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| ====Using Perl within polymake==== | |
| This is a tutorial about how to use Perl within ''polymake'', which was presented at the [[:workshop0311|polymake-Workshop]] at Darmstadt, in March 2011. A short introduction to Perl in ''polymake'' can be found at "[[tutorial:perl_intro|polymake for the Perl Newbie]]". | |
| |
| ===Standard data structures=== | |
| The Perl programming language originally provides three different data structures, scalars($), arrays(@), and hashes(%). The user always has to specify the type of a variable using the appropriate symbol ''$'', ''@'', or ''%''. If you forget to do so, you will receive the following error message: | |
| <code> | |
| polytope > i=5; | |
| polymake: ERROR: Unquoted string "i" may clash with future reserved word. | |
| </code>\\ | |
| Here are some simple commands illustrating how to use the different data structures: | |
| ==Scalars== | |
| <code> | |
| > $i=5; | |
| > $j=6; | |
| > $sum=$i+$j; print $sum; | |
| </code> | |
| ==Arrays== | |
| <code> | |
| > @array=("a","b","c"); print scalar(@array); | |
| > push(@array,"d"); print "@array"; | |
| > $first_entry=$array[0]; print $first_entry; | |
| > print join("\n",@array); | |
| > @array2=(3,1,4,2); | |
| > print sort(@array2); | |
| </code> | |
| ==Hashes== | |
| <code> | |
| > %hash=(); | |
| > $hash{"zero"}=0; | |
| > $hash{"four"}=4; | |
| > print keys %hash; | |
| > print join(", ",keys %hash); | |
| > print join(", ",values %hash); | |
| > %hash=("one",1,"two",2); | |
| > %hash=("one"=>1,"two"=>2); | |
| </code> | |
| |
| ==="Small objects": Data structures inherited from C++=== | |
| In addition to the three standard data structures, the enriched version of ''Perl'' used in ''polymake'' also provides special data structures that are inherited from the ''C++''-side of ''polymake''. | |
| A complete list of these so-called "small objects" can be found in the [[:release_docs:latest:common.html|online documentation]] under the heading "Property types". To define a ''Perl''-variable of such a type, you initialize the variable via | |
| <code> | |
| > $my_var=new [SMALL_OBJECT]([INITIALIZATION]); | |
| </code> | |
| Note that the ''Perl''-type of the variable //my_var// is ''Scalar'', as the variable is internally treated as a reference to a ''C++''-object. You can find out the (''C++''-)type of your variable via | |
| <code> | |
| > print ref($my_var); | |
| </code> | |
| Here is a selection of three different structures that facilitate everyday work with ''polymake'': | |
| ==Arrays== | |
| The small object ''Array'' can be initialized in different ways and with different template parameters: | |
| <code> | |
| > @array=("a","b","c"); | |
| > $arr1=new Array<String>(\@array); print $arr1; | |
| > $arr2=new Array<Int>([3,2,5]); print $arr2; | |
| > $arr3=new Array<Int>(0,1,2,3); print $arr3; | |
| > $arr4=new Array<Int>(0..4); print $arr4; | |
| </code> It is also possible to convert the ''C++''-object ''Array'' into a ''Perl''-array by writing <code> | |
| > @arr4=@{$arr4}; print $arr2; | |
| </code> or simply<code> | |
| > @arr4=@$arr4; | |
| </code> | |
| ==Sets== | |
| On ''C++''-side sets are stored in a balanced binary search (AVL) tree. For more information see the [[https://polymake.org/release_docs/master/PTL/classpm_1_1Set.html|PTL-documentation]]. In many cases, the small objects can be converted into ''Perl''-types in the expected way: <code> | |
| > $set=new Set<Int>(3,2,5); print $set; | |
| > print $set->size; | |
| > @array_from_set=@$set; | |
| </code> | |
| ==Matrices== | |
| Here is a simple way to initialize a matrix:<code> | |
| > $mat=new Matrix<Rational>([[2,1,4,0,0],[3,1,5,2,1],[1,0,4,0,6]]); | |
| > print $mat; | |
| </code> You could also define it by passing a reference to an (''Perl''-)array of ''Vectors''. The single entries are interpreted as different rows: <code> | |
| > $row1=new Vector<Rational>([2,1,4,0,0]); | |
