user_guide:tutorials:apps_tropical

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tutorial:apps_tropical [2017/06/12 13:51] – [Tropical convex hull computations] typo. oroehriguser_guide:apps_tropical [2019/01/25 09:27] – ↷ Page moved from tutorial:apps_tropical to user_guide:apps_tropical oroehrig
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   * Tropical convex hull computations   * Tropical convex hull computations
   * Tropical cycles and hypersurfaces.   * Tropical cycles and hypersurfaces.
 +
 +To use the full palette of tools for tropical geometry, switch to the corresponding application by typing the following in the ''polymake'' shell:
 +<code>
 +> application 'tropical';
 +</code>
  
 === Disclaimer: Min or Max - you have to choose! === === Disclaimer: Min or Max - you have to choose! ===
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 </code> </code>
  
-Finally, you can also create tropical polynomials. This can either be done in the [[polynomials_tutorial|usual manner]] or with special parser:+Finally, you can also create tropical polynomials. This can be done with the special toTropicalPolynomial parser:
  
 <code> <code>
-tropical > $r = new Ring<TropicalNumber<Min> >(3); #Tropical polynomial ring in 3 variables 
-tropical > ($x, $y, $z) = $r->variables; 
-tropical > $p = $x*$x + $y * $z; 
-tropical > print $p; 
-x0^2 + x1*x2 
 tropical > $q = toTropicalPolynomial("min(2a,b+c)"); tropical > $q = toTropicalPolynomial("min(2a,b+c)");
 tropical > print $q; tropical > print $q;
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 ==== Tropical convex hull computations ==== ==== Tropical convex hull computations ====
  
-The basic object for tropical convex hull computations is ''Cone'' (**Careful:** If you're not in application tropical, be sure to use the namespace identifier ''tropical::Cone'' to distinguish it from the ''polytope::Cone'').+The basic object for tropical convex hull computations is ''Polytope'' (**Careful:** If you're not in application tropical, be sure to use the namespace identifier ''tropical::Polytope'' to distinguish it from the ''polytope::Polytope'').
  
-A tropical cone should always be created via ''POINTS'' (i.e. not ''VERTICES''), since they determine the combinatorial structure. The following creates a tropical line segment in the tropical projective plane. Note that the point (0,1,1) is not a vertex, as it is in the tropical convex hull of the other two points. However, it does play a role when computing the corresponding subdivision of the tropical projective torus into covector cells (see the [[apps_tropical#A note on coordinates|note]] below to understand the different coordinates):+A tropical polytope should always be created via ''POINTS'' (i.e. not ''VERTICES''), since they determine the combinatorial structure. The following creates a tropical line segment in the tropical projective plane. Note that the point (0,1,1) is not a vertex, as it is in the tropical convex hull of the other two points. However, it does play a role when computing the corresponding subdivision of the tropical projective torus into covector cells (see the [[apps_tropical#A note on coordinates|note]] below to understand the different coordinates):
 <code> <code>
-tropical > $c = new Cone<Min>(POINTS=>[[0,0,0],[0,1,1],[0,2,1]]);+tropical > $c = new Polytope<Min>(POINTS=>[[0,0,0],[0,1,1],[0,2,1]]);
 tropical > print $c->VERTICES; tropical > print $c->VERTICES;
 0 0 0 0 0 0
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 {2 3 4} {2 3 4}
 {2 4 5} {2 4 5}
-tropical > print $c->CONE_MAXIMAL_COVECTOR_CELLS;+tropical > print $c->POLYTOPE_MAXIMAL_COVECTOR_CELLS;
 {3 4} {3 4}
 {4 5} {4 5}
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 </code> </code>
  
-In case you're just interested in either the subdivision of the full torus, or the polyhedral structure of the tropical cone, the following will give you those structures as ''fan::PolyhedralComplex'' objects in //affine// coordinates:+In case you're just interested in either the subdivision of the full torus, or the polyhedral structure of the tropical polytope, the following will give you those structures as ''fan::PolyhedralComplex'' objects in //affine// coordinates:
 <code> <code>
 tropical > $t = $c->torus_subdivision_as_complex; tropical > $t = $c->torus_subdivision_as_complex;
-tropical > $p = $c->cone_subdivision_as_complex;+tropical > $p = $c->polytope_subdivision_as_complex;
 tropical > print $p->VERTICES; tropical > print $p->VERTICES;
 1 0 0 1 0 0
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 Note that by default, the affine chart is {x_0 = 0}. You can choose any chart {x_i = 0} by passing i as an argument to ''.._subdivision_as_complex''. Note that by default, the affine chart is {x_0 = 0}. You can choose any chart {x_i = 0} by passing i as an argument to ''.._subdivision_as_complex''.
  
-Polymake computes the full subdivision of both the torus and the cone as a ''CovectorLattice'', which is just a ''FaceLattice'' with an additional map that attaches to each cell in the subdivision its covector. For more details on this data structure see the [[http://polymake.org/release_docs/snapshot/tropical.html | reference documentation]]. You can visualize the covector lattice with+Polymake computes the full subdivision of both the torus and the polytope as a ''CovectorLattice'', which is just a ''FaceLattice'' with an additional map that attaches to each cell in the subdivision its covector. For more details on this data structure see the [[http://polymake.org/release_docs/snapshot/tropical.html | reference documentation]]. You can visualize the covector lattice with
 <code> <code>
 tropical > $c->TORUS_COVECTOR_DECOMPOSITION->VISUAL; tropical > $c->TORUS_COVECTOR_DECOMPOSITION->VISUAL;
-tropical > $c->CONE_COVECTOR_DECOMPOSITION->VISUAL;+tropical > $c->POLYTOPE_COVECTOR_DECOMPOSITION->VISUAL;
 </code> </code>
 Each node in the lattice is a cell of the subdivision. The top row describes the vertices and rays of the subdivision. The bottom row is the covector of that cell with respect to the ''POINTS''. Each node in the lattice is a cell of the subdivision. The top row describes the vertices and rays of the subdivision. The bottom row is the covector of that cell with respect to the ''POINTS''.
  • user_guide/tutorials/apps_tropical.txt
  • Last modified: 2019/02/04 22:55
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