControls = OrbitControls;\n",
       "    THREE.Projector = Projector;\n",
       "    THREE.SVGRenderer = SVGRenderer;\n",
       "    THREE.WEBGL = WEBGL;\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "\n",
       "const intervalLength = 25; // for automatic animations\n",
       "const explodableModel = true; \n",
       "const modelContains = { points: false, pointlabels: false, lines: false, edgelabels: false, faces: false, arrowheads: false };\n",
       "const foldables = [];\n",
       "\n",
       "var three = document.getElementById(\"model63443568277\");\n",
       "var scene = new THREE.Scene();\n",
       "var renderer = new THREE.WebGLRenderer( { antialias: true } );\n",
       "var svgRenderer = new THREE.SVGRenderer( { antialias: true } );\n",
       "renderer.setPixelRatio( window.devicePixelRatio );\n",
       "renderer.setClearColor(0xFFFFFF, 1);\n",
       "svgRenderer.setClearColor(0xFFFFFF, 1);\n",
       "three.appendChild(renderer.domElement);\n",
       "\n",
       "var frustumSize = 4;\n",
       "var cameras = [new THREE.PerspectiveCamera(75, 1, 0.1, 1000), new THREE.OrthographicCamera()];\n",
       "cameras.forEach(function(cam) {\n",
       "    cam.position.set(0, 0, 5);\n",
       "    cam.lookAt(0, 0, 0);  \n",
       "    cam.up.set(0, 1, 0);         \n",
       "});\n",
       "var controls = [new THREE.TrackballControls(cameras[0], three), new THREE.OrbitControls(cameras[1], three)];\n",
       "var camera, control;\n",
       "\n",
       "controls[0].zoomSpeed = 0.2;\n",
       "controls[0].rotateSpeed = 4;\n",
       "\n",
       "\n",
       "// class to allow move points together with labels and spheres\n",
       "var PMPoint = function (x,y,z) {\n",
       "   this.vector = new THREE.Vector3(x,y,z);\n",
       "   this.sprite = null;\n",
       "   this.sphere = null;\n",
       "}\n",
       "PMPoint.prototype.addLabel = function(labelsprite) {\n",
       "   this.sprite = labelsprite;\n",
       "   this.sprite.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.addSphere = function(spheremesh) {\n",
       "   this.sphere = spheremesh;\n",
       "   this.sphere.position.copy(this.vector);\n",
       "}\n",
       "PMPoint.prototype.set = function(x,y,z) {\n",
       "   this.vector.set(x,y,z);\n",
       "   if (this.sprite) {\n",
       "      this.sprite.position.copy(this.vector);\n",
       "   }\n",
       "   if (this.sphere) {\n",
       "      this.sphere.position.copy(this.vector);\n",
       "   }\n",
       "}\n",
       "PMPoint.prototype.radius = function() {\n",
       "   if (this.sphere) {\n",
       "      return this.sphere.geometry.parameters.radius;\n",
       "   } else {\n",
       "      return 0;\n",
       "   }\n",
       "};\n",
       "// select the target node\n",
       "var target = document.querySelector('#model63443568277');\n",
       "\n",
       "// create an observer instance\n",
       "var observer = new MutationObserver(function(mutations) {\n",
       "   mutations.forEach(function(mutation) {\n",
       "      if (mutation.removedNodes && mutation.removedNodes.length > 0) {\n",
       "         cancelAnimationFrame(renderId);\n",
       "         observer.disconnect();\n",
       "         console.log(\"cancelled frame \"+renderId);\n",
       "      }\n",
       "   });\n",
       "});\n",
       "\n",
       "// configuration of the observer:\n",
       "var config = { childList: true, characterData: true }\n",
       "\n",
       "// pass in the target node, as well as the observer options\n",
       "while (target) {\n",
       "   if (target.className==\"output\") {\n",
       "      observer.observe(target, config);\n",
       "      break;\n",
       "   }\n",
       "   target = target.parentNode;\n",
       "}\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "var obj0 = new THREE.Object3D();\n",
       "obj0.name = \"unnamed__1\";\n",
       "obj0.userData.explodable = 1;\n",
       "obj0.userData.points = [];\n",
       "obj0.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj0.userData.points.push(new PMPoint(0, 1, 0));\n",
       "\n",
       "obj0.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj0.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj0.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj0.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj0.userData.facets = [[1, 2, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj0.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj0);\n",
       "scene.add(obj0);\n",
       "\n",
       "var obj1 = new THREE.Object3D();\n",
       "obj1.name = \"unnamed__2\";\n",
       "obj1.userData.explodable = 1;\n",
       "obj1.userData.points = [];\n",
       "obj1.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj1.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj1.userData.points.push(new PMPoint(1, 0, 0));\n",
       "\n",
       "obj1.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj1.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj1.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj1.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj1.userData.facets = [[0, 1, 2]];\n",
       "   <!-- Facet style -->\n",
       "obj1.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj1);\n",
       "scene.add(obj1);\n",
       "\n",
       "var obj2 = new THREE.Object3D();\n",
       "obj2.name = \"unnamed__3\";\n",
       "obj2.userData.explodable = 1;\n",
       "obj2.userData.points = [];\n",
       "obj2.userData.points.push(new PMPoint(2, 0, 0));\n",
       "obj2.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj2.userData.points.push(new PMPoint(0, -2, 0));\n",
       "\n",
       "obj2.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj2.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj2.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj2.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj2.userData.facets = [[1, 2, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj2.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj2);\n",
       "scene.add(obj2);\n",
       "\n",
       "var obj3 = new THREE.Object3D();\n",
       "obj3.name = \"unnamed__4\";\n",
       "obj3.userData.explodable = 1;\n",
       "obj3.userData.points = [];\n",
       "obj3.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj3.userData.points.push(new PMPoint(0, -2, 0));\n",
       "obj3.userData.points.push(new PMPoint(0, -1, 0));\n",
       "\n",
       "obj3.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj3.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj3.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj3.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj3.userData.facets = [[2, 1, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj3.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj3);\n",
