This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Save and load data in polymake ====== In polymake there are different ways to save and load data depending on the type and the format of the data. We distinguish between polymake objects (Polytope, Matroid,...), complex data types (Set, Matrix, Array<html><Vector<Rational></html> >,...), and data from files in arbitrary formats. ===== Handling polymake objects ===== Let us take this nice example object: <code perl> > $p = cube(3); </code> To store polymake objects use the command <code perl> > save($p,"myPolyObject.poly"); </code> This silently overwrites existing files. polymake objects that are stored in polymake's own XML file format can be loaded via <code perl> > $p=load("myPolyObject.poly"); </code> If you did not start ''polymake'' in the directory containing your object, it is necessary to add the relative or absolute path, e.g. $p=load("MyFolder/myPolyObject.poly"); TAB completion like in a usual UNIX shell supports you in navigating through the file system. **Note:** If you load a polymake object and compute new properties, these properties will automatically be added to the original XML-file at the end of the session. You can suppress this with the command <code perl> > $p->dont_save; </code> called prior to leaving the session (but after the last computation with $p). If you want to store a collection of objects into a single file, there is an [[.tarballs|extra tutorial]] for you. ===== Handling complex data types ===== Apart from the full objects, you can also persistently store arbitrary data structures like matrices or graphs in XML format via ''save_data'', e.g. <code perl> > $s=new Set<Int>(1,2,3,4); > save_data($s, "mySet.poly", "My very own set."); </code> The description text is optional; it can be an arbitrary text, even stretching over several lines. To load such files just type <code perl> > $s=load_data("mySet.poly"); </code> ===== Saving visualized objects ===== Furthermore, most visualization methods provide an option to save the visualized object in a suitable format. Consult the [[:user_guide:intro_tutorial#getting_help|F1 help]] for information on the file format and further options. To save the cube visualized via JReality in a new file called ''mycube.bsh'', do this: <code> jreality(cube(3)->VISUAL,File=>"mycube"); </code> To save the cube as a TiKz file named ''mycube.tikz'' that you can e.g. import in a LaTeX document, do this instead: <code> tikz(cube(3)->VISUAL,File=>"mycube"); </code> ===== Handling arbitrary files ===== Of course, it is also possible to load data from files in other formats. For this purpose use the standard Perl functions for reading and writing. Here is an example: Assume you want to load some points stored in the file points.txt which looks like this: 1 0 0 0 1 1 0 0 1 0 1 0 1 1 1 0 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 1 For the sake of the example, let's create this file: <code perl> > open(my $f, ">", "points.txt"); print $f "1 0 0 0\n1 1 0 0\n1 0 1 0\n1 1 1 0\n1 0 0 1\n1 1 0 1\n1 0 1 1\n1 1 1 1\n"; close $f; </code> To read this file try the following: <code perl> > open(INPUT, "<", "points.txt"); > while(<INPUT>){ > print $_; > } > close(INPUT); 1 0 0 0 1 1 0 0 1 0 1 0 1 1 1 0 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 1 </code> ''<INPUT>'' is a perl input iterator reading the file line by line. Variable ''$_'' refers to the current line within this loop; it has a plain string value. A reasonable task could be to store the points from the file as a matrix. This can be done immediately, because the matrix constructor called with a list of values interprets each value as a matrix line: <code perl> > open(INPUT, "<", "points.txt"); > $matrix=new Matrix<Rational>(<INPUT>); > close(INPUT); > print $matrix; 1 0 0 0 1 1 0 0 1 0 1 0 1 1 1 0 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 1 </code> user_guide/tutorials/release/3.6/data.txt Last modified: 2019/11/15 22:01by 127.0.0.1