| > $row2=new Vector<Rational>([3,1,5,2,1]); | |
| > $row3=new Vector<Rational>([1,0,4,0,6]); | |
| > @matrix_rows=($row1,$row2,$row3); | |
| > $matrix_from_array=new Matrix<Rational>(\@matrix_rows); | |
| </code> You can change a single entry of a matrix in the following way (if it is not already assigned to an immutable property like ''VERTICES''!):<code> | |
| > $mat->row(1)->[1]=7; print $mat->row(1)->[1]; | |
| > print $mat; | |
| > $mat->(1,2)=8; print $mat; | |
| </code> A unit matrix of a certain dimension can be defined via the user-function ''unit_matrix<COORDINATE_TYPE>(.)'': <code> | |
| > $unit_mat=4*unit_matrix<Rational>(3); | |
| > print $unit_mat; | |
| </code> The reason for the "strange output" is the implementation as //sparse matrix//: <code> | |
| > print ref($unit_mat); | |
| </code>However, some functions cannot deal with this special type of matrix. In this case it is necessary to transform the sparse matrix into a dense matrix first via:<code> | |
| > $dense=new Matrix<Rational>($unit_mat);print $dense; | |
| </code> or just<code> | |
| > $dense2=dense($unit_mat);print $dense2; | |
| </code> You can also work with matrices that have different types of coordinates like ''Rational'', ''Float'', or ''Int'': <code> | |
| > $m_rat=new Matrix<Rational>(3/5*unit_matrix<Rational>(5)); print $m_rat; | |
| > $m2=$mat/$m_rat; print $m2; | |
| > $m_int=new Matrix<Int>(unit_matrix<Rational>(5)); print $m_int; | |
| > $m3=$m_rat/$m_int; | |
| </code> The error message <code> | |
| polymake: ERROR: undefined operator Matrix<Rational> / Matrix<Int> at input line 1. | |
| </code>indicates that you need to convert the integer matrix to a rational matrix first:<code> | |
| > $m3=$m_rat/(convert_to<Rational>($m_int)); print $m3; | |
| </code> By "/" you can add rows to a matrix, whereas "|" adds columns. By the way, this also works for ''Vector''.<code> | |
| > $z_vec=zero_vector<Int>($m_int->rows); | |
| > $extended_matrix=($z_vec|$m_int); print $extended_matrix; | |
| </code> | |
| It is also possible to nest template parameters in any way you like, e.g. | |
| <code> | |
| > $set=new Set<Int>(3,2,5); | |
| > $template_Ex=new Array<Set<Int>>((new Set<Int>(5,2,6)),$set); print $template_Ex; print ref($template_Ex); | |
| </code> | |
| However, if you use a template combination, you have never used before, it may take some time until you see the result. This is due to the fact that ''polymake'' compiles your new combination //on the fly//. But this is only a one-time effect, and next time you use this combination it will work without delay. | |
| |
| ==="Big Objects": Objects with properties=== | |
| <code> | |
| > $p=new Polytope<Rational>(POINTS=>cube(4)->VERTICES); | |
| > $lp=new LinearProgram<Rational>(LINEAR_OBJECTIVE=>[0,1,1,1,1]); | |
| > $p->LP=$lp; | |
| > print $p->LP->MAXIMAL_VALUE; | |
| </code> | |
| ===Working with Perl in polymake=== | |
| {{:points.demo|}} | |
| <code> | |
| > open(INPUT, "< $HOME/polymake/demo/Workshop2011/points.demo"); | |
| > $matrix=new Matrix<Rational>(<INPUT>); | |
| > close(INPUT); | |
| > print $matrix; | |
| > | |
| > $p=new Polytope<Rational>(POINTS=>$matrix); | |
| > print $p->FACETS; | |
| > print $p->DIM; | |
| > print $p->VERTEX_SIZES; | |
| > ### choose "simple" vertices | |
| > for(my $i=0;$i<scalar(@{$p->VERTEX_SIZES});$i++){ | |
| > if($p->VERTEX_SIZES->[$i]==$p->DIM){ | |
| > print $i.": ".$p->VERTICES->row($i)."\n"; | |
| > } | |
| > } | |
| > $s=new Set<Int>(); | |
| > for(my $i=0;$i<scalar(@{$p->VERTEX_SIZES});$i++){ | |
| > if($p->VERTEX_SIZES->[$i]==$p->DIM){ | |
| > $s+=$i; | |
| > } | |
| > } | |
| > $special_points=$p->VERTICES->minor($s,All); print $special_points; | |
| > | |
| > foreach(@{$s}){ | |
| > print $p->VERTICES->row($_)."\n"; | |
| > } | |
| > foreach my $index(@{$s}){ | |
| > print $p->VERTICES->row($index)."\n"; | |
| > } | |
| </code> | |
| |
| ===Scripts=== | |
| [[scripting:start|Scripting]] | |