       "scene.add(obj3);\n",
       "\n",
       "var obj4 = new THREE.Object3D();\n",
       "obj4.name = \"unnamed__5\";\n",
       "obj4.userData.explodable = 1;\n",
       "obj4.userData.points = [];\n",
       "obj4.userData.points.push(new PMPoint(0, -2, 0));\n",
       "obj4.userData.points.push(new PMPoint(0, -1, 0));\n",
       "obj4.userData.points.push(new PMPoint(-2, 0, 0));\n",
       "\n",
       "obj4.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj4.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj4.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj4.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj4.userData.facets = [[1, 2, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj4.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj4);\n",
       "scene.add(obj4);\n",
       "\n",
       "var obj5 = new THREE.Object3D();\n",
       "obj5.name = \"unnamed__6\";\n",
       "obj5.userData.explodable = 1;\n",
       "obj5.userData.points = [];\n",
       "obj5.userData.points.push(new PMPoint(0, -1, 0));\n",
       "obj5.userData.points.push(new PMPoint(-2, 0, 0));\n",
       "obj5.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "\n",
       "obj5.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj5.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj5.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj5.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj5.userData.facets = [[2, 1, 0]];\n",
       "   <!-- Facet style -->\n",
       "obj5.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj5);\n",
       "scene.add(obj5);\n",
       "\n",
       "var obj6 = new THREE.Object3D();\n",
       "obj6.name = \"unnamed__7\";\n",
       "obj6.userData.explodable = 1;\n",
       "obj6.userData.points = [];\n",
       "obj6.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj6.userData.points.push(new PMPoint(-2, 0, 0));\n",
       "obj6.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "\n",
       "obj6.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj6.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj6.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj6.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj6.userData.facets = [[0, 1, 2]];\n",
       "   <!-- Facet style -->\n",
       "obj6.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj6);\n",
       "scene.add(obj6);\n",
       "\n",
       "var obj7 = new THREE.Object3D();\n",
       "obj7.name = \"unnamed__8\";\n",
       "obj7.userData.explodable = 1;\n",
       "obj7.userData.points = [];\n",
       "obj7.userData.points.push(new PMPoint(0, 2, 0));\n",
       "obj7.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj7.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "\n",
       "obj7.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj7.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj7.userData.edgeindices = [0, 1, 0, 2, 1, 2];\n",
       "   <!-- Edge style -->\n",
       "obj7.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj7.userData.facets = [[0, 2, 1]];\n",
       "   <!-- Facet style -->\n",
       "obj7.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj7);\n",
       "scene.add(obj7);\n",
       "\n",
       "var obj8 = new THREE.Object3D();\n",
       "obj8.name = \"unnamed__9\";\n",
       "obj8.userData.explodable = 1;\n",
       "obj8.userData.points = [];\n",
       "obj8.userData.points.push(new PMPoint(0, 1, 0));\n",
       "obj8.userData.points.push(new PMPoint(1, 0, 0));\n",
       "obj8.userData.points.push(new PMPoint(0, -1, 0));\n",
       "obj8.userData.points.push(new PMPoint(-1, 0, 0));\n",
       "\n",
       "obj8.userData.pointradii = 0.02;\n",
       "   <!-- Vertex style -->\n",
       "obj8.userData.pointmaterial = new THREE.MeshBasicMaterial( { color: 0xFF0000, side: THREE.DoubleSide, transparent: false } );\n",
       "obj8.userData.edgeindices = [0, 1, 1, 2, 0, 3, 2, 3];\n",
       "   <!-- Edge style -->\n",
       "obj8.userData.edgematerial = new THREE.LineBasicMaterial( { color: 0x000000, depthTest: true, linewidth: 1.5, transparent: false } );\n",
       "obj8.userData.facets = [[2, 1, 0, 3]];\n",
       "   <!-- Facet style -->\n",
       "obj8.userData.facetmaterial = new THREE.MeshBasicMaterial( { color: 0x77EC9E, depthFunc: THREE.LessDepth, opacity: 1, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 0.5, side: THREE.DoubleSide, transparent: true } );\n",
       "init_object(obj8);\n",
       "scene.add(obj8);\n",
       "\n",
       "// COMMON_CODE_BLOCK_BEGIN\n",
       "function textSpriteMaterial(message, parameters) {\n",
       "    if ( parameters === undefined ) parameters = {};\n",
       "    var fontface = \"Helvetica\";\n",
       "    var fontsize = parameters.hasOwnProperty(\"fontsize\") ? parameters[\"fontsize\"] : 15;\n",
       "    fontsize = fontsize*10;\n",
       "    var lines = message.split('\\\\n');\n",
       "    var size = 512;\n",
       "    for(var i = 0; i<lines.length; i++){\n",
       "        var tmp = lines[i].length;\n",
       "        while(tmp*fontsize > size){\n",
       "           fontsize--;\n",
       "        }\n",
       "    }\n",
       "    \n",
       "    var canvas = document.createElement('canvas');\n",
       "    canvas.width = size;\n",
       "    canvas.height = size;\n",
       "    var context = canvas.getContext('2d');\n",
       "    context.fillStyle = \"rgba(255, 255, 255, 0)\";\n",
       "    context.fill();\n",
       "    context.font = fontsize + \"px \" + fontface;\n",
       "    \n",
       "    // text color\n",
       "    context.fillStyle = \"rgba(0, 0, 0, 1.0)\";\n",
       "     for(var i = 0; i<lines.length; i++){\n",
       "        context.fillText(lines[i], size/2, size/2+i*fontsize);\n",
       "     }\n",
       "    \n",
       "    // canvas contents will be used for a texture\n",
       "    var texture = new THREE.Texture(canvas);\n",
       "    texture.needsUpdate = true;\n",
       "    \n",
       "    var spriteMaterial = new THREE.SpriteMaterial({map: texture, depthTest: true, depthWrite: false, polygonOffset: true, polygonOffsetFactor: -1, polygonOffsetUnits: 1 });\n",
       "    return spriteMaterial;\n",
       "}\n",
       "\n",
       "\n",
       "// ---------------------- INITIALIZING OBJECTS--------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function init_object(obj) {\n",
       "    if (obj.userData.hasOwnProperty(\"pointmaterial\")) {\n",
       "        init_points(obj);\n",
       "        modelContains.points = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"pointlabels\")) {\n",
       "        init_pointlabels(obj);\n",
       "        modelContains.pointlabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgematerial\")) {\n",
       "        init_lines(obj);\n",
       "        modelContains.lines = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"edgelabels\")) {\n",
       "        init_edgelabels(obj);\n",
       "        modelContains.edgelabels = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"arrowstyle\")) {\n",
       "        init_arrowheads(obj);\n",
       "        modelContains.arrowheads = true;\n",
       "    }\n",
       "    if (obj.userData.hasOwnProperty(\"facetmaterial\")) {\n",
       "        init_faces(obj);\n",
       "        modelContains.faces = true;\n",
       "    }\n",
       "}\n",
       "\n",
       "function init_points(obj) {\n",
       "    var pointgroup = new THREE.Group();\n",
       "    pointgroup.name = \"points\";\n",
       "    var points = obj.userData.points;\n",
       "    var radii = obj.userData.pointradii;\n",
       "    var materials = obj.userData.pointmaterial;\n",
       "    var geometry,material;\n",
       "    if (!Array.isArray(radii)) {\n",
       "        geometry = new THREE.SphereBufferGeometry(radii);  \n",
       "    }\n",
       "    if (!Array.isArray(materials)) {\n",
       "        material = materials;\n",
       "    }\n",
       "    for (var i=0; i<points.length; i++) {\n",
       "        var point = points[i];\n",
       "        if (Array.isArray(radii)) {\n",
       "            if (radii[i] == 0) {\n",
       "                continue;\n",
       "            }\n",
       "            geometry = new THREE.SphereBufferGeometry(radii[i]);  \n",
       "        } \n",
       "        if (Array.isArray(materials)) {\n",
       "            material = materials[i];     \n",
       "        } \n",
       "        var sphere = new THREE.Mesh(geometry, material);\n",
       "        point.addSphere(sphere);\n",
       "        pointgroup.add(sphere);\n",
       "    }\n",
       "    obj.add(pointgroup);\n",
       "}\n",
       "\n",
       "function init_pointlabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var labels = obj.userData.pointlabels;\n",
       "    var pointlabels = new THREE.Group();\n",
       "    pointlabels.name = \"pointlabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "\t        var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            point.addLabel(sprite);\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(pointlabels);\n",
       "}\n",
       "\n",
       "function init_lines(obj) {\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var points = obj.userData.points;\n",
       "    var materials = obj.userData.edgematerial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    var bufarr = new Float32Array( obj.userData.edgeindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute( bufarr, 3 );\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position', bufattr);\n",
       "    if (Array.isArray(materials)) {     \n",
       "        for (var i=0; i<materials.length; i++) {\n",
       "            geometry.addGroup(2*i,2,i);\n",
       "        }\n",
       "    }\n",
       "    var lines = new THREE.LineSegments(geometry, materials);\n",
       "    lines.name = \"lines\";\n",
       "    obj.add(lines);\n",
       "    updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "function init_edgelabels(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var labels = obj.userData.edgelabels;\n",
       "    var edgelabels = new THREE.Group();\n",
       "    edgelabels.name = \"edgelabels\";\n",
       "    if (Array.isArray(labels)) {\n",
       "        for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "            var point = points[i];\n",
       "            var spriteMaterial = textSpriteMaterial( labels[i] );\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            edgelabels.add(sprite);\n",
       "        }\n",
       "    } else {\n",
       "        var spriteMaterial = textSpriteMaterial( labels );\n",
       "        for (var i=0; i<points.length; i++) {\n",
       "            var point = points[i];\n",
       "            var sprite = new THREE.Sprite(spriteMaterial);\n",
       "            sprite.position.copy(new THREE.Vector3().addVectors(points[edgeindices[i]].vector,points[edgeindices[i+1]].vector).multiplyScalar(0.5));\n",
       "            pointlabels.add(sprite);\n",
       "        }\n",
       "    }\n",
       "    obj.add(edgelabels);\n",
       "}\n",
       "\n",
       "function init_arrowheads(obj) {\n",
       "    var arrowheads = new THREE.Group();\n",
       "    arrowheads.name = \"arrowheads\";\n",
       "    var arrowstyle = obj.userData.arrowstyle;\n",
       "    var edgeindices = obj.userData.edgeindices;\n",
       "    var edgematerials = obj.userData.edgematerial;\n",
       "    var points = obj.userData.points;\n",
       "    var material;\n",
       "    if (!Array.isArray(edgematerials)) {\n",
       "        material = new THREE.MeshBasicMaterial( {color: edgematerials.color} );\n",
       "    }\n",
       "\n",
       "    for (var i=0; i<edgeindices.length; i=i+2) {\n",
       "        var start = points[edgeindices[i]];\n",
       "        var end = points[edgeindices[i+1]];\n",
       "        var dist = start.vector.distanceTo( end.vector ) - start.radius() - end.radius();\n",
       "        if (dist <= 0) {\n",
       "            continue;\n",
       "        }\n",
       "        var dir = new THREE.Vector3().subVectors(end.vector,start.vector);\n",
       "        dir.normalize();\n",
       "        var axis = new THREE.Vector3().set(dir.z,0,-dir.x);\n",
       "        axis.normalize();\n",
       "        var radians = Math.acos( dir.y );\n",
       "        var radius = dist/25;\n",
       "        var height = dist/5;\n",
       "        var geometry = new THREE.ConeBufferGeometry(radius,height);\n",
       "        var position = new THREE.Vector3().addVectors(start.vector,dir.clone().multiplyScalar(start.radius()+dist-height/2));\n",
       "        if (Array.isArray(edgematerials)) {\n",
       "            material = new THREE.MeshBasicMaterial( {color: edgematerials[i].color} );\n",
       "        }\n",
       "        var cone = new THREE.Mesh( geometry, material );\n",
       "        cone.quaternion.setFromAxisAngle(axis,radians);;\n",
       "        cone.position.copy(position);;\n",
       "        arrowheads.add(cone);\n",
       "    }\n",
       "    obj.add(arrowheads);\n",
       "}\n",
       "\n",
       "function init_faces(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var facets = obj.userData.facets;\n",
       "    obj.userData.triangleindices = [];\n",
       "    for (var i=0; i<facets.length; i++) {\n",
       "        facet = facets[i];\n",
       "        for (var t=0; t<facet.length-2; t++) {\n",
       "            obj.userData.triangleindices.push(facet[0],facet[t+1],facet[t+2]);  \n",
       "        }\n",
       "    }\n",
       "    var bufarr = new Float32Array( obj.userData.triangleindices.length * 3 );\n",
       "    var bufattr = new THREE.Float32BufferAttribute(bufarr,3);\n",
       "    \n",
       "    var materials = obj.userData.facetmaterial;\n",
       "    var geometry = new THREE.BufferGeometry();\n",
       "    geometry.setAttribute('position',bufattr);\n",
       "    if (Array.isArray(materials)) {\n",
       "        var tricount = 0;\n",
       "        var facet;\n",
       "        for (var i=0; i<facets.length; i++) {\n",
       "            facet = facets[i];\n",
       "            geometry.addGroup(tricount,(facet.length-2)*3,i);\n",
       "            tricount += (facet.length-2)*3;\n",
       "        }\n",
       "    }\n",
       "    var mesh = new THREE.Mesh(geometry, materials);\n",
       "    mesh.name = \"faces\";\n",
       "    obj.add(mesh); \n",
       "    updateFacesPosition(obj);\n",
       "}\n",
       "// //INITIALIZING\n",
       "\n",
       "\n",
       "function updateFacesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.triangleindices;\n",
       "    var faces = obj.getObjectByName(\"faces\");\n",
       "    var ba = faces.geometry.getAttribute(\"position\");\n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    faces.geometry.attributes.position.needsUpdate = true;\n",
       "    \n",
       "}\n",
       "\n",
       "function updateEdgesPosition(obj) {\n",
       "    var points = obj.userData.points;\n",
       "    var indices = obj.userData.edgeindices;\n",
       "    var lines = obj.getObjectByName(\"lines\");\n",
       "    var ba = lines.geometry.getAttribute(\"position\"); \n",
       "    for (var i=0; i<indices.length; i++) {\n",
       "        ba.setXYZ(i, points[indices[i]].vector.x, points[indices[i]].vector.y ,points[indices[i]].vector.z); \n",
       "    }\n",
       "    lines.geometry.attributes.position.needsUpdate = true;\n",
       "}\n",
       "\n",
       "function onWindowResize() {\n",
       "    renderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    svgRenderer.setSize( three.clientWidth, three.clientHeight );\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "function updateCamera() {\n",
       "    var width = three.clientWidth;\n",
       "    var height = three.clientHeight;\n",
       "    var aspect = width / height;\n",
       "    if (camera.type == \"OrthographicCamera\") {\n",
       "        camera.left = frustumSize * aspect / - 2;\n",
       "        camera.right = frustumSize * aspect / 2;\n",
       "        camera.top = frustumSize / 2;\n",
       "        camera.bottom = - frustumSize / 2;\n",
       "    } else if (camera.type == \"PerspectiveCamera\") {\n",
       "        camera.aspect = aspect;\n",
       "    }\n",
       "    camera.updateProjectionMatrix();\n",
       "}\n",
       "\n",
       "function changeCamera(event) {\n",
       "    var selindex = event.currentTarget.selectedIndex;\n",
       "    camera = cameras[selindex];\n",
       "    control = controls[selindex];\n",
       "    control.enabled = true; \n",
       "    for (var i=0; i<controls.length; i++) {\n",
       "        if (i!=selindex) {\n",
       "            controls[i].enabled = false;\n",
       "        }\n",
       "    }\n",
       "    updateCamera();\n",
       "}\n",
       "\n",
       "var camtypenode = document.getElementById('cameraType_5');\n",
       "camtypenode.onchange = changeCamera;\n",
       "camtypenode.dispatchEvent(new Event('change'));\n",
       "\n",
       "onWindowResize();\n",
       "window.addEventListener('resize', onWindowResize);\t\n",
       "\n",
       "\n",
       "var xRotationEnabled = false;\n",
       "var yRotationEnabled = false;\n",
       "var zRotationEnabled = false;\n",
       "var rotationSpeedFactor = 1;\n",
       "var settingsShown = false;\n",
       "var labelsShown = true;\n",
       "var intervals = [];\n",
       "var timeouts = [];\n",
       "var explodingSpeed = 0.05;\n",
       "var explodeScale = 0;\n",
       "var XMLS = new XMLSerializer();\n",
       "var svgElement;\n",
       "var renderId;\n",
       "\n",
       "var render = function () {\n",
       "\n",
       "\trenderId = requestAnimationFrame(render);\n",
       "\n",
       "//\tcomment in for automatic explosion\n",
       "//\texplode(updateFactor());\n",
       "\n",
       "    var phi = 0.02 * rotationSpeedFactor;\n",
       "\n",
       "    if (xRotationEnabled) {\n",
       "        scene.rotation.x += phi;\n",
       "    }\n",
       "    if (yRotationEnabled) {\n",
       "        scene.rotation.y += phi;\n",
       "    }\n",
       "    if (zRotationEnabled) {\n",
       "        scene.rotation.z += phi;\n",
       "    }\n",
       "\n",
       "    control.update();\n",
       "    renderer.render(scene, camera);\n",
       "};\n",
       "\n",
       "if ( THREE.WEBGL.isWebGLAvailable() ) {\n",
       "\trender();\n",
       "} else {\n",
       "\tvar warning = WEBGL.getWebGLErrorMessage();\n",
       "\tthree.appendChild( warning );\n",
       "}\n",
       "    \n",
       "function changeTransparency() {\n",
       "    var opacity = 1-Number(event.currentTarget.value);\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        child = scene.children[i];\n",
       "        if ( child.userData.hasOwnProperty(\"facetmaterial\") ) {\n",
       "            if (Array.isArray(child.userData.facetmaterial)) {\n",
       "                for (var j=0; j<child.userData.facetmaterial.length; j++) {\n",
       "                    child.userData.facetmaterial[j].opacity = opacity;\n",
       "                }\n",
       "            } else {\n",
       "                child.userData.facetmaterial.opacity = opacity;\n",
       "            }    \n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function changeRotationX(event){\n",
       "    xRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationY(event){\n",
       "    yRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "function changeRotationZ(event){\n",
       "    zRotationEnabled = event.currentTarget.checked;\n",
       "}\t\n",
       "\n",
       "\n",
       "function changeRotationSpeedFactor(event){\n",
       "    rotationSpeedFactor = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function resetScene(){\n",
       "    scene.rotation.set(0,0,0);\n",
       "    camera.position.set(0,0,5);\n",
       "    camera.up.set(0,1,0);\n",
       "}\n",
       "\n",
       "function showSettings(event){\n",
       "    document.getElementById('settings_5').style.visibility = 'visible';\n",
       "    document.getElementById('showSettingsButton_5').style.visibility = 'hidden';\n",
       "    document.getElementById('hideSettingsButton_5').style.visibility = 'visible';\n",
       "    settingsShown = true;\n",
       "}\n",
       "\n",
       "function hideSettings(event){\n",
       "    document.getElementById('settings_5').style.visibility = 'hidden';\n",
       "    document.getElementById('showSettingsButton_5').style.visibility = 'visible';\n",
       "    document.getElementById('hideSettingsButton_5').style.visibility = 'hidden';\n",
       "    settingsShown = false;\n",
       "}\n",
       "\n",
       "\n",
       "\n",
       "var pos = 150* Math.PI;\n",
       "\n",
       "function updateFactor() {\n",
       "    pos++;\n",
       "    return Math.sin(.01*pos)+1;\n",
       "}\n",
       "\n",
       "// ------------------------ FOLDING ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "// rotate point p around axis defined by points p1 and p2 by given angle\n",
       "function rotate(p, p1, p2, angle ){   \n",
       "    angle = -angle;\n",
       "    var x = p.x, y = p.y, z = p.z, \n",
       "    a = p1.x, b = p1.y, c = p1.z, \n",
       "    u = p2.x-p1.x, v = p2.y-p1.y, w = p2.z-p1.z;\n",
       "    var result = [];\n",
       "    var L = u*u + v*v + w*w;\n",
       "    var sqrt = Math.sqrt;\n",
       "    var cos = Math.cos;\n",
       "    var sin = Math.sin;\n",
       "\n",
       "    result[0] = ((a*(v*v+w*w)-u*(b*v+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*x*cos(angle)+sqrt(L)*(-c*v+b*w-w*y+v*z)*sin(angle))/L;\n",
       "    result[1] = ((b*(u*u+w*w)-v*(a*u+c*w-u*x-v*y-w*z))*(1-cos(angle))+L*y*cos(angle)+sqrt(L)*(c*u-a*w+w*x-u*z)*sin(angle))/L;\n",
       "    result[2] = ((c*(u*u+v*v)-w*(a*u+b*v-u*x-v*y-w*z))*(1-cos(angle))+L*z*cos(angle)+sqrt(L)*(-b*u+a*v-v*x+u*y)*sin(angle))/L;\n",
       "\n",
       "    return result;\n",
       "}\n",
       "\n",
       "var fold = function(event){\n",
       "    var obj = foldables[Number(event.currentTarget.name)];\n",
       "    var foldvalue = Number(event.currentTarget.value);\n",
       "    var scale = foldvalue - obj.userData.oldscale;\n",
       "\n",
       "    for (var j=0; j<obj.userData.axes.length; j++) {\n",
       "        rotateVertices(obj, j, scale);\n",
       "    }\n",
       "    update(obj);\n",
       "    obj.userData.oldscale += scale;\n",
       "    lookAtBarycenter(obj);\n",
       "}\n",
       "\n",
       "function lookAtBarycenter(obj){\n",
       "    control.target = barycenter(obj);\n",
       "}\n",
       "\n",
       "function barycenter(obj) {\n",
       "    var center = new THREE.Vector3(0,0,0);\n",
       "    var points = obj.userData.points;\n",
       "    for (var i=0; i<points.length; i++){\n",
       "        center.add(points[i].vector);\n",
       "    }\n",
       "    center.divideScalar(points.length);\n",
       "    return center;\n",
       "}\n",
       "\n",
       "function rotateVertices(obj, edge, scale) {\n",
       "    var axes = obj.userData.axes;\n",
       "    var subtrees = obj.userData.subtrees;\n",
       "    var points = obj.userData.points;\n",
       "    var angles = obj.userData.angles;\n",
       "    if (edge < axes.length){\n",
       "        for (var j=0; j<subtrees[edge].length; j++){\n",
       "            var rotP = rotate(points[subtrees[edge][j]].vector, points[axes[edge][0]].vector,points[axes[edge][1]].vector, scale * (Math.PI - angles[edge]));\n",
       "            points[subtrees[edge][j]].set(rotP[0],rotP[1],rotP[2]);\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function update(obj) {\n",
       "   updateFacesPosition(obj);\n",
       "   updateEdgesPosition(obj);\n",
       "}\n",
       "\n",
       "if (foldables.length) {\n",
       "    var settings = document.getElementById('settings_5');\n",
       "    var foldDiv = document.createElement('div');\n",
       "    foldDiv.id = 'fold_5';\n",
       "    var title = document.createElement('strong');\n",
       "    title.innerHTML = 'Fold';\n",
       "    foldDiv.appendChild(title);\n",
       "    foldDiv.className = 'group';\n",
       "    for (var i=0; i<foldables.length; i++) {\n",
       "        var range = document.createElement('input');\n",
       "        range.type = 'range';\n",
       "        range.min = 0;\n",
       "        range.max = 1;\n",
       "        range.value = 0;\n",
       "        range.step = 0.001;\n",
       "        range.name = String(i);\n",
       "        range.oninput = fold;\n",
       "        foldDiv.appendChild(range);\n",
       "    }\n",
       "    lookAtBarycenter(foldables[0]);\n",
       "    settings.insertBefore(foldDiv,settings.childNodes[0]);\n",
       "}\n",
       "\n",
       "    \n",
       "// ---------------------- EXPLOSION ------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "if (explodableModel) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        obj = scene.children[i];\n",
       "        if ( obj.userData.explodable ) {\n",
       "            computeCentroid(obj);\n",
       "        }\n",
       "    }\n",
       "    document.getElementById('explodeRange_5').oninput = triggerExplode;\n",
       "    document.getElementById('explodeCheckbox_5').onchange = triggerAutomaticExplode;\n",
       "    document.getElementById('explodingSpeedRange_5').oninput = setExplodingSpeed;\n",
       "}\n",
       "\n",
       "function computeCentroid(obj) {\n",
       "    centroid = new THREE.Vector3();\n",
       "    obj.userData.points.forEach(function(pmpoint) {\n",
       "        centroid.add(pmpoint.vector);\t\t\t\n",
       "    });\n",
       "    centroid.divideScalar(obj.userData.points.length);\n",
       "    obj.userData.centroid = centroid;\n",
       "}\n",
       "\n",
       "function explode(factor) {\n",
       "    for (var i=0; i<scene.children.length; i++) {\n",
       "        var obj = scene.children[i];\n",
       "        if (obj.userData.hasOwnProperty(\"centroid\")) { \n",
       "            var c = obj.userData.centroid;\n",
       "            obj.position.set(c.x*factor, c.y*factor, c.z*factor);\n",
       "        }\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function triggerExplode(event){\n",
       "    explodeScale = Number(event.currentTarget.value);\n",
       "    explode(explodeScale);\n",
       "}\n",
       "\n",
       "function setExplodingSpeed(event){\n",
       "    explodingSpeed = Number(event.currentTarget.value);\n",
       "}\n",
       "\n",
       "function triggerAutomaticExplode(event){\n",
       "    if (event.currentTarget.checked){\n",
       "        startExploding();\n",
       "    } else {\n",
       "        clearIntervals();\n",
       "    }\t\n",
       "}\n",
       "\n",
       "function startExploding(){\n",
       "    intervals.push(setInterval(explodingInterval, 25));\n",
       "}\n",
       "\n",
       "\n",
       "function explodingInterval(){\n",
       "    explodeScale += explodingSpeed;\n",
       "    if (explodeScale <= 6){ \n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else{\n",
       "        explode(6);\n",
       "        explodeScale = 6;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startUnexploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_5').value = explodeScale;\n",
       "}\n",
       "\n",
       "\n",
       "function startUnexploding(){\n",
       "    intervals.push(setInterval(unexplodingInterval, 25));\n",
       "}\n",
       "\n",
       "function unexplodingInterval(){\n",
       "    explodeScale -= explodingSpeed;\n",
       "    if (explodeScale >= 0){\t\n",
       "        explode(explodeScale);\n",
       "    }\n",
       "    else {\n",
       "        explode(0);\n",
       "        explodeScale = 0;\n",
       "        clearIntervals();\n",
       "        timeouts.push(setTimeout(startExploding, 3000));\n",
       "    }\n",
       "    document.getElementById('explodeRange_5').value = explodeScale;\n",
       "}\n",
       "\n",
       "function clearIntervals(){\n",
       "    intervals.forEach(function(interval){\n",
       "        clearInterval(interval);\n",
       "    });\n",
       "    intervals = [];\n",
       "    timeouts.forEach(function(timeout){\n",
       "        clearTimeout(timeout);\n",
       "    });\n",
       "    timeouts = [];\n",
       "}\n",
       "\n",
       "// ---------------------- DISPLAY --------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "const objectTypeInnerHTMLs = { points: \"Points\", pointlabels: \"Point labels\", lines: \"Edges\", edgelabels: \"Edge labels\", faces: \"Faces\", arrowheads: \"Arrow heads\" };\n",
       "const objectTypeVisible = {};\n",
       "Object.assign(objectTypeVisible,modelContains);\n",
       "const sortedObjectTypeKeys = Object.keys(objectTypeInnerHTMLs).sort();\n",
       "const shownObjectTypesList = document.getElementById('shownObjectTypesList_5');\n",
       "\n",
       "function setVisibility(bool,objname) {\n",
       "    for (var i=0; i<scene.children.length; i++){\n",
       "        var obj = scene.children[i].getObjectByName(objname);\n",
       "        if (obj) {\n",
       "            obj.visible = bool;\n",
       "        }\n",
       "    }\n",
       "}\n",
       "\n",
       "function toggleObjectTypeVisibility(event){\n",
       "    var name = event.currentTarget.name;\n",
       "    var checked = event.currentTarget.checked;\n",
       "    objectTypeVisible[name] = checked;\n",
       "    setVisibility(checked,name);\n",
       "}\n",
       "\n",
       "for (var i=0; i<sortedObjectTypeKeys.length; i++){\n",
       "    var key = sortedObjectTypeKeys[i];\n",
       "    if (modelContains[key]) {\n",
       "        var objTypeNode = document.createElement('span');\n",
       "        objTypeNode.innerHTML = objectTypeInnerHTMLs[key] + '<br>';\n",
       "        var checkbox = document.createElement('input');\n",
       "        checkbox.type = 'checkbox';\n",
       "        checkbox.checked = true;\n",
       "        checkbox.name = key;\n",
       "        checkbox.onchange = toggleObjectTypeVisibility;\n",
       "        shownObjectTypesList.appendChild(checkbox);\n",
       "        shownObjectTypesList.appendChild(objTypeNode);\n",
       "    }\n",
       "}\n",
       "\n",
       "// ------------------------------------------------------\n",
       "\n",
       "function toggleObjectVisibility(event){\n",
       "    var nr = Number(event.currentTarget.name);\n",
       "    scene.children[nr].visible = event.currentTarget.checked;\n",
       "}\n",
       "\n",
       "// append checkboxes for displaying or hiding objects\n",
       "var shownObjectsList = document.getElementById('shownObjectsList_5');\n",
       "for (var i=0; i<scene.children.length; i++){\n",
       "    obj = scene.children[i];\n",
       "    var objNode = document.createElement('span');\n",
       "    objNode.innerHTML = obj.name + '<br>';\n",
       "    var checkbox = document.createElement('input');\n",
       "    checkbox.type = 'checkbox';\n",
       "    checkbox.checked = true;\n",
       "    checkbox.name = String(i);\n",
       "    checkbox.onchange = toggleObjectVisibility;\n",
       "    shownObjectsList.appendChild(checkbox);\n",
       "    shownObjectsList.appendChild(objNode);\n",
       "}\n",
       "\n",
       "// ---------------------- SVG ------------------------------------------------------\n",
       "// ---------------------------------------------------------------------------------\n",
       "\n",
       "function takeSvgScreenshot() {\n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(false,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(false,\"edgelabels\");\n",
       "    }\n",
       "    svgRenderer.render(scene,camera);\n",
       "    svgElement = XMLS.serializeToString(svgRenderer.domElement);\n",
       "    \n",
       "    if (objectTypeVisible[\"pointlabels\"]) {\n",
       "        setVisibility(true,\"pointlabels\");\n",
       "    }\n",
       "    if (objectTypeVisible[\"edgelabels\"]) {\n",
       "        setVisibility(true,\"edgelabels\");\n",
       "    }\n",
       "\n",
       "    if (document.getElementById('tab_5').checked){\n",
       "        //show in new tab\n",
       "        var myWindow = window.open(\"\",\"\");\n",
       "        myWindow.document.body.innerHTML = svgElement;\n",
       "    } else{\n",
       "        // download svg file \n",
       "        download(\"screenshot.svg\", svgElement);\n",
       "    }\n",
       "}\n",
       "\n",
       "function download(filename, text) {\n",
       "    var element = document.createElement('a');\n",
       "    element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));\n",
       "    element.setAttribute('download', filename);\n",
       "\n",
       "    element.style.display = 'none';\n",
       "    document.body.appendChild(element);\n",
       "\n",
       "    element.click();\n",
       "\n",
       "    document.body.removeChild(element);\n",
       "}\n",
       "\n",
       "\n",
       "document.getElementById('transparencyRange_5').oninput = changeTransparency;\n",
       "document.getElementById('changeRotationX_5').onchange = changeRotationX;\n",
       "document.getElementById('changeRotationY_5').onchange = changeRotationY;\n",
       "document.getElementById('changeRotationZ_5').onchange = changeRotationZ;\n",
       "document.getElementById('resetButton_5').onclick = resetScene;\n",
       "document.getElementById('rotationSpeedRange_5').oninput = changeRotationSpeedFactor;\n",
       "document.getElementById('takeScreenshot_5').onclick = takeSvgScreenshot;\n",
       "document.getElementById('showSettingsButton_5').onclick = showSettings;\n",
       "document.getElementById('hideSettingsButton_5').onclick = hideSettings;\n",
       "\n",
       "\n",
       "// ------------------ SHORTCUTS --------------------------------------------\n",
       "// -------------------------------------------------------------------------\n",
       "\n",
       "/**\n",
       " * http://www.openjs.com/scripts/events/keyboard_shortcuts/\n",
       " * Version : 2.01.B\n",
       " * By Binny V A\n",
       " * License : BSD\n",
       " */\n",
       "shortcut = {\n",
       "\t'all_shortcuts':{},//All the shortcuts are stored in this array\n",
       "\t'add': function(shortcut_combination,callback,opt) {\n",
       "\t\t//Provide a set of default options\n",
       "\t\tvar default_options = {\n",
       "\t\t\t'type':'keydown',\n",
       "\t\t\t'propagate':false,\n",
       "\t\t\t'disable_in_input':false,\n",
       "\t\t\t'target':document,\n",
       "\t\t\t'keycode':false\n",
       "\t\t}\n",
       "\t\tif(!opt) opt = default_options;\n",
       "\t\telse {\n",
       "\t\t\tfor(var dfo in default_options) {\n",
       "\t\t\t\tif(typeof opt[dfo] == 'undefined') opt[dfo] = default_options[dfo];\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\n",
       "\t\tvar ele = opt.target;\n",
       "\t\tif(typeof opt.target == 'string') ele = document.getElementById(opt.target);\n",
       "\t\tvar ths = this;\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\n",
       "\t\t//The function to be called at keypress\n",
       "\t\tvar func = function(e) {\n",
       "\t\t\te = e || window.event;\n",
       "\t\t\t\n",
       "\t\t\tif(opt['disable_in_input']) { //Don't enable shortcut keys in Input, Textarea fields\n",
       "\t\t\t\tvar element;\n",
       "\t\t\t\tif(e.target) element=e.target;\n",
       "\t\t\t\telse if(e.srcElement) element=e.srcElement;\n",
       "\t\t\t\tif(element.nodeType==3) element=element.parentNode;\n",
       "\n",
       "\t\t\t\tif(element.tagName == 'INPUT' || element.tagName == 'TEXTAREA') return;\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\t//Find Which key is pressed\n",
       "\t\t\tif (e.keyCode) code = e.keyCode;\n",
       "\t\t\telse if (e.which) code = e.which;\n",
       "\t\t\tvar character = String.fromCharCode(code).toLowerCase();\n",
       "\t\t\t\n",
       "\t\t\tif(code == 188) character=\",\"; //If the user presses , when the type is onkeydown\n",
       "\t\t\tif(code == 190) character=\".\"; //If the user presses , when the type is onkeydown\n",
       "\n",
       "\t\t\tvar keys = shortcut_combination.split(\"+\");\n",
       "\t\t\t//Key Pressed - counts the number of valid keypresses - if it is same as the number of keys, the shortcut function is invoked\n",
       "\t\t\tvar kp = 0;\n",
       "\t\t\t\n",
       "\t\t\t//Work around for stupid Shift key bug created by using lowercase - as a result the shift+num combination was broken\n",
       "\t\t\tvar shift_nums = {\n",
       "\t\t\t\t\"`\":\"~\",\n",
       "\t\t\t\t\"1\":\"!\",\n",
       "\t\t\t\t\"2\":\"@\",\n",
       "\t\t\t\t\"3\":\"#\",\n",
       "\t\t\t\t\"4\":\"$\",\n",
       "\t\t\t\t\"5\":\"%\",\n",
       "\t\t\t\t\"6\":\"^\",\n",
       "\t\t\t\t\"7\":\"&\",\n",
       "\t\t\t\t\"8\":\"*\",\n",
       "\t\t\t\t\"9\":\"(\",\n",
       "\t\t\t\t\"0\":\")\",\n",
       "\t\t\t\t\"-\":\"_\",\n",
       "\t\t\t\t\"=\":\"+\",\n",
       "\t\t\t\t\";\":\":\",\n",
       "\t\t\t\t\"'\":\"\\\"\",\n",
       "\t\t\t\t\",\":\"<\",\n",
       "\t\t\t\t\".\":\">\",\n",
       "\t\t\t\t\"/\":\"?\",\n",
       "\t\t\t\t\"\\\\\":\"|\"\n",
       "\t\t\t}\n",
       "\t\t\t//Special Keys - and their codes\n",
       "\t\t\tvar special_keys = {\n",
       "\t\t\t\t'esc':27,\n",
       "\t\t\t\t'escape':27,\n",
       "\t\t\t\t'tab':9,\n",
       "\t\t\t\t'space':32,\n",
       "\t\t\t\t'return':13,\n",
       "\t\t\t\t'enter':13,\n",
       "\t\t\t\t'backspace':8,\n",
       "\t\n",
       "\t\t\t\t'scrolllock':145,\n",
       "\t\t\t\t'scroll_lock':145,\n",
       "\t\t\t\t'scroll':145,\n",
       "\t\t\t\t'capslock':20,\n",
       "\t\t\t\t'caps_lock':20,\n",
       "\t\t\t\t'caps':20,\n",
       "\t\t\t\t'numlock':144,\n",
       "\t\t\t\t'num_lock':144,\n",
       "\t\t\t\t'num':144,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pause':19,\n",
       "\t\t\t\t'break':19,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'insert':45,\n",
       "\t\t\t\t'home':36,\n",
       "\t\t\t\t'delete':46,\n",
       "\t\t\t\t'end':35,\n",
       "\t\t\t\t\n",
       "\t\t\t\t'pageup':33,\n",
       "\t\t\t\t'page_up':33,\n",
       "\t\t\t\t'pu':33,\n",
       "\t\n",
       "\t\t\t\t'pagedown':34,\n",
       "\t\t\t\t'page_down':34,\n",
       "\t\t\t\t'pd':34,\n",
       "\t\n",
       "\t\t\t\t'left':37,\n",
       "\t\t\t\t'up':38,\n",
       "\t\t\t\t'right':39,\n",
       "\t\t\t\t'down':40,\n",
       "\t\n",
       "\t\t\t\t'f1':112,\n",
       "\t\t\t\t'f2':113,\n",
       "\t\t\t\t'f3':114,\n",
       "\t\t\t\t'f4':115,\n",
       "\t\t\t\t'f5':116,\n",
       "\t\t\t\t'f6':117,\n",
       "\t\t\t\t'f7':118,\n",
       "\t\t\t\t'f8':119,\n",
       "\t\t\t\t'f9':120,\n",
       "\t\t\t\t'f10':121,\n",
       "\t\t\t\t'f11':122,\n",
       "\t\t\t\t'f12':123\n",
       "\t\t\t}\n",
       "\t\n",
       "\t\t\tvar modifiers = { \n",
       "\t\t\t\tshift: { wanted:false, pressed:false},\n",
       "\t\t\t\tctrl : { wanted:false, pressed:false},\n",
       "\t\t\t\talt  : { wanted:false, pressed:false},\n",
       "\t\t\t\tmeta : { wanted:false, pressed:false}\t//Meta is Mac specific\n",
       "\t\t\t};\n",
       "                        \n",
       "\t\t\tif(e.ctrlKey)\tmodifiers.ctrl.pressed = true;\n",
       "\t\t\tif(e.shiftKey)\tmodifiers.shift.pressed = true;\n",
       "\t\t\tif(e.altKey)\tmodifiers.alt.pressed = true;\n",
       "\t\t\tif(e.metaKey)   modifiers.meta.pressed = true;\n",
       "                        \n",
       "\t\t\tfor(var i=0; k=keys[i],i<keys.length; i++) {\n",
       "\t\t\t\t//Modifiers\n",
       "\t\t\t\tif(k == 'ctrl' || k == 'control') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.ctrl.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'shift') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.shift.wanted = true;\n",
       "\n",
       "\t\t\t\t} else if(k == 'alt') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.alt.wanted = true;\n",
       "\t\t\t\t} else if(k == 'meta') {\n",
       "\t\t\t\t\tkp++;\n",
       "\t\t\t\t\tmodifiers.meta.wanted = true;\n",
       "\t\t\t\t} else if(k.length > 1) { //If it is a special key\n",
       "\t\t\t\t\tif(special_keys[k] == code) kp++;\n",
       "\t\t\t\t\t\n",
       "\t\t\t\t} else if(opt['keycode']) {\n",
       "\t\t\t\t\tif(opt['keycode'] == code) kp++;\n",
       "\n",
       "\t\t\t\t} else { //The special keys did not match\n",
       "\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\telse {\n",
       "\t\t\t\t\t\tif(shift_nums[character] && e.shiftKey) { //Stupid Shift key bug created by using lowercase\n",
       "\t\t\t\t\t\t\tcharacter = shift_nums[character]; \n",
       "\t\t\t\t\t\t\tif(character == k) kp++;\n",
       "\t\t\t\t\t\t}\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t\t\n",
       "\t\t\tif(kp == keys.length && \n",
       "\t\t\t\t\t\tmodifiers.ctrl.pressed == modifiers.ctrl.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.shift.pressed == modifiers.shift.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.alt.pressed == modifiers.alt.wanted &&\n",
       "\t\t\t\t\t\tmodifiers.meta.pressed == modifiers.meta.wanted) {\n",
       "\t\t\t\tcallback(e);\n",
       "\t\n",
       "\t\t\t\tif(!opt['propagate']) { //Stop the event\n",
       "\t\t\t\t\t//e.cancelBubble is supported by IE - this will kill the bubbling process.\n",
       "\t\t\t\t\te.cancelBubble = true;\n",
       "\t\t\t\t\te.returnValue = false;\n",
       "\t\n",
       "\t\t\t\t\t//e.stopPropagation works in Firefox.\n",
       "\t\t\t\t\tif (e.stopPropagation) {\n",
       "\t\t\t\t\t\te.stopPropagation();\n",
       "\t\t\t\t\t\te.preventDefault();\n",
       "\t\t\t\t\t}\n",
       "\t\t\t\t\treturn false;\n",
       "\t\t\t\t}\n",
       "\t\t\t}\n",
       "\t\t}\n",
       "\t\tthis.all_shortcuts[shortcut_combination] = {\n",
       "\t\t\t'callback':func, \n",
       "\t\t\t'target':ele, \n",
       "\t\t\t'event': opt['type']\n",
       "\t\t};\n",
       "\t\t//Attach the function with the event\n",
       "\t\tif(ele.addEventListener) ele.addEventListener(opt['type'], func, false);\n",
       "\t\telse if(ele.attachEvent) ele.attachEvent('on'+opt['type'], func);\n",
       "\t\telse ele['on'+opt['type']] = func;\n",
       "\t},\n",
       "\n",
       "\t//Remove the shortcut - just specify the shortcut and I will remove the binding\n",
       "\t'remove':function(shortcut_combination) {\n",
       "\t\tshortcut_combination = shortcut_combination.toLowerCase();\n",
       "\t\tvar binding = this.all_shortcuts[shortcut_combination];\n",
       "\t\tdelete(this.all_shortcuts[shortcut_combination])\n",
       "\t\tif(!binding) return;\n",
       "\t\tvar type = binding['event'];\n",
       "\t\tvar ele = binding['target'];\n",
       "\t\tvar callback = binding['callback'];\n",
       "\n",
       "\t\tif(ele.detachEvent) ele.detachEvent('on'+type, callback);\n",
       "\t\telse if(ele.removeEventListener) ele.removeEventListener(type, callback, false);\n",
       "\t\telse ele['on'+type] = false;\n",
       "\t}\n",
       "}\n",
       "\n",
       "shortcut.add(\"Alt+Left\",function() {\n",
       "\tvar event = new Event('click');\n",
       "\tif (settingsShown){\n",
       "\t\tdocument.getElementById('hideSettingsButton_5').dispatchEvent(event);\n",
       "\t} else {\n",
       "\t\tdocument.getElementById('showSettingsButton_5').dispatchEvent(event);\n",
       "\t}\n",
       "});\n",
       "\n",
       "\n",
       "// COMMON_CODE_BLOCK_END\n",
       "\n",
       "});});\n",
       "      </script>\n",
       "   </body>\n",
       "</html>"
      ]
     },
     "metadata": {},
     "output_type": "display_data"
    }
   ],
   "source": [
    "$nreg_cells = new Array<Set<Int>>([[0,1,5],[0,4,5],[0,3,4],[3,4,7],[2,3,7],[2,6,7],[1,2,6],[1,5,6],[4,5,6,7]]);\n",
    "$nreg_pc = new fan::PolyhedralComplex(POINTS=>$points, INPUT_POLYTOPES=>$nreg_cells);\n",
    "$nreg_pc->VISUAL;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "This is quite similar to the `mother of all examples` (See: \"Triangulations\" from DeLoera, Rambau and Santos). So with a similar argument we can see that this subdivision is indeed not regular. How does polymake feel about this?"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 29,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "0 <>"
      ]
     },
     "execution_count": 29,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print is_regular($points, $nreg_cells);"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "Just as expected polymake tells us that the subdivision is not regular. But although there is no weight function which induces this particular subdivision we can still create a `SubdivisionOfPoints` object with the given cells. What happens if we ask for the secondary cone of that subdivision?\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 30,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "4"
      ]
     },
     "execution_count": 30,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "$nreg_sub = new fan::SubdivisionOfPoints(POINTS=>$points, MAXIMAL_CELLS=>$nreg_cells);\n",
    "$nreg_sc = $nreg_sub->secondary_cone();\n",
    "print $nreg_sc->DIM;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "This might be weird at first. Although our subdivision is not regular (meaning there does not exist a secondary cone for that subdivision) the secondary cone seems to be 4 dimensional. Let us investigate.\n",
    "\n",
    "    \n"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 31,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "1 1 1 1 0 0 0 0\n"
      ]
     },
     "execution_count": 31,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $nreg_sc->RAYS;"
   ]
  },
  {
   "cell_type": "code",
   "execution_count": 32,
   "metadata": {},
   "outputs": [
    {
     "data": {
      "text/plain": [
       "3/2 3/2 -1/2 -1/2 1 1 0 0\n",
       "-13/14 15/14 23/14 -5/14 -2/7 5/7 1 0\n",
       "5/9 -1/3 5/9 13/9 5/9 1/9 5/9 1\n"
      ]
     },
     "execution_count": 32,
     "metadata": {},
     "output_type": "execute_result"
    }
   ],
   "source": [
    "print $nreg_sc->LINEALITY_SPACE;"
   ]
  },
  {
   "cell_type": "markdown",
   "metadata": {},
   "source": [
    "This looks familiar, doesn't it? We got the same secondary cone as we did in our first example. The reason for this is that the first example is the finest regular coarsening of our non regular subdivision. And this is exactly what we see here. In other words, the subdivision of our first example is the closest regular thing similar to our non regular subdivision and this is exactly what the `secondary_cone` function produces. If a subdivision is not regular it gives you the secondary cone of the next best regular subdivision.\n"
   ]
  }
 ],
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  "kernelspec": {
   "display_name": "polymake",
   "language": "polymake",
   "name": "polymake"
  },
  "language_info": {
   "codemirror_mode": "perl",
   "file_extension": ".pl",
   "mimetype": "text/x-polymake",
   "name": "polymake"